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Diantane's Achievements


Newbie (1/14)



  1. 7 Auto Extractors, 14 RTG's with only 3 Auto Arms and Large Resource Canisters on one bed of Ammonium. Also have other surface mines and a few down below (so far). https://steamcommunity.com/sharedfiles/filedetails/?id=2268094263 s/?id=2268094263 https://steamcommunity.com/sharedfiles/filedetails/?id=22680
  2. Edit above: Wiki Solar info states Small Solar - 0.50 unitsMedium Solar Panel - 2 unitsLarge Array - 8 Units Very High Sun:Small Solar - 0.88 unitsMedium Solar Panel - 3.5 unitsLarge Array - 14 Units
  3. On Astroneer Wiki it states the following about solar devices Medium Sun: Small Solar - 0.50 units Medium Solar Panel - 8 units Large Array - 4 Units For the last year I kept this information in my memory. But I started to see some performance issues on different planets. I discovered that the above technical specs was on Sylva only (a medium sun planet). Here is the new data I have collected: Low Sun: Small Solar - 0.25 units Medium Solar Panel - 2 unit Large Array - 4 Units Medium Sun: Small Solar - 0.50 units Medium Solar Panel - 8 units Large Array - 4 Units High Sun: Small Solar - 0.75 units Medium Solar Panel - 3 units Large Array - 12 Units Note: There is no differences in wind turbine power output between planets. Just the amount of time that the device is active. Wind and solar devices are realistic. If you mount them next to other base equipment, gateways, etc., the activity will be reduced (solar will not function in the shade). Positioning them away from the base or even higher up will net you better results. The highest activity for wind power is about 50 to 100 feet below the cloud layer. The best position for solar is where it can receive rays from the sun from horizon to horizon.
  4. The following is right after you have gotten Wolframite and have built the chem lab An easy soil collection vehicle using one medium rover is putting the drill up front, seat on top front, medium canister on top rear and a medium battery on the back. But what if you wanted to carry two medium canisters? You would think there was no way to fit all that. That you couldn't use a large storage up top because he rover seat won't work in one of those slots. What you need to do is think outside the box as I do When you are sure which way the rover goes forward, leave the drill bit on the front, but put the rover seat at the rear (backwards). Use the large storage up top with two medium storage's in it, the medium battery and a medium storage . On the medium storage put three or four small wind turbines and or solar's, a small generator (for emergency loss of power), a flood light at the top (front and rear) and a beacon. When you sit in the seat you will see the same thing as when you have the seat at the front and now you've got one heck of a soil collector. Hint: Most players run straight through a mountain. The best way to do it is to go to the top of a mountain and work in layers. Moving back and forth as to scrape the entire mountain away. So when you are done after several dozen trips, you'll literally have a mountain of soil processed. The reason you only use one rover is because of all the efficient back-up's you need to do.
  5. See Steampunk Exploration Vehicle for details This mobile base contains everything a regular base has. The atmosphere condenser and trade platform is packed as they are used so seldom. All gases, packagers, hydrazine (for jet packs) and printers are in storage at the rear (more can be made easily). There are three extra seats for your friends. Scouting vehicles can be printed as needed (just take one of the four medium batteries for power).
  6. See Steampunk Exploration Vehicle for details This vehicle also sports a paver and seats four
  7. See the article: Steampunk Exploration Vehicle for details (except I added two more medium generators) You can replace the fifth research chamber at the tail with a Large Silo B for nugget storage (12)
  8. A self contained, automated. carbon powered rover. All you have to do is turn on the drill as needed as you travel. Then stop to activate the centrifuge and the rest takes care of itself. 1) Centrifuge makes organic and then automatically sends it to the smelter or two medium silos 2) The smelter turns all organic to carbon and then automatically sends it to the two medium silos 3) The centrifuge automatically refills from the four medium canisters 4) Carbon feeds the two medium generators automatically which recharge the four batteries as needed The vehicle runs day or night without wind and has never been to Atrox for helium
  9. Built a shuttle on the Creative Mode with four rocket engines
  10. The following is for those that have already completed their achievements and looking for something new.: 1) Start in Creative Mode 2) Make a small shuttle. Get in and take off. Go to any planet you desire 3) Activate "Flight Mode" 4) Leave the shuttle behind and go find a location that you want to start your game 5) Once you find a good spot, make a Shelter and deploy it 6) Hit escape and click on Creative Mode to turn it off Note: All items are locked just like a normal game. Enjoy your new adventure!
  11. Here's an exciting vehicle/toy to play with. Put two hydrazine thrusters on the front and back of a large rover. Then a seat(s) up top and a power source. Press the "c" key to go forward (fast) or "v" to to put the brakes on. Try building a ramp and drive up with the rear thrusters on. When you are in space (lol) you can use either thrusters to maneuver yourself.
  12. How about through the entire planet in under a minute from north to south poles (moons take less time). This of course is after a bit of practice in the Creative Mode. You will need: Large Rover, Rover seat, Paver, a couple Medium Canisters (full), Strength 3 Drill, RTG or a few medium batteries (a medium generator with carbon fuel works too), two Hydrazine Thrusters loaded with Hydrazine. That's right, head down into the ground after pressing "v" to activate the drill and paver. Get your angle right (straight down) and get ready for the ride of your life (press "c") and hang on! I've tried this ultra fast vehicle on land too, but watch out for those ramps. You'll be launched way into deep space - lol.
  13. The one unit from a Medium Wind Turbine is too inefficient. In the same dual power port you can use a Medium Storage with 8 Small Wind Turbines (2000 bytes less to unlock) and create 4 times the power. Also build a ramp up high and put the wind turbines up there. The wind blows much more often the higher up you go . I use generators as cheap extenders until I can afford the real ones (all that copper). I set up a Large Storage B or two A's with 32 small wind turbines. Sixteen units of power will run four Research Chambers, a Soil Centrifuge, Smelter and all printers at full speed all at the same time.
  14. The introduction of the Paver has been a thrilling new development in Astroneer. Created a main base on Vesania as it is one of the hardest planets to do so. The terrain is hard to transverse with large pits and many giant plants. The giant red ball shaped objects don't make it any easier. Finally created a large rover, a RTG, Strength 1 drill, paver, rover seat and four Medium Canisters. Then I decided to take a trip completely around the planet. Saw sights I had never seen before. The planet changes are very drastic. Very different from where I have ever landed. The paver tool keeps me from falling into the pits too. It only took me a less than a half hour to create this road and I could see the beacons of my base again welcoming me home.
  15. When the Medium Storage runs out of soil, replace it before running the Soil Centrifuge again (don't let it run dry). If you replace the empty Medium Canister, the Soil Centrifuge won't have to be primed again. I only wish they would allow us to use a Large Silo B to have 12 medium canisters that would work with this scenario. The only break we get is when you use two Medium Canisters on an Extra Large Platform C. When you use a Medium Storage (skid) on the end of the Large B platform, you have to remove one of the resources as it hits the table if you are making resin, compound or organic (so there is room for the full Small Canister).. When you upgrade to a Medium Silo, that issue is eliminated.