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About EmeraldGamerr

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  1. EmeraldGamerr

    Auto starting research chamber

    May come with the future "automation" update *isn't confirmed to be a thing... yet
  2. EmeraldGamerr

    true flat

    Yeah! A sign of sarcasm and tiredness of 1-sentence topic spitballs made by people who not only haven't read the "rules", but also join the forum once to give their 2 cents and return to the anonymous darkness they arrived from Or the 1st one ๐Ÿ˜ถ
  3. EmeraldGamerr

    true flat

  4. EmeraldGamerr

    Somehow fell inside a locked research unit :)

    +1 So true Don't have much time so ill make a long story short: I use winches to tow ship wrecks to get cool screen shots (A photographer if you will) I find it pretty annoying to use the winches to transport extra-large items *especially now that creative allows you to fly, its hard to control whats on the end of a winch
  5. EmeraldGamerr

    Add Space Stations

    I ended up blowing up on the wrong forum topic thinking it was this one I clicked on XD sry. But here anyways!
  6. EmeraldGamerr

    EVA idea

    First off, +1 But... if you delve into the depths of this forum, you can see that this has already been suggested in, no offence, better permutations I absolutely LOVE this Idea and it holds a lot of potential, but this is something they can add later in the games life An update like this would take MASSIVE amounts of time (No offence to the SES Dev Team) unless the players want it sooner and it to be filled with bugs Many new mechanics would have to be introduced such as advanced gravity, which would be a cool update on its own if it were released *Ex: low gravity on the moons and lots of gravity on more difficult planets Not only that, but they would then need to decide whether or not the players should be allowed inside the space station, which if they did, that would mean that they ignored all of the times we asked for permission to build extra large shelter to go inside and decorate, which I know, Isn't true A new movement system would have to be put in place for movement in 0 G's, they would have to determine how late game this would be (If too late, there's no point), what tier the space station would be in the crafting menu which, in itself, is a large... LARGE issue If they did make a new printing tier, they probably wouldn't just make it for this update, unless there are more platforms and shredders that can only be exclusively crafted with this They would have to decide what purpose it would serve if it was an early game thing, how many resources it would need, WHAT resources it would need, how difficult it would be to launch it (A way to launch it into orbit in general), how accessible it would be to the player, what its benefits would be, where to place the space station (ie. in space, in orbit, around a moon), whether its movable or not, if it can become damaged over time... So yeah, although I would LOVE to see this, its just too large scale of a dream to accomplish within the coming updates Heck, I didn't even cover the asteroid belt; Where it would be, How to maneuver around (whether with the new 0 G movement system or with a smaller shuttle), how long it should take a player to completely explore it, how it would render into view from other planets, -side note: ever wonder why you can't see beyond the horizon on a planet/moon? It's because its round. An asteroid belt would have to be HUGE for it to encircle a few planets and the sun at the same time, and because of that, it would practically be flat from a first person view (3rd, rather๐Ÿ˜›) How gravity would work, whether the asteroids should move, what resources the asteroids would contain (if too advanced, there wouldn't be a reason to stop off at other planets), which way is up (similar to super Mario galaxy, maybe?), what material the asteroids would be (how hard, really), determine if the player can even BREATHE in the vacuum of space since there is no oxygen for an oxygenator to collect in space rendering tethers useless (maybe an advanced O2 tank?), how lighting would work, how beacons would react to not being on the surface of a planet, if a player can place a shelter, what types of hazards there should be... *Inhales Man, that's alot Again, I love this Idea, and so does the rest of the community I can assure you, but I just see it bringing a new sort of... standard? Level? EXPERIENCE of gameplay that the game just doesn't have/can't handle right now But I can sympathize that many of us would rather them work on hosting issues and lag instead ๐Ÿ˜‰ We as the community will never turn down an update like this, but many would agree that the base game still needs a Tiny bit of polishing before they move onto something as large as that Welcome to the forums btw, post more often why don't ya? ๐Ÿ™ƒ
  7. EmeraldGamerr

    The Holiday Update - December 16th, 2019

    GO TO GLACIO!!!!!! THERES AN AURORA BOREALIS!!!!! Its just 3 lines in the sky, but ONE HELLUVA DETAIL! Way to go SE!
  8. EmeraldGamerr

    The Holiday Update - December 16th, 2019

    Do it for the 100,000,000 goal!
  9. Great point! that was one of my fears a while back when I got stranded in space after using a solid fuel thruster 3 times on 1 planet to land at different locations and for the 3rd time i got stuck in space XD Not a big issue anymore, but boy was I scared to leave sylva
  10. I'd hate to say it but, so true I don't have anything against the moderators but...
  11. EmeraldGamerr

    Ping: Art Department

    Also, if someone is still listening, a little motion blur wouldn't hurt๐Ÿ˜‰
  12. EmeraldGamerr

    Ping: Art Department

    Ready for round two? Too bad ๐Ÿ˜œ This time, I will stick to the "decorative"side of things -color mixing: I love to paint over my bleak grey drill soil, but sometimes I want to get a bit... creative! A dye vat that takes up a full small platform only needing ceramic and compound to make. This will allow us to grab two terrain analyzers and combine them to give us colors in adventure mode that we have in creative... or even more! -terrain analyzer slot on paver: I've made a comment on this once, but if you look on the paver, there is a t1 slot just asking to be filled๐Ÿ˜‰ and it would be cool to choose what color soil it places without needing to be driving on it before hand -tall grass: Tall grasses on planets such as sylva and calidor would really add to that "wild" environment feel. speaking of enviroment... -Better biomes: I probably should rephrase that; MORE biomes. The biomes that are currently at hand are great, but I feel like forests on sylva are too small, only requiring you to look in a single direction to see the break of the trees revealing the standard "plains" biome. And I believe it would add much more variety if there were mountains with MORE trees since you have the assets in game, but there are usually only two/three total on a mountain in one place -more 'usable' space debris: I like how on sylva the chances of you starting the game next to a usable solar panel wreck are pretty high, and I would like it if there were more varients of power supply to use in-game -Vines: Just that, vines. Vines that grow around cave entrances and grow over cliff overhangs - customizable space base: I like the option to choose the color palette of your astroneer, and it would be even better if you could have rockets, platforms, solar arrays, and wind turbines that all matched your color scheme. you could either change them individually or change them all at once depending on if they are connected to one shelter (this would also give the shelter another use) -soil texture: I LOVE the texture that some "stone" surfaces have but I feel like that regular dirt" is missing out on a lot of love. It would be cool to see small grey pebbles in the green dirt or even small patches of grass (the stone texture but change those weird squiggles to be green on a brown surface) on brown terrain -screen "dust": similar to the way your screen turns red when you loose health, there would be dust particles along the edges of your screen with colors according to the type of dirt that may be "blowing" around -Bigger sun: I know its a game, but I feel as though I could land on the sun with no regrets considering how small it is๐Ÿ˜‚ I love it, but bigger is, better., right? just make the sun transparent when looking for planets to land on I can't come up with anything else that has either hasn't been said or sounds like a child spitting dreams, so Ill leave it there
  13. EmeraldGamerr

    Ping: Art Department

    @SES_Adam I would love to see unique cave "discoveries". An example could be a small pocket in a cave with soil and grass with a tree or two. Another could maybe a floating island with similar traits. Pretty much just more to explore, and I know this is a lot to ask, but here are a few ideas (with a grain of salt) -statues : small, medium, and large statues of all of the astroneer suits located on their respected planets, and suits like the galactic suit are found throughout the galaxy, but are EXTREMELY hard to find (or only spawn in once the game is complete) -hazard dungeons : Areas with a surplus of hazards placed around a point of interest. maybe its a large research pod or a drill for a rover -better sunsets : well, the sunsets are already amazing, but on planets such as atrox and calidor, I just feel like they could use some justice -hazardous "Terrain" : quick sand on calidor, tar on sylva, thin ice on glacio, radioactive soil on atrox, and slowing soil on vesania... these could maybe be turned on and off using... yes, A- -difficulty select : Ah, yes! this would/could open up a large door to all of the astroneers that have already reached end-game. Having difficulty turned on might allow you to achieve a unique color pallet and suit. More hazards, less power, and yes, fewer resources! This could change everything... for a while at least ๐Ÿ˜œ -Storms : pretty self explanatory and you're probably sick of hearing it, so ill save you the details๐Ÿ‘ -Fog : this should be a bit different that the fog that currently exists on planets such as novus and can be edited in the creative menu including its thickness, color, and wind speed... wind speed- wait! -wind editor: similar to the sun orbit sliding bar thingy, you can change how much wind a planet gets, changing its difficulty as shown in the planet catalog -Screen brightness : Yes I understand you were asking about changes to the planets but why not? Sometimes in creative the dark gets pretty annoying -Screen effects : As with storms, this would pair up perfectly; Rain droplets drizzling down your screen as you hopelessly run through the forests of sylva as you search for your tether line with no such luck... then, you see a shine at the corner of your eyes. Its the very shelter you were looking for! You run towards it as the speed you run cause the water to move across the screen in a now diagonal pattern. As you get closer to the shelter, the light begins to refract in the water droplets, causing lights to become brighter and colors to become more abstract. You pick up the pace as the storm got worse causing it to rain harder increasing the gloss on the surrounding plants and terrain, giving it a slippery wet look. As you arrive, the earlier bright lights are now more dull and there are now watermarks that the storm has previously left you to remind you of the storm that was... and that you should ALWAYS follow the tethers ๐Ÿ˜„ -mountains on atrox: I don't REALLY mind it, but most of the time a gateway is located in a mountain on atrox, and it usually happens to be THE TALLEST MOUNTAIN... EVER!! And to make matters worse, its practically made of swiss cheese -day time/winter,summer, spring and fall solstice: as of now, for a planet to pass a day, it must revolve around the sun. I think it would be cool if the planets rotate instead for a day to pass and for a year to pass, the planet revolves around the sun. this would change the "star belt" as the year progresses, naturally changing the sun orbit. This would also be a cool opportunity to implement constellations and maybe an aurora borealis on glacio during a certain time of the "year". 24 'real-life' hours for a half year to pass -Shooting stars: Maybe as you look up at the sky you see a shooting star... and its getting pretty close! then, BOOM! you hear an explosion nearby and you come to find out that the shooting star was actually a piece of astronium. this could be implemented on moons so as time goes by, more and more shooting stars/asteroids will fall, giving different loot such as scrap, compound and even space debris! I have a lot more ideas, but class ends in 5 minutes. Hopefully you see this before it becomes lost in this catacomb of brilliance! ttyl!