BiZZ Keryear

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About BiZZ Keryear

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  1. BiZZ Keryear

    [Merged] Vehicle Issues

    I usually jump (spacebar). Brings me up each time ... I also did exploit that while I was digging into the core of the moon (to get out) ... flung me almost into orbit, though (could see the whole moon beneath me)
  2. BiZZ Keryear

    [Merged] Vehicle Issues

    @SES_Adam Why am I only seeing: "No permission" : "Sorry, we can't show this content because you do not have permission to see it." in this quote? Again wired forum software (and wired choice to use it). And what is up with that I am unable to see these (video) attachments, how do I confirm the similarity to what I experienced? I think it is because this stuff has either floated up onto the surface or down once cave deeper. Either way a bug and not really ideal. Have you tried to bind your truck to your station(with these temporary connections out of front or back)? (just curious if that will improve game play till this issue is fixed)
  3. BiZZ Keryear

    Unflip all vehicles, not just one with the seat.

    How? Edit: only works for me when it has a seat
  4. BiZZ Keryear

    Unflip all vehicles, not just one with the seat.

    It is not a bug if it is by design ... though they shouldn't flip over that easily in the first place,
  5. BiZZ Keryear

    [Merged] Vehicle Issues

    Physics bug by storage bay. I have that, too. Also may cause the vehicle to dance, or fly off.
  6. BiZZ Keryear

    [Merged] Vehicle Issues

    Did happen to trucks AND rovers to me. P.S.: Wired forum software.
  7. BiZZ Keryear

    several defects/ glitches.

    Just overwrite it by using the same astronaut.
  8. You might end up (because you can) with a vehicle with a trailer (one or more). Might it be because of a physics bug, or a storm, or bad driving ... sometimes a trailer flips over ... stopping the whole convoy from driving... Right now you can only unflip it, if you have an extra seat or made your seat in the 3D printer (and that way removable) by now placing it on the flipped vehicle and press tab and hope it just will unflip and not seat you in it. If it seats you in it you might be exiting it under it and flip it over again. ... that is if you even have space for driving seat. Anyway my suggestion is that you, if you seat yourself in any vehicle with trailers, every part will be flipped back before you sit down (like it is for the driving part)
  9. BiZZ Keryear

    [Merged] Vehicle Issues

    I can report that the big storage modules (build by vehicle bay) causes the physics of the vehicles to bug out, sometimes if you attach stuff to it it might even fly away. Clear case of phantom forces. Solution: don't calculate physics to attached stuff (may cause wired clipping, but still better that it is now)
  10. BiZZ Keryear

    [Merged] Vehicle Issues

    Have you dies before those appeared? I think they might be grave stones. Yeah sometimes stuff sinks into the ground ... you will probably find your vehicles and stuff somewhere underground in a cave
  11. BiZZ Keryear

    several defects/ glitches.

    The flattening tool extend the terrain in that direction you have under the tool when you press the mouse button down. It takes some time to get used to (but makes sense since you are working on a ball ... and the tool can't know in which direction flat is for you) but if you finally have gotten used to it is surprisingly useful. I use it to make ramps all the time. It can span over caves (/into), and can be angled in a way that you can always walk up on it. If you use the same astronaut, you overwrite your old save you had with that astronaut. Converting a base hub (took only one resin to build) into a base platform (took three resin in total) turns it into an end point. It disconnects every platform / hub that was after that but still looks connected (it is a bug that this is possible to do so) You can build holes / walls / caves to hide from storms
  12. from http://steamcommunity.com/app/361420/discussions/0/152391995411828131/ with additions / changes I have gotten a trade post .... and managed to log off while the trade rocket came back down ... rendering my port useless now, since I not only lost my ordered goods, but also the port since the rocket doesn't come back anymore and so it is useless. Have build a rocket ... tried to attach a crane to it ... flipped it (the rocket) over, and detached the crane ... now the crane lies around useless. (could recover the rocket after a while through flying it to space) (cranes should also be renamed ... so it is clear that they are for use with the drill head only ... now I have two useless devices ... since I put another one on a rover) I put sometimes random cram in random slots ... so while extending the base with platforms ... did put two Resin in one platform that was already in middle ... almost disconnecting my infrastructure. (figured it isn't connected anymore, though it still looks like it) Tether have the habit of changing lines in between saves. Sometimes extending (skipping tether poles I placed) sometime shrinking (lines become broken). It is possible to loose resources if the smelter doesn't have enough free slots to output them If you are fleeing from a storm into a cave, you see (murky sky) and hear the storm even if it already has passed If you put back a tether pole and your backpack does not have an empty space in first slot (either a set of poles with a free slot or the slot itself is empty), you l loose said pole. Stations have a wired way to share power, some take power out of the "common net" some don't, sometimes (the same platform) uses the energy thingies you can suck up, sometime it doesn't (have found out the energy thingy was bugged didn't refilled anything, though it was half filled). Also figured out that this base doesn't work because it has several disconnected parts that still look connected. I have several backup saves, I can share. You might want to have a look into it, since (aside from user errors) a lot of bugs occurred in first base. I encountered a wired physics bug with the truck. It made it bug out (dance and fly) Setup was A one seat cockpit (by the 3D printer) in first slot (in the order the vehicle bay would fill it) A solar panel in second (by the 3D printer) in second slot A storage module (by vehicle bay) in 3rd slot. two (on each side) big batteries one storage module (by the 3D printer) filled with 8 compound. one home module (by the 3D printer) with two compound in its slots. Vehicles that use a cockpit printed by the 3D printer can have said cockpit removed. If same cockpit is printed by vehicle bay it is fixed (like all parts done by vehicle bay ... would like to see to be able to remove them ... it is way too easy to print parts that don't make sense ... and right now you have to start over ... resource wise that doesn't matter but the game has problems if the landscape it cluttered with useless stuff).
  13. Lets face it, because this is early access and an pre-alpha we are bound to end up with incompatible saves. And restarting the game and playing it fully survival just to test some features gets old at some point. So let us have cheat codes (/creative mode), to be able to catch up to the point where you want to test or try something out. (since I am done with everything reasonable in this game I went on to unreasonable things ... I am done with digging a hole into the core of the moon ... next up is moon earth bridge ... then the complete destruction of the moon)
  14. BiZZ Keryear

    Base expansion buggy and/or very unclear

    You might have been a mistake in using the platforms. Any platform who does stuff (printer, etc) is an end point. If you convert a platform which is in the middle everything beyond gets cut off even if it looks connected. It is a bug though, it shouldn't be possible to do so. Your third point is a feature not a bug. Wired design choice, though. But you get used to it quite quickly. New players will get used to it as well ... and always have the option to start a new adjacent base. I can confirm your forth point. it goes up or down for no particular reason (or so it seems*) even if it has flat ground. *= might be depending of distance to planet core. since it happened more often on moon to me. Your fifth point is irrelevant ... possible base platform locations could be improved (since I managed to make them overlap) but if it looks like you are trapped in them you can escape them by jumping. I agree that connection nodes shouldn't be able to convert .... best practice is not storing anything in them (unless you use a storage thingy on them) just use them for energy storage / creation. And yeah undoing bases sounds nice ... not sure that it is possible so fast ... because it converts the ground to something indestructible ... had some alu crystals stuck in it at some point.
  15. I can confirm this. With the shuttle and spaceship, both can "grow" a platform once (spaceship has two outlets, so it can do two) after that the "port" is spend. Also can't disconnect (/ reconnect) the base connection (as you can to rovers / trucks). It only detaches once the shuttle flies up beack into space. (and does not reconnect on next landing)