Pi_

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About Pi_

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  • Birthday 03/14/1977

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  1. Performance... meh. THEY'RE FIXING THE STEERING!!! *dances in the street* Thanks guys
  2. Welcome to the club! The vehicle control scheme has been one of the top complaints since the beginning (December 2016). It seems a lot of new people have joined the Astroneer ranks since Joe first calmed our fears about the controls. So for those who missed it the first time around, the following quote is from the Patch 221 thread.
  3. Welcome to the club! The control scheme has been one of the top complaints since the beginning (December 2016). It seems a lot of new people have joined the Astroneer ranks since Joe first calmed our fears about the controls. So for those who missed it the first time around, the following quote is from the Patch 221 thread.
  4. People have been begging for a GPS system since the game was released (December 2016). As to why there is no GPS in the game by default... it's looking more and more that the reason will be woven into the backstory of Astroneer The context of the game is that the astroneer is basically starting from scratch, so a GPS system should have a high barrier to entry. (see the possible backstory below for the reason why the astroneer is starting from scratch). Whatever system is implemented that makes navigation easy, it should be something that requires several steps to build. Simply extrac
  5. Pi_

    Lost

    I think forcing players to figure out how to use the tools provided early in the game for navigation is perfect, (beacons, terrain tool to create directional markers, the compass, the dense strip of stars overhead). The possibility of straying too far from base and getting lost is exactly what the devs intended. If the astroneer doesn't have a good sense of direction, he should keep his base in sight before traveling too far away. As the astroneer explores farther away from base, he notices that the base marker is dropping below the horizon (because the planet is a sphere). That's why
  6. I think forcing players to figure out how to use the tools provided early in the game for navigation is perfect, (beacons, terrain tool to create directional markers, the compass, the dense strip of stars overhead). The possibility of straying too far from base and getting lost is exactly what the devs intended. As the astroneer explores farther away from base, he notices that the base marker is dropping below the horizon (because the planet is a sphere). That's why beacons are so cheap to research. A technique you can use when setting beacons is to create a ramp with terrain tool, lik
  7. Welcome to the club! o/ The vehicle controls have been one of our top complaints since the beginning... Thankfully the devs have heard us, and they've confirmed a fix is planned. The following quote taken from the Patch 221 notes...
  8. That screenshot was from several patches ago. Back then I used to level out a large area around the habitat before starting the base. That makes it easier to line up the expansion nodes at 90 deg angles. These days I usually don't bother too much with leveling, unless the terrain is really up & down... it takes a little patience, but you can still get the expansion nodes to be fairly straight. After clicking the 1st extension port on the habitat, the trick is to not place the 1 resin nugget until you've got the angle you want.
  9. That's no worm, it's a Sarlaac... whatever goes in gets slowly digested over 1000 years.
  10. It's just a rough outline, but the backstory could be how the satellites got underground. In another thread someone asked, "What if you could find a PDA or journal that gave info like who you are and why your there?". Then I incorporated his idea with the backstory into a scenario where the devs somehow give us access to the space station log. However the log by itself wouldn't give us the whole story. Then we would find the journal of a dead astroneer... it would be on the dead astoneer's backpack, or a separate device found near his body. Backstory Stat
  11. Hmmm, why does that sound like such a good idea? Oh yeah, now I remember...
  12. Hmm, so you make two different threads with the same suggestion... but you don't post it in the Suggestion Forum. I'm just curious why not? https://forum.systemera.net/forum/3-suggestions-and-ideas/
  13. Hmmm, so an astroneer rickshaw... it would be interesting, but he would get pretty tired pulling it uphill out of caves. Although it would be funny to actually see it in the game.