kouwei32

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About kouwei32

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  1. kouwei32

    Some space vehicle ideas

    So...No Man's Sky? To be honest this style does not really fit into the Astroneer universe and I think the current system is good enough (minus generated landing sites though).
  2. We are getting a Jump Jet as well as a Hydrazine Jetpack in the Explorer Update, but I feel like the constant drain of resources for ease of travel feels a bit too much work. An electric jump"jet" would fill this niche quite nicely. I propose these mechanics for balancing: -Only flies when 2 packs are attached on widget slots, if only one is attached it only slows your fall to balance against Hydrazine Jetpacks -Uses 1.5U/s for each & 3U/s for both when flying, has an internal energy capacity of 3U , only uses energy from the internal capacity and recharges from backpack battery or small batteries or widgets, capacitor only recharges at 1U/s for each and 2U/s for both when not in use and capacitor only supplies to jump"jet" -2s + 2s + ⅔s of flight time on full capacitors and backpack battery, recharge of both takes 8s + 6s with tethers -Crafted using a Titanium Alloy, like the Hydrazine Jetpack -15000 Bytes to make the player decide between one that consumes resources and a weaker one that runs on energy
  3. Seriously, why is this not a feature? When you dig soil without a canister, the soil can be seen and heard being incinerated through on outlet on the back. This should produce a small amount of power (1U/s?) from the thermal energy that it generates. It would be great for separate oxygenator networks where even being tethered does not recharge your backpack battery. And it is easy to implement.