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RealLast1's Achievements


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  1. Dunno TTOGG, I have to agree Astronium is pretty useless, especially when you have no use for bytes anymore, I think maybe it should be used as a fuel source for generators and for hydrazine thrusters, 1 astronium would be able to be used as 1 or 2 hydrazine for thrusters maybe and for generators it would last only a little bit but make everything you run go max speed with the two exceptions of Research Chamber and the trade platform, also make the printers print about 50 - 100% faster than maximum when using astronium on generators, mainly large printer as it is slow af, especially since it requires 4 materials and is relatively expensive compared to medium, small, and backpack. if it is more expensive, I feel that, the "price" should be a trade off for speed. The more expensive, the faster it goes...
  2. I didn't know that, that is interesting. I thought that all the other mods that were not either boost, wide, or drill mods were not useful... Thanks, I'm gonna need to start using the alignment mod from now on. I only have like 30 more hours invested into the game since a few months between the releases of Overwatch and Fortnite. To me the mods for the terrain deformation tool are new so if you have any more tips or secrets with the tool mods, I'd appreciate any help.Thanks.
  3. @Bwainless Are you sure that this update will be out next week for both Xbox and Steam or will it just be for Steam next week and Xbox two weeks from now?
  4. will the EFT be available for Xbox as well as PC? Or will it just be for certain systems?
  5. to flat ground, you just need to make a shelter, but for walls, yeah it's complicated to do... maybe have like an interface where you select the (almost) exact angle you want like 36 degrees or 27 degrees or so. Make it from 0 - 90 but whole numbers only no decimals. 0 is flat 90 is straight up /down. Allow the user to use the regular functions, so have it be like a terrain deformation mod... sometimes maintaining a path that you can use to get back to the surface, or a path that you can burrow to the core with is a pain to make, this would help a lot.
  6. first off I'm sorry about your financial problems. That is a little weird though how you were able to play that on a weaker computer. How long ago were you able to play on a weaker system? Long ago I didn't have to worry too much about crashes and I only upgraded from an X One to an X One S which is not a huge difference, really just 4k ability and better cooling/smaller size. So idk what they did, but I agree that they need to fix this. I am just wondering about how much you are able to spend, because I may be able to help you find an affordable, yet powerful, computer if you'd like... I'm just trying to help as best as I can and you can refuse it if you'd like. I'm sorry if you don't want/need help and I'll stop if you'd like me to.
  7. I'm not that knowledgeable in computers but I believe that it's just your system... from the little research that I did on what you said you were using, my conclusion that I came to was that your system cannot handle the heavy work load and stress that Astroneer puts on it. What is the age of the machine and is it a desktop or actual laptop? Either way If I were you, I'd try to save up enough money for an upgrade. I heard that the Asus ROG line of laptops does a pretty good job at handling high(er) work loads. My brother has one and he uses it for 3-d modeling and such, but he also uses it for gaming as well and one of the games he plays is actually Astroneer. For the most part the game runs smoothly but sometimes will get occasional lag. Otherwise, a desktop is pretty great, if you have space for one. For around the price of an Xbox one S/X or about 500 USD, you can make your own desktop computer that outperforms any Xbox/PS4, if you get the right components. My Xbox plays Astroneer pretty well for a few hours, but it has a few lag spikes and I always worry about it crashing, but most of the time, my Xbox (One S) powers through, sometimes it does crash though. So the right computer components for 500 bucks could definitely run the game with minimal crashing, if it's as good as or even better than the Xbox. If you have the money, you could even get the new Razer Blade Pro 17 or even the Razer Blade 15 as soon as they come out (soon hopefully). The Blade Pro 17 will feature the Nvidia Geforce RTX 20 series with the 9th gen Intel Core i7 base clock of 2.6GHz Turbo boost to 4.5 GHz with a Cache of 12MB and 16GB of Dual-Channel DDR4 2667 MHz RAM. They will also be able to be used with an eGPU (purchased separately) which will allow the use of more graphics cards for more power. The price is kinda hefty though with 2,000 usd for the cheapest and 3,300 usd for the most expensive, but you can use Affirm payments to spread the purchase out over several months. The system you may choose may vary from what I described. I am not trying to make any decisions for you but I think that you may need a new computer. I was making suggestions on what you should probably go for based on my friends' and family's experiences with them. Anyway I hope this may solve your problems.
  8. I do think that it is kinda dumb that a whole new solid fuel thruster costs less to make than 1 hydrazine. Though if you use up a solid fuel thruster and only have the junk of it left, you can scrap it and get some material back, I personally use the trading platform and scrap to get most of my ammonium (and even most of my materials) as 1 scrap = 1 ammonium, and it is really kinda easy to get scrap. This method also helps if you have a lot of a certain material and need to either "exchange it" or get more of another material. You can use multiple soil canisters and a soil centrifuge to make compound or resin, make an object out of that compound, resin, etc. shred it and trade that scrap for materials. The best part is that you can collect soil on your adventures if you'd like and if you find ammonium then you can mark it out or whatever and return after unloading your backpack of whatever you harvested/collected. Then you can empty your canisters and get more materials that you can scrap and get even more materials from this process. I also have a large rover with an RTG attached, a crane with drill mod 3, med storage and seat, another large rover body connected to it a large storage fitted with 4 medium storages, and then another final large rover body with a large shredder on the back of the last rover body is a winch and 2 work lights, on the front of the rover I have 4 soil canisters, 2 canisters on the drill and like 2 to 4 soil canisters and 2 oxygen canisters on my back. I go around with that and try to find detritus or wrecks and try to scrap anything around it, out of the 5 storages that I have attached to my rover "train" I have like one and a half full of lithium, two and a quarter full of ammonium and the rest full of scrap plus my backpack was full of misc materials that I collected, I made another large storage and four more medium, I went out for another 20 mins or so and filled 2 or 3 storages with materials which I converted from oxygen filters, tethers, and single seats into about 2 and 3/4 to 3 scrap pieces, which I traded for more ammonium, not to mention all of the broken wind turbines, solar panels, broken tethers, power cells, and what-not that i found and shredded . The rover also helped me powering up the gateways on Sylva. I know that I kind of went off topic, which I apologize for I was just explaining the way I get so much ammonium, but I think that the hydrazine should stay as it is, or make it 1 ammonium, and 1 carbon or something a little easier to find than ammonium, although it isn't that hard to find it, it gets a little frustrating if you have to travel a long distance to find 1 ammonium so that you can make hydrazine to get off the planet. I am not completely fond of the idea of making hydrazine out of 1 ammonium and 1 hydrogen. I would like to either see it a little easier to make or possibly even the reintroduction of the fuel condenser. I know that this (might) ruin the game for some people, but you don't have to use it if you don't like it, but if you did like it as I did, well I guess then you have to suck it up if they don't reintroduce it, which I don't get why people complain and get it taken away for everybody, really kind of miss it. Anyway these are just my thoughts and you can approve/disapprove of them if you'd like, but if you use my setup, tell me how it works out for you. I'd love to hear how your experiences are with it.
  9. SES is working on an extra large shredder for the April update that they have on their road map: I believe that the extra large shredder may allow us to shred any printed or broken item in the game.
  10. Well there are no uses for collecting the research right now, but in the suggestions and ideas section of the forums I found something that might be kind of interesting to see in the game. I added a link if you'd like to see a possible new use for bytes, even after every blue print has been researched.
  11. I would like to see water and boats added to this game as well. My problems with it though is that the water would absolutely KILL my Xbox, as it would require a lot of power to process and load the water, which my Xbox does not have enough of. With it's current state, Astroneer would crash within seconds and be unplayable at least for Xbox players, but if they added it to PC, it would be laggy AF at least. Maybe in the future when the lagging and crashing has been dealt with, only then would it be logical for them to add water and even boats. Playing it at this time, I deal with the game mostly crashing just trying to enter my rover. Plus I don't want this game being the cause of the screen of death on Xbox or PC, although it's very much less common on PC. If they add water to PC only though, that would completely screw with the multiplayer aspect of the game, as the Xbox version and the PC version would be out of sync. To add the water and boats to the game would require SES making a whole completely new system for PC and Xbox where they would have a single player mode and then a multiplayer mode kind of like a cross platform version of GTA 5. where only single player would have water on PC and not Xbox, and there would be no water on multiplayer, and if not everybody can enjoy having a specific item, say water, why add it at all? Other than that, I like where you are coming from with your idea but maybe in the future after many, many, many updates and patches and after the current crashing and lagging is dealt with, only then would I consider asking them to add water.
  12. @Davenaut I kind of see your point with the villagers and Minecraft thing, about how it would be a start. Anyway, I kind of like your idea for the small price difference if you launch to the store, but I don't think it should be too big of a difference probably 10 -15% tops at least 5% though. The idea of having your shuttle getting there for free (fuel-wise) it doesn't sit completely right with me, I mean I like reality but sometimes it can be too much, I think that instead of free "travel" to the station, the ship will rotate around Sylva kind of like your ship but the opposite way you're going. so if you are rotating from bottom to top, the store ship would rotate from top to bottom. once you are close enough to the store, you can refuel (if using hyrdazine) or replace the (solid-fuel) thruster for 800 bytes or so. If you want to go to shop around inside though, a giant electromagnet will pull your ship towards the station and dock it for you the player would have to aim their pointer at the ship and use their right trigger (on xbox, not sure what the equivalent it is for PC, I think it might be the F key). The shuttle would slowly gravitate towards the store and then dock, then the player can start shopping around the store. So in a way it is kind of free travel but you would have to wait a while to get there if you run out of fuel, it would be faster to get there using a possibly reduced amount of fuel to boost yourself. I like your idea of having the platform be for materials only and having the store be for everything else, but I would like to at least have a way to get finished products without having to fly to space. How about having tier 1 - 2 items be able to come down on the trade platform as well as all resources as the packages and resources take up only one slot and the tier 3 - 4 finished products have to be called in using a beacon, but can be purchased using the trade platform, but what if fireworks could also be used to call in the packages? It would add (more of) a use for fireworks. but if somebody wanted to use fireworks for fun they can craft them as the regular kind, and then a new kind that can be added crafted from "dark aluminum powder" which is aluminum and charcoal IRL and it burns really bright and hot kind of like a flare. It would obviously be made in the chemistry station. Any comments, questions, concerns?
  13. @Davenaut what if the "store" ship was someplace in the middle in orbit around Sylva but a little bit farther up so if you're near Atrox or Glacio, you can travel there without accidentally going to Sylva and wasting fuel and running out possibly not being able to reach the "store" ship without having to land and get more fuel. When you get to the ship however, your shuttle would be able to dock onto the store (keeping it from floating away possibly). You can then exit and move around on the ship if you'd like. It would be cool if it was kind of like RDR2's (Red Dead Redemption 2) general stores, where there would be a few items laying around for purchase, mainly raw materials and consumables (the less "expensive" stuff), but there would be a merchant. Yes it would be an actual NPC because this takes place during the Intergalactic Age of Discovery and many people would be spread out over many different solar systems, so where there's a solar system, there's people, and where there is people, there is money, or bytes in this case, plus I am a little sick of playing games where I am the only human left and everything else is either enemy or dead even 1 human(oid) NPC will help to change that. Anyway the merchant would have everything for sale, research pods/samples, resources, printed stuff, scrap, gases, blueprints, etc. but like before it would be balanced kind of like my post above. the trader can run out of stuff though and would require you to wait _ amount of time before he has more of what has sold out to sell. This can also even potentially be a step towards player and player trading and what not. In the store The bytes would be transferred automatically after you clarify what you want and how many you want and accept. If the store runs out of what you want, or you run out of storage on your back pack and shuttle, your materials will be kept in a storage of up to 20 resources and up to 5 large items and 1 extra large item, in other words 20 tier 1 items and resources or 10 tier 2 items or 5 tier 3 items or 1 tier 4 item. they would be kept safe until they are needed or restocked at which time you would initialize a "supply drop" by setting down a beacon and selecting a new option of "resupply" or it can even say "Initialize supply drop". Either that or it could land on a landing pad kind of like the starting pack. I was just thinking having it be a beacon because it would be kind of similar to a smoke grenade or flare and it isn't too expensive to make, plus it would be a pain trying to haul a new shelter to a whole new planet or even a long distance on the same planet without a big enough rover. Anyway it would be cool if the Devs would add a way to trade bytes for items, hopefully both ways, using the trading platform and also using a new NPC trader. it would be great if they could add both but it would be understandable if they at least add 1 or the other, because these 20k bytes are (more than) kind of getting annoying just sitting around with no purpose, collecting.
  14. +1 "Astroneer is set during the 25th century's Intergalactic Age of Discovery..." Quote found on So this game takes place in the 2600's and yet bytes are a type of currency used to unlock blueprints and what not, but why can't they be used to purchase material goods, kind of like today's Bitcoin (and other crypto-currency) , which has been mentioned multiple times throughout these posts. I would really love to see a way to trade for resources using my extra bytes that will just sit there (possibly gaining) for the rest of my game-play, being annoying and useless. I think that there should be a "USB" that can attach to your blueprint research thing that can allow you to wire a certain amount of bytes to a flash-drive from there, the flash drive can be put on the trading station and emptied of it's contents to the rocket the player can then take the flash drive again (emptied of it's contents) and fill it up even more, the flash drive should be researched in the back pack tab of the blueprint research but have different maximum amounts it can hold the smallest 2,500 bytes, then 5,000, and finally 10,000. 10,000 being the largest amount. they should be made of resources like compound, plastic, and copper respectively. The materials you can get should be any resource the game has, including gases, refined materials, compound materials, raw materials, soil, etc. No final products though i.e. batteries, tethers, rover, etc., at least not unless they are more expensive and/or you have the blueprint researched already, which ever more people prefer. The less common/the more materials the more expensive. So tethers (1 compound) would be less expensive than a single rover seat (2 compound) Compound would be less expensive than iron, and 2 compound would be less than 1 rover seat. laterite (aluminum material, at least I'm pretty sure) would be less expensive than refined aluminum. Iron would cost less than steel. Gases would be somewhere in the middle and be priced by how many planets it is found on, for example hydrogen would be less expensive rather than sulfur, because there are more planets with hydrogen rather than with sulfur. Soil would the cheapest thing you can get for probably like 100 bytes or so and the most expensive being probably 20,000 - 30,000 bytes. Also having the blueprint for a certain module (chemistry station, smelter, rover, etc.) would lower the price by 10% - 25%. So if the original price to get an RTG was 20,000 bytes to trade for, now it would only be 15,000 - 18,000 bytes. What do all of you think? Too much? Not enough? Have any improvements to this idea? Don't worry about hurting my feelings, criticism is only one of the paths to learning.