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  1. Love playing multiplayer, but when your newly built large rover train goes flying into space when you get out of them, this love turns to a dislike. We've lost several large rovers, medium rovers and tractors. Last week a friend ends up in space on his tractor. This is funny when it first happens, but this has been going on for several months. Every patch comes out with no mention of a bug fix like the developers just don't care. Do we take are time together to another game?
  2. Diantane

    Rover and Drill Problem

    In a multiplayer game the rover sinks into the ground when the drill turns on making it impossible to move. A fix for this is to turn the drill on and off repeatedly after gaining momentum or turn drill on, then off, then move ahead about 20 feet -- at least until they fix this On a solo game there are no such problems
  3. Steam PC version (mouse & keyboard) Find the ore. Use the terrain tool to extract it. After mining several pieces, I look down and all ore gone (passed through the terrain). May end up in cave way below or somewhere in soil. My work around has been to compact the soil by leveling the floor under ore for about 30 seconds. This has been a problem since release of Terrain 2.0.
  4. We have just returned to the base with a load of ammonium. When I get out, the rover and my buddy shoots off in space. He said that he never got out of his seat. The rover just separated the two and the rover went into a higher orbit above his head. Eventually he ran out of air and died (returning to the shelter). Tried to reload the game, but that didn't work. This is the forth large rover lost in multiplayer (one with extra large shredder aboard. https://steamcommunity.com/sharedfiles/filedetails/?id=1445504345
  5. I've been collecting in Astroneer since the release of 1.0. I don't believe I've perfected this skill as I'm continuously improving. However, when we are in multiplayer games and players see the speed on how I can eliminate entire mountains, they go do something else. I've built several vehicles to do this, from Medium to Large Rovers. There has also been many different designs. The key feature you want in a SCV is high capacity, maneuverability and speed. You can build them so large that they hold a lot of canisters (especially using silos, but the visibility is so low that you can hardly see where you're driving. This also greatly affects your speed. Like connecting 4 large rovers with up to 25 silos (600 canisters). It would take you all day to fill it and drive you so crazy, you'd never want to do it again. One of my SCV's consisted of 192 canisters (2 large storage, 4 silos each). Took me (a very experienced collector) 85 minutes to fill. But by removing the front two silos and adding 2 tall storage with floodlights (144 canisters), I filled it up in 28 minutes. So this new design was far more efficient. Using the overhead lights was a dream come true. Even at night my visibility is amazing. Equipment Medium Rover Drill up front, Rover Seat on top/front, silo on top/back, medium battery or RTG in the back. Optional (Floodlight in top forward facing slot on silo. Large Rover Drill and Rover Seat up front, 2 large storage up top with holes facing front to back, silos filled with canisters in back six dual power ports, 2 Tall Storage facing forward on front part of large storage, 2 Floodlights facing down, beacon in one or two holes up top, RTG and Oxygenator in the back. Operation You may have seen the YouTube videos of someone putting on a drill and driving straight through a mountain. Before you start getting too excited, that shot most likely took many takes. If you could drive straight through without falling into a hole, ravine or cavern, you would be extremely lucky. When I drilled out a road going down to the core, I had an experienced "Front Man" filling up all the holes and adding bridges over the caverns and ravines we encountered. The most efficient way to mine is to level a mountain. This keeps you above the caves and ravines. Drive up to the very peak. Add bridges where needed, but start there. Then clear off the top and work way down by only skimming off a few feet at a time. Remember, visibility equals speed. Keep skimming off a few feet all the way down. In the daytime get out of the vehicle and look for pieces of soil or large clumps that you may have missed. Clear them with your terrain tool. Carry two canisters and when they get full, replace them with two empties from the SCV. Scrap off soil in short forward movements. Then back up, turn a little to the left or right and move forward again. Warning! If you should fall into a pit or off the side of the mountain, TURN OFF THE DRILL or you may go down hundreds of feet and waste hours recovering. Let me know if you have any questions. ~Diantane
  6. One is fun and one is work. The work can be fun, but only to a few players. In a simple game you find a few resources and advance to the end of the game. Then you quit and go play something else. On an industrial world there is so much to do. We mine on an industrial scale. Large shuttles are loaded with two large storage's with four silos on each (up to 192 slots). The shuttle flies to the mine that is needed. When it lands the two large storage's are transferred to a waiting large rover. The rover goes deep into the mine and players fill up the slots with ore. Silos are spread out throughout the mine to be filled and then brought back to the large storage. When everything is full, the rover returns to the shuttle and all is transferred back inside. The shuttle returns to a processing center. Then the two large storage's are either placed on either side of a Extra Large Platform C with two smelters inside or to a waiting rover and carried to the chem lab to be processed or to the warehouse area. If the smelters are needed, it takes up to an hour to finish. Today we need two loads of Titanite (384 pieces). Half is being used to create silos to expand our capacity. The rest will be converted into Titanium Alloy. Two highways are under construction. One extends the west road from the main base about 20 miles. The other runs between the two poles on Atrox.
  7. Diantane

    Mega Worlds are next to impossible solo

    Multiplayer (MP) is playable, but you have to compromise with the game to do it (until these problems are fixed. System Era has hired many more techs. 1) In MP you have a chance of losing large rovers -- I have enough resources to build at least 130 more of them, but only 45 are in operation and I've only lost one in months 2) When collecting soil in (MP) the large rover tires sink in the ground when the drill is on --- Press "V" over and over again as you move forward 3) When another player sits in vehicle it saves the game and takes several seconds to do it -- hopefully this bug is fixed soon, but its not bad enough to make me quit So you don't want to waste time playing in multiplayer, because they may come out with dedicated servers soon? They are so far away from dedicated servers, that it "might" happen in four or five years. Sure and you better leave your job now, because you may win the lottery one day "soon". Think of all that time you wasted working there 😖
  8. Diantane

    My backpack has 24 slots

    To me a larger backpack would mean more utility. Unless of course they gave us a hundred slots
  9. Diantane

    My backpack has 24 slots

    Yep, players have been asking for a larger backpack and they may have thought we had it now If we did have a large backpack, I still wouldn't carry resources. Just more batteries, oxygen, canisters and tethers.
  10. Diantane

    My backpack has 24 slots

    I don't carry resources in my backpack after the first one or two trips down into the mines. As soon as I find Laterite and Compound I build the tractor and three trailers and never use my backpack for resources again. Instead I use the Medium Storage (skid) and eventually the 24 slot silo to gather resources. Ramps going into the mines are wide and have a mild grade from the very first one. As I know I will soon be running the tractor and eventually rovers to retrieve resources. Later I put a couple Floodlights on the silo I am filling. Then I'll place one of my small batteries on it to light up the mine. My backpack's contents: 2 x Small Battery 2 x Small Oxygen Tank 2 x Canister 2 x Tether Bundle Worklight and Small Wind Turbine in the widgets Compound in the printer (tethers) Boost, Wide and Drill mods
  11. Few players have used to Portable Oxygenator on their backpacks. I used it myself for about a month, but went with a better option derived from that experience. But it doesn't stop there. You can mount a Portable Oxygenator on any vehicle instead of the regular oxygenator when space is a problem. Its just far more expensive to build. To turn the Portable Oxygenator on while on a vehicle, you can either hook it to the vehicle's widget or anywhere else and activating it by clicking on it, pressing and holding the F key until it starts. Then you can tether out from the vehicle.
  12. We created a world on Astroneer back in May 2019. Unlike most players that get a multiplayer game going, play for a couple hours, then leave forever.... we kept going. There are about three dozen bases (varying in size), 45+ large rovers (half in trains up to four) and over 75 miles of wide highways that rovers can travel both ways at the same time. Latest highway runs from the north to the south pole on Atrox. The main base is on Atrox (a base that we built from scratch). Today it has up to 240 of each resource, smelted resource, gas, Hydrazine and components (such as Aluminum, Titanium and Nanocarbon Alloys). We unlocked all gear months ago and have over 650,000 bytes extra and will keep growing. Two days ago others were working with one of our rover trains with six research chambers on it (as I was working on the north/south pole highway). I play almost everyday on this multiplayer world. Others play at random times up to 4 at a time. If I didn't have their help, there would be no way to keep up with this alone.
  13. When drilling with a large rover, the wheels sink into the ground unless the rover is moving at high speed. Yes, you get in your rover, turn on the drill and don't move, your rover will sink completely below the ground. Is this developer humor? We don't think it's very funny.
  14. I've been collecting soil with the large rover since Astroneer's 1.0 release. Back when we used the Medium Storage it would fill with 8 resin and the empty canisters would go to the other side (smart). When the Medium Silo came out it was needed to increase storage 300%. However, the platforms weren't updated to handle them. If you put a silo with 24 soil filled canisters on the left and an empty silo on the right, when the centrifuge makes 8 resin, both the resin and empty canisters go on the empty canister. Which means you have to find the empty canisters and put them on the source canister. My suggestion is that the platforms are made smarter by the empty canisters always returning to the original silo.
  15. Drilling used to be so much fun. Now when the drill head is turning, my wheels ain't. You just can't go anywhere until the drill stops. It wasn't like this until the last patch. In multiplayer the rovers sink into the terrain. If the drill isn't stopped soon, you lose the rover. Playing Astroneer has been a lot of fun, but all these terrain bugs is killing it and they never get fixed.