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Plawerth's Achievements


Newbie (1/14)



  1. I'm at the point of opening the first core of the first planet, and ... the user interface on the vehicle mining drill is SO laughably terrible and difficult to control, especially for underground mining, that I want to take my keyboard and beat my monitor into a pile of scrap. No first person driver seat view, the game saves when I don't want it to, there is only one game save slot... I've already violated the EULA multiple times by figuring out ways to hack it so I can quit without saving (posted it here, even), or by overriding their one-save-game-file policy (posted that, too). If SystemEra wants to revoke my ASTRONEER / Steam game license because I'm now also poking around under the hood like this, by merely running what basically amounts to an UNZIP tool, fine. This game's user interface and play experience just sucks in so many irritating ways, I won't really miss it if the game license were revoked. I will provide my steam account name to a forum moderator on request. But I can't do anything about what has been posted. This forum does not allowing editing or deletion of your own posts or threads. It's up to a moderator to do that.
  2. Okay, well, I decided I wanted to poke around inside the game assets to see if I could figure out how to obtain console access. Step 1: MAKE A COPY of the game program folder and put it somewhere else, ZIP it, whatever. All of the following will get borked when Steam finds that an update is available. The game assets are here: \Steam\SteamApps\common\ASTRONEER\Astro\Content\Paks\Astro-WindowsNoEditor.pak , This needs to be extracted, basically decompressed, but it is a weird file format custom to Unreal Engine 4. There is no common everyday decompression tool for this. Have to use l33t h4ck3r t00l, called QuickBMS.... Additionally you need to find a script file for QuickBMS that tells it how to decompress UE4 pak files. The script file is named , QuickBMS shows a bunch of weird stuff while extracting. , Once you have extracted the PAK, it gives you two directories named "Astro" and "Engine". Merge the "Astro" folder with "\ASTRONEER\Astro" Merge the "Engine" folder with "\ASTRONEER\Engine" Remove the PAK file from "\ASTRONEER\Astro\Content\Paks" , You now have access to all the raw game files. Make a second copy of this "\ASTRONEER" folder and store it somewhere safe. If a new update is released, Steam will scan through your hacked game directory and muck it up, and then says "hmm there is no PAK file" and redownloads it again.. hence the need to keep a copy of your extraction work somewhere else. , Also it seems the game is doing something weird to prevent me from running the modified game outside of the Steam install location. If I take the "SteamApps\common\ASTRONEER" folder, rename it to "SteamApps\Common\ASTRODERP" and then try to run ASTRO.EXE inside, Steam will pop up a warning that it could not find the game directory, and may attempt to redownload it again. So fine, the hacked version has to be the main game install directory. This makes things more difficult, but whatever. , Here is a Pastebin listing of the directories inside the PAK.. , \Engine\Confg\ \Astro\Config\ I know all the achievements, including the hidden ones I haven't completed..
  3. Heh, I'm not sure how much I should actually say about what I'm doing. No forum moderator has yelled at me yet, or locked this thread. Possibly the details of how the game works under the hood are intended to stay somewhat confidential. But it also seems pretty clear the game developers do not read these forums at all except to collect user complaints, and these forums might as well just not exist as far as directly communicating with the developers is concerned. So it may be okay to talk about this openly? I don't know. I'm flirting with the topic, but also trying to not suddenly get a really strong stare from a game dev reading this thread..
  4. I have researched all the things in the parts catalog. And yet I can continue researching and collecting bytes for some reason. Is there any value in continuing to collect and research at this point?
  5. Well, no console access yet, but getting further along playing around in the game's egg salad. Let's try setting this to True and run the game. .... yep, that works. And if we set "DisplayExperimentalWatermark" to be true... Some of these physics engine settings can be fun to play with, too. You don't need fly if you can shoot off the ground just by jumping. MaxSpeed= 1200000000 Or a negative drag coefficient, or a negative MinSpeed. "Why can't I stand still? Why won't my hands stop shaking?" ... there are drugs for that. Still looking for the direct console access, though.
  6. It is doubtful that anyone posting here knows what is going on under the hood with the game. Only one of the actual game programmers would know, and it sounds like they don't read or respond on these forums much. This forum seems to be more user-to-user than user-to-Systemera-employee. So, I am speaking as non-staff, as someone with about 35 years of computer use and some knowledge of game design and programming. If you are running this on Windows.. This game does not run well if you have not rebooted recently. It does not handle memory fragmentation well. It does not handle low memory well. REBOOT and open Astroneer FIRST before any other Windows programs. If you have a weak CPU and not much memory, then don't multitask with 100 web browser tabs open in the background, plus a photo editor, plus a CAD design tool, plus another 3D game entirely. Run Astroneer only, by itself. If you have less than 8 gig of memory installed in your computer, upgrade it! At current retail prices, a 4 gig memory module is US$30. This game cost about that much. If you multitask with the game running plus some web browser tabs open at the same time, 16 gigabytes is a good stable minimum, which is US$120 at current prices. Using bigger modules (8 gb) are a good idea if your computer's motherboard supports them, because going forward about 5-10 years, 32 gigabytes will become the new stable minimum, and the majority of systems have four memory slots. 2 * 8gb = 16gb, plus 2 slots open for the future. , I am not multitasking too heavily today. I have 12gb of memory, SatisFactory open, plus about 50 web browser tabs, plus a bunch of other programs. My Windows 10 Task Manager says there is 8.5 gb of memory in use, 3.1 gb compressed, 2.6 gb cached, and 3.4 gb of free memory available: To see the Task Manager on your Windows computer, press Ctrl-Alt-Del and then select the "Task Manager" item. Click the "More Details" button in the bottom left corner, then the "Performance" tab at the top, and then "Memory" in the left column. Cached memory is a trick that Windows has been doing for the last 20 years, where free/unused memory in your system is instead used to store a copy of any files you have accessed recently, so that those files can be very quickly accessed from memory rather than waiting for the slow hard drive to fetch them. If you need the free memory to run a program, the cached files will be discarded. So having lots of free memory in a system is NOT a waste, and can make a slow system much more responsive. Compressed memory is a trick that Windows 10 does to try to free up memory. It is programs or web tabs you have open and running that haven't been used for a while, so the system compacts it and shoves it in a corner in case you try to access it again sometime soon. If it didn't do that, I probably would not have any free memory right now. Committed memory is how much the system has actually assigned for programs to use, along with the maximum possible it can support. I have 26.1gb committed.... but there is only 12 gb of physical memory. Windows does this via a mechanism called virtual memory, which has been around for decades, and is a way for a system to pretend to have more memory installed than is really physically there. It helps to keep Windows from running out of memory completely and crashing, but it can also slow down your computer. I've already hit the out of memory limit in the past, and I know that realistically I need to add more memory as I am multitasking in 50-100 directions at once. Sometimes I have Skyrim minimized in the background while running another game. So really I need to have 32gb of memory due to how I use this hardware.
  7. When I click on the savegame, the website is displaying an error message. Did you remove the file or is it supposed to be there? Possibly this website itself is having a problem.. Also, good work finding the save location, anyway.
  8. Unrelated, but interesting. Why is this disabled? WHY? If this is set to 1, save files may be duplicated from the game menu. If set to 0, the option will be hidden completely. Astro.Menu.AllowSaveFileDuplication Hmm.... Console commands were used which are disallowed in netplay. You must restart the game to create a match. Activating outro cinematic via cheat Can't find section 'CheatScript.%s' in DefaultGame.ini CheatManagerBindComponentDelegates EnableCheats You feel ethereal TotalPhysical God mode God Mode off bCheatFlying ClientCheatFly ClientCheatGhost ClientCheatWalk
  9. If you go through the effort of dragging a "junk item" machine platform over to your factory, you may discover that it is not in fact completely useless. They usually have one functional power port, and although they don't have a cable, they accept a cable connection to them. And they accept working hardware on top that functions normally. If you were really stuck for building up a base on a deserted planet, you could get along okay with gathering these and tying them together with constructed platforms. So how exactly is this somewhat useful item considered just "scrap that is to big for salvage" ?
  10. Whelp I've owned the game for about a week, and I'm getting bored with it. Time to figure out how to get access to the Unreal Engine 4 debug/cheat console and some of these fun hidden key bindings... , ActionMappings=(ActionName="QuickSelectModifier",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="InteractModifier",Key=LeftAlt,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="FOVDown",Key=PageDown,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="FOVUp",Key=PageUp,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="TeleportToCursor",Key=Insert,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ToggleDebugMenu",Key=End,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SetUIFocus",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False) I expect there is probably some sort of hidden command line option to get access to the console, or as in past games like this, I may need to add some parameter like "sv_cheats 1" to an engine INI file somewhere. I expect the gold nugget I am seeking, is probably lurking somewhere in this mess.... hmmm.... Um, yeah.... this poking around might take a while...
  11. I just arrived on Atrox with the tier 2 rocket, brought along a soil processor, medium platform B, a medium wind turbine, medium solar panel, oxygenator, a mini battery, small generator, and a spare solid rocket. After playing a few hours.... I find that I'm not having much trouble at all getting the factory core going. I have no clue what the game's planet description means by no resources. That's why I brought the soil processor, so I could get tethers for exploring. But there is plenty of natural resin, composite material, and organics, and lots of scrap. I've had to process far less soil than I was expecting, if there really was absolutely nothing on the planet but dirt. Continuous power is of course a problem with just a small battery, but readily solved with the organics all over the place, plus soil processing for organics. It would seem that a lack of mineral resources makes exploring the planet's caves pretty much unnecessary, except to find scrap and the research pyramids. I will likely tunnel down a ramp down to the core anyway, just to look around.. The so-called "dangerous" flora can be dug out, with me out of range of it actively attacking. That's not dangerous. Yawn. Dangerous would be a critter that can kill you if it can see you from 4 times the drill reach distance, and the only way to safely deal with it would be to stealthily tunnel underneath and attack it from below. And even then, it should have targeting stingers on the roots, or leave behind a bomb pod that masquerades as a resource..
  12. Hey I was told that I can create my own theories and stories for this blank page game with no backstory. You're harshing on my dark and depressing vibe. Also due to the fact that the player's face cannot be seen, and that they can be just simply respawned out of nowhere from the "shelter" it seems very likely that the ambulatory bipedal critter is actually some sort of replicant, synthoid, or cyborg. As in the movie Avatar, the player is in fact permanently cocooned inside the Shelter structure with a brain-mind interface, and sends out robot avatars of themselves to explore. The mobile avatar uses an engine that runs on oxygen so that's why the air line and oxygen storage tanks are needed. This also explains the strange fact that we can never see the world directly from the avatar's perspective, but rather from some sort of strange hovering drone-camera that always remains suspended in the air, just a short distance away from the player's avatar. Most of its power is being beamed to it from the avatar, hence the high oxygen consumption rate..
  13. I'm not sure, but the game seems to be somewhat unhappy with this. At least it doesn't outright crash.
  14. Did some unexpected weird bug occur? Perhaps you accidentally fell down a really deep hole and died? Maybe you lost some really hard to obtain resources that you don't want to remake again? Normally there is nothing you can do, you HAVE to accept your fate and start over, as there is no option to Quit Without Saving. And because Astroneer does not allow you to have more than one save file, there is no way to just exit the game normally and load a previous save file. (Which you can do on practically EVERY OTHER GAME. (Why only one save file? (This is such derp on the developer's part.))) , Pushing the power button probably won't help you, because Astroneer will do a "clean shutdown" ... which likely includes saving your screwed-up game. Nope, we have to be sneaky and kill Astroneer suddenly before it can attempt to save the game. There are some options... The most drastic solution... yank the power cord on your device! Not a great idea for Windows if you had other programs running in the background, but probably the XBox will tolerate it okay, as it is a consumer device that has to be able to handle such abuse. The less drastic solution on Windows is to Kill the game program using the Task Manager, which will force it to abruptly stop what it is doing without saving. There are two ways to get to the Task Manager: Press Ctrl-Alt-Delete, and a list of choices will appear. At the bottom of the list is the Task Manager. Select it. Or, In the game press the Windows key, and the Windows task bar will appear across the bottom of the screen. Somewhere in the blank area of the task bar, press the right mouse button and a menu of choices will appear. Near the bottom of this menu, select the item named Task Manager. If you've never used Task manager before, it just show you a list of running programs, one of which is named "Astro". Click on it to select it, and then in the bottom right corner, click button End Task. Astroneer will close suddenly and you will be left at the Windows desktop. Now you can run the game again, and when you load the game, you will be at the point where you saved before the Big Fail occurred.
  15. There needs to be a Thumbs Up option on posts. SynaGl0w I agree with everything you wrote. The save mechanics of this game are extremely dumb.