RealLast1

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Everything posted by RealLast1

  1. Dunno TTOGG, I have to agree Astronium is pretty useless, especially when you have no use for bytes anymore, I think maybe it should be used as a fuel source for generators and for hydrazine thrusters, 1 astronium would be able to be used as 1 or 2 hydrazine for thrusters maybe and for generators it would last only a little bit but make everything you run go max speed with the two exceptions of Research Chamber and the trade platform, also make the printers print about 50 - 100% faster than maximum when using astronium on generators, mainly large printer as it is slow af, especially since it
  2. I didn't know that, that is interesting. I thought that all the other mods that were not either boost, wide, or drill mods were not useful... Thanks, I'm gonna need to start using the alignment mod from now on. I only have like 30 more hours invested into the game since a few months between the releases of Overwatch and Fortnite. To me the mods for the terrain deformation tool are new so if you have any more tips or secrets with the tool mods, I'd appreciate any help.Thanks.
  3. @Bwainless Are you sure that this update will be out next week for both Xbox and Steam or will it just be for Steam next week and Xbox two weeks from now?
  4. will the EFT be available for Xbox as well as PC? Or will it just be for certain systems?
  5. to flat ground, you just need to make a shelter, but for walls, yeah it's complicated to do... maybe have like an interface where you select the (almost) exact angle you want like 36 degrees or 27 degrees or so. Make it from 0 - 90 but whole numbers only no decimals. 0 is flat 90 is straight up /down. Allow the user to use the regular functions, so have it be like a terrain deformation mod... sometimes maintaining a path that you can use to get back to the surface, or a path that you can burrow to the core with is a pain to make, this would help a lot.
  6. first off I'm sorry about your financial problems. That is a little weird though how you were able to play that on a weaker computer. How long ago were you able to play on a weaker system? Long ago I didn't have to worry too much about crashes and I only upgraded from an X One to an X One S which is not a huge difference, really just 4k ability and better cooling/smaller size. So idk what they did, but I agree that they need to fix this. I am just wondering about how much you are able to spend, because I may be able to help you find an affordable, yet powerful, computer if you'd like... I'm ju
  7. I'm not that knowledgeable in computers but I believe that it's just your system... from the little research that I did on what you said you were using, my conclusion that I came to was that your system cannot handle the heavy work load and stress that Astroneer puts on it. What is the age of the machine and is it a desktop or actual laptop? Either way If I were you, I'd try to save up enough money for an upgrade. I heard that the Asus ROG line of laptops does a pretty good job at handling high(er) work loads. My brother has one and he uses it for 3-d modeling and such, but he also uses it for
  8. I do think that it is kinda dumb that a whole new solid fuel thruster costs less to make than 1 hydrazine. Though if you use up a solid fuel thruster and only have the junk of it left, you can scrap it and get some material back, I personally use the trading platform and scrap to get most of my ammonium (and even most of my materials) as 1 scrap = 1 ammonium, and it is really kinda easy to get scrap. This method also helps if you have a lot of a certain material and need to either "exchange it" or get more of another material. You can use multiple soil canisters and a soil centrifuge to make
  9. SES is working on an extra large shredder for the April update that they have on their road map: https://trello.com/b/UoZgKrd3/astroneer-development-roadmap I believe that the extra large shredder may allow us to shred any printed or broken item in the game.
  10. Well there are no uses for collecting the research right now, but in the suggestions and ideas section of the forums I found something that might be kind of interesting to see in the game. I added a link if you'd like to see a possible new use for bytes, even after every blue print has been researched.
  11. I would like to see water and boats added to this game as well. My problems with it though is that the water would absolutely KILL my Xbox, as it would require a lot of power to process and load the water, which my Xbox does not have enough of. With it's current state, Astroneer would crash within seconds and be unplayable at least for Xbox players, but if they added it to PC, it would be laggy AF at least. Maybe in the future when the lagging and crashing has been dealt with, only then would it be logical for them to add water and even boats. Playing it at this time, I deal with the game
  12. @Davenaut I kind of see your point with the villagers and Minecraft thing, about how it would be a start. Anyway, I kind of like your idea for the small price difference if you launch to the store, but I don't think it should be too big of a difference probably 10 -15% tops at least 5% though. The idea of having your shuttle getting there for free (fuel-wise) it doesn't sit completely right with me, I mean I like reality but sometimes it can be too much, I think that instead of free "travel" to the station, the ship will rotate around Sylva kind of like your ship but the opposite way
  13. @Davenaut what if the "store" ship was someplace in the middle in orbit around Sylva but a little bit farther up so if you're near Atrox or Glacio, you can travel there without accidentally going to Sylva and wasting fuel and running out possibly not being able to reach the "store" ship without having to land and get more fuel. When you get to the ship however, your shuttle would be able to dock onto the store (keeping it from floating away possibly). You can then exit and move around on the ship if you'd like. It would be cool if it was kind of like RDR2's (Red Dead Redemption 2) general
  14. +1 "Astroneer is set during the 25th century's Intergalactic Age of Discovery..." Quote found on Astroneer.space. So this game takes place in the 2600's and yet bytes are a type of currency used to unlock blueprints and what not, but why can't they be used to purchase material goods, kind of like today's Bitcoin (and other crypto-currency) , which has been mentioned multiple times throughout these posts. I would really love to see a way to trade for resources using my extra bytes that will just sit there (possibly gaining) for the rest of my game-play, being annoying and useless.
  15. I replied to a post explaining what I look for in a "map"/"gps" and a possible idea for how the "map" can work a few weeks back, here's the link:
  16. +1 I would also like to add a suggestion as well It would be nice if SES could also make it so then if a machine and accompanying storage(s) are all full and you are storing materials on the machine but switch the input to something that does not require the material(s) you were storing, that instead of falling and clipping through the machine (and therefore making you move the machine to retrieve the materials), that the machines would instead have realistic physics and make the resources fall to the side of the machine/platform instead of straight through "into" the machine. Either
  17. @SES_joe Thank you for always (at least) trying to keep us up to date on patch notes and everything else that you do. I know that it may not be an easy answer, but my question to you is, do you possibly know when the next update/patch may come out and what it may improve and/or add to the game? I understand if it may not be an exact date that you (may) give me, but at least will it be sometime soon, like maybe within the next two weeks or so? I know that SES is trying their best with the resources that they got, but I am just (almost) always so excited for a new update and cannot wait at all.
  18. +1 @Observable boi I like the idea that you have presented, it's a great idea. I only have a few questions and comments though. How would the resources be located by this "resource scanner" would it be portable via large rover or other means of transportation? Would it set almost like a beacon marker at the closest deposit or would it glow once you have gotten into range of the resource(s)? If it is where once you have gotten into range it would glow, what would be the distance that it can "see" the resources? Close? Medium? Far? Also could there be a version where it can be attached to your b
  19. Sure I'll repost this, sorry this was my first post on the forums. My first idea was having something kind of like the I.S.S (international space station) added to the game so then players can dock and refuel their ships if they are planning on hopping between planets without returning to base to refuel, but instead it would be called a docking station. The basic idea is this: The docking station (D.S.) would allow players to stop at the station and refuel without having to return "home" therefore allowing more planet hopping to take place. The D.S. would also serve other pur
  20. The Touch of Grey Gamer and Abram Jablonski I would have to agree that the current marking system can use a major revamp, it seems that I can lose the beacons easily on one planet, but I move to another planet and it's almost as if it just appeared out of nowhere on the planet I just left. that seems kind of backwards. The beacons should be: Visible on only the planet you are on (except from space in your shuttle) Easy to find (even through mountains and clouds) be able to be toggled on and off remotely visually appealing customize-able unique (to the game
  21. I absolutely love Astroneer, overall amazing game, though it would be nice to have a few things added to the game. One thing I would like to see added to the game is a docking station in space, kind of like the real life I.S.S. where you can dock and refuel your space ship as well as being able to be used for other things like a research station that can possibly be used to gather bytes and/or rarer and or composite resources from asteroids but at a slower rate i.e. diamonds, lithium, graphene, hydrazine, titanium. this should be able to be unlocked after gaining 10,000 bytes or so that way it