Astrobeam

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  1. Astrobeam

    Overhyped Wanderer update

    Haha, at least you're keeping it positive...ish. 🙄 Yeah, the chessboard, was actually already in the game pre 1.0. So it wasn't even anything new. Don't forget that chess figurines have to be found around the world in order to even play the chess. I guess I was wrong and they did actually introduce a new challenge to the game. The truth. I'm with you on that. In recent 5 years, I can barely remember a game that just didn't disappoint. Astroneers first playthrough was amazing though. I hated the ending, because it was just so abrupt. It felt like SES didn't think through how they actually wanted to end that particular story. It felt like they just rushed out a quickest ending they could cook up in short time they had until planned 1.0 launch. And since then, like you said, nothing but low hanging fruits. 4 million copies sold. They have hired a bunch of new devs for the team since 1.0. Game available on multiple platforms, so it's probably a lot more than 4 million copies by now. And for the years most aniticpated update we got 1 short unimaginative quest and a minigame of chess.
  2. Astrobeam

    Overhyped Wanderer update

    I love this game, I really do. But after getting all the achievments the game just felt dead for a little while after 1.0. This game has a very weak replayability, there is no variation to it. You always spawn on exactly the same planet and you always follow similar if not the same path to get to the endgame. All that was fine, since devs said that they would gradually bring us more content. And so they did. And all those content updates were small breadcrumbs. Mostly just QOL and couple of new platforms. Alright, great. So until this point, I thought; okay cool, SES are giving us some bits and pieces of tiny contents every now and then, probably in preparation for something big. A new adventure perhaps, something that I daresay most players have been anticipating for a while. And here we are, the Wanderer update. ''A new adventure!'' as it was said in multiple videos and streams and roadmap. There was so much talk and hype, especially since PAX, surrounding the Wanderer update. I'm not sure if it's my own fault for believing and hoping for a new story campaign or something along those lines. But still, So. Much. Hype. And yet all we got was roughly 2 hours worth of ''find & collect'' quest with no variations. All those probes were even found on only of the planet surfaces, not even a hint of a challenge. Wanderer update is exactly same as Lunar update, except this time we had to search for 7 things intead of just 1. How is this a ''new adventure'' ? We didn't go to any new places. We didn't discover anything new and fun. Just couple of dead probes and a mysterious npc whom we can't even interact with. Not to mention it didn't even make sense. Why would that mysterious wanderer appear through a portal on top of a dead probe? I was deeply disappointed by the lack of thought of this ''new adventure''. Dear SES, respectfully, you have so many talented devs! Maybe you need to hire someone with quest/adventure designer background. This wanderer adventure was shockingly unimaginative compared to the creativity and epicness of the original Astroneer adventure of finding all planet gateways and cores and the unknown object in space. Original adventure was one of the, if not the best I've ever played in any games. (except Astroneer ending was very sudden and kind of weird and a bit disappointing that it ended so abruptly with that short little cutscene). Are we getting any actual new adventure, new story campaign? I'd gladly pay cash for a DLC/expansion.
  3. Astrobeam

    Please consider to some balancing: Power

    You have a choice not to use RTG, did you know?
  4. Astrobeam

    Patch 1.0.15 - April 11, 2019

    I have never ever had any of the issues mentioned here. The only problem I encounter in every playthrough since patch 1.0.8 i think, is that sometimes, one planet at random will glitch out and make my character constantly hit invisible obstacles when walking or running forward, forcing me to constantly jump in order to move around. Never happens on sylva. Most frequently on Novus, Vesania and Glacio. This glitch on glacio is slightly weaker, my character can move forward without jumping, but still hits invisible obstacles, making it seem like my game is suffering from heavy latency, even though I play solo.
  5. Astrobeam

    Updates?

    Did you mean this thursday or next?
  6. Astrobeam

    Updates?

    Not even one message in weeks from any of the devs, on their own forums. They didn't even bother making official patchnotes for the last patch. I see some devs spamming twitter with lot of random crap, nothing Astroneer related. One of them is talking about being excited about developping a new game.
  7. Astrobeam

    Patch notes - 4/4/19?

    Yeah, my Astroneer client is currently 1.0.14. Can't find any patchnotes. Must be some very minor bug-fix or something.
  8. Astrobeam

    Patch notes - 4/4/19?

    I just had 160.7 MB downloaded update, 10 minutes ago. Strange.
  9. Portable Oxygenator is extremely underwhelming for its price to make, me and my buddies were vastly disappointed when I made one, seeing that for 1 Nanocarbon Alloy we can create an RTG that provides unlimited power. And for even cheaper we can craft a tractor that has limitless oxygen supply which we can take anywhere. That being said, Portable Oxygenator would need a balance change. Okay, maybe not unlimited oxygen, but have it use a lot less power? Running around with backpack stashed with organics to power small generator to keep Portable Oxygenator running when required, kind of defeats the purpose of usefulness. Don't you think? Or is there a trick that I'm missing? Because this feels like I wasted 1 Nanocarbon Alloy which is a pain to make. Thank you for reading!
  10. Please delete this post. I didn't realize until too late that we have to write these reports after specific rules. I made a new topic already.
  11. Astrobeam

    Gpu usage 100% and crash

    You're damn right!
  12. Apologies about my other post I made, I didn't realize we need to write them after specific rules and I couldn't find a way to delete or edit it, I'm obviously new to forums. Writing a proper form report now. Description: - On Sylva planet, after flattening ground in random places, if items were placed there, they vanish after couple of minutes. - On Novus planet, after deforming/flattening ground, my character is bugged and has hindered movement. Seems to be running into small invisible objects all the time and the only way to avoid that is to sprint by constantly spamming jump. I can provide a video if required. - Also very high GPU usage. So far only games like BF V and Anthem on all Ultra settings have used my GPU to nearly 100%. Now Astroneer too, is it supposed to? Platform: Steam Version / Build Number: 1.0.13 Specifications: OS: Win 10 x64 Home OS build: 17134.648 CPU: Intel i7 9700K oc 4.2ghz GPU: RTX 2070 8gb GDDR6 8gb RAM: Corsair 2x8GB DDR4 2666MHz Drive: Samsung 970 EVO NVMe M.2
  13. New problem: Items such as smaller research items and even some craftables disappear on deformed grounds, even on Sylva.
  14. I tried this on 2 different playthroughs. When I arrive on planet Novus for the first time on every playthrough and deform the terrain by adding or smoothing the surface I intend to build a crafting station on, my character starts to constantly hit invisible walls which slows the movement down quite a bit. The only way how I can walk around is is by jumping constantly which can be deadly when traversing the depths of caves. This doesn't happen on Desolo, but I haven't visited other planets yet, I'm new to astroneer!
  15. Astrobeam

    Gpu usage 100% and crash

    Actually I have one of the latest RTX cards with 8GB GDDR6 and it's using nearly full power of the card, no crashes though.