• Content count

  • Joined

  • Last visited

Everything posted by Slipsonic

  1. I’ve been searching all over Sylva for the squeaker horn for 2 hours now. I’ve found 7 backpacks, but none of them have it. Am I cursed, or am I looking in the wrong place?
  2. This would be great. If they do add this, we would finally have a worthy QOL change.
  3. New resource and advanced mods Since the groundwork update is coming up,(and since zinc doesn’t have a composite, (and since I want something f***ing useful)) I thought I would elaborate on my idea for new terrain tool mods. New resource: Brass Recipe: 1x Zinc and 1x Copper Use: for making advanced mods. The brass mods consist of upgraded versions of normal zinc mods, and other mods with new abilities Upgraded mods:(2,500 bytes each) Power Mod 2: More Power (2.5x normal) Wide Mod 2: Wider Circle (2.5x normal) Narrow Mod 2: Narrower circle (0.25x normal) Inhibitor Mod 2: attracts resources outside of the circle range Terrain Analyzer 2: can save 3 colors Alignment Mod 2: can save an angle to be used elsewhere Universal abilities/info They’re is a tooltip on each mod that can switch it to the original mode (excluding the terrain analyzer, and alignment Mod. the tooltips switch color and angle) The upgraded abilities consume more power, but in the original mode it is more efficient: 0.2U/s normal, 0.4U/s upgraded (haven’t checked, am assuming each mod uses 0.25U/s) New mods: 0.5U/s (5,000 bytes each) Reach Mod: increases your tool reach (1.5x) Soil Filter: can filter 3 different types of soil into canisters. These soils can increase the amount of resources gained at a soil Centrifuge per canister. *has no drill capabilities* Phase Mod: Has 2 modes: mode 1 doubles the range that the terrain tool can detect resources through soil. Mode 2 allows you to collect resources without having to actually dig the whole piece out, i.e. The circle just has to touch it. (The first mode consumes no power, but the second consumes twice the normal amount.) You can use all the brass mods on pavers and strength drills too! P.S Veronica, please don’t go back on adding new soil storage! Any dev please pass this on!
  4. Slipsonic

    New Resource and advanced mod

    @Killtech I guess I should have nerfed it. Well I should double the resource cost, and raise the power consumption to 1U/s on all of them without the efficiency cut. I won’t change the resource to an existing one though as it is something that makes sense for me. We can’t just keep using the same old materials, as first they were grouped. Aluminum for vehicles, titanium for rocketry, resin for small scale storage, iron for large scale, etc. Eventually, as more things got added, the groups got lost. I thought that it wouldn’t be helpful to put 9 items to an existing resource. I’ll post again, and I see if I can think of a new composite. Also, the crane is amazing for quasi-automation! thx
  5. Slipsonic

    New Resource and advanced mod

    F. Sorry, originally typed it on a different platform, and didn’t notice the font difference until now. Cant edit though. Has already been 1 hour.
  6. Slipsonic

    Wanderer Update - September 25, 2019

    Hey, at least you know when it’s actually coming, right? You just have to wait, as they’re pushing out updates relatively fast.
  7. Slipsonic

    Planet Talk

    Glacio. Best planet hands down.
  8. Slipsonic

    Wanderer Update - September 25, 2019

    Lots of sarcasm in this post, lol.
  9. I would very much like this, because you can’t fit all 3 printers and a chem lab and a smelting furnace on the XL Platform C and have enough storage. I think a good start would be for a specific platform to be able to receive resources but not be able to send them back. +1
  10. Slipsonic

    T1 crafting "cancel button"

    Never assume it’s what you want. ALWAYS check, and don’t make a rookie mistake.
  11. Slipsonic

    Ideas for late-game material

    +2 (excluding the cosmetics items) all these items are wonderful. I think they are adding the paver though.
  12. Slipsonic

    New achievements on Xbox One?

    Saw it. All I’m gonna say is there’s gonna be a new mechanic.
  13. Slipsonic

    New achievements on Xbox One?

  14. Slipsonic

    can't load my save file

    Woah. How long have you been playing with an XB360 Controller? Haven't seen that anywhere. You should check earlier posts to see if they have the same problem and a solution.
  15. Slipsonic

    Tethers and Tractors

    You can only make a tether line with an oxygenator. Thats literally it's main use. If you do have it on though, (but not in picture) then that's a real problem.
  16. Slipsonic

    Rotate Floodlights 90 degrees on backpack

    It is a good idea though. I could think of so many applications for this.
  17. Slipsonic

    Resource Ideas?

    If anyone on this forum has any new ideas on any Raw, Composite or Atmospheric resources (our maybe something else) post them here! For example: Name: Brass Made from: Chemistry Lab (composite) Made from: 1x Zinc and Copper Use: for making upgraded versions of zinc mods, and new, more advanced mods.
  18. Slipsonic

    Resource Ideas?

    I mean, we already had the fuel condenser, which is similar to what you're talking about. I don't think that it would be very useful, considering it was removed. However, it could fit almost perfectly with @The Touch of Grey Gamer's astrogronomist concept, as fertilizer.
  19. Slipsonic

    Resource Ideas?

    Wait. Why would you use compound instead of ceramic for the recipe though? Its very realistic, +1
  20. Slipsonic

    Resource Ideas?

    Sorry for not replying earlier, Also +2. Am all about fitting game ideas.