Man of Steel

Members
  • Content Count

    26
  • Joined

  • Last visited

Posts posted by Man of Steel

  1. Confirmed. I had several full medium soil canisters on a big storage unit. I deleted 3 of them and noticed immediate results. I still have like 8 of them in game. I deleted two more just to see if it increased more. Also, that bug that keeps the game running in task manager after you exit game is still there. I cant shut it down in steam so you need to do it in the task manager. This should not be. 

     

    Edit today: I deleted all the medium soil and now have over 70 fps. Wow. That is only on one base on one planet, I dont have any other planets inhabited yet.

  2. Confirmed. I had several full medium soil canisters on a big storage unit. I deleted 3 of them and noticed immediate results. I still have like 8 of them in game. I deleted two more just to see if it increased more. Also, that bug that keeps the game running in task manager after you exit game is still there. I cant shut it down in steam so you need to do it in the task manager. This should not be.

  3. This new update pushed you back to when you started first designing this game. Remember when large save files made the game unplayable? Well this time I have a not so large file. Just one base on only one planet. (The first one) with about 13 rtgs of power and 10 medium batteries. The FPS drop is terrible. I cannot play this game as it is. You guys need to  re-optimize this fast. I wont be back till you fix it. This was in creative mode. 

  4. Why doesn't out little guy eat or drink in this game? It would be cumbersome to always need to make sure it is done but, the guy is a mortal organic being and needs sustenance to exist. After all this is a survival game in space.

    Maybe add an organic processor of some sort to his back pack (or somewhere) to make nutrients out of the organic materials on each planet. Just to deepen the immersion.

    Any thoughts?

     

     

  5. 3 hours ago, Mio said:

    Hello :) there actually was a whole stream about new things.

    The theory is following: u put paver on a front slot of a vehicle, u put canisters with soil on the same vehicle, u drive the vehicle and press the button to activate front slot device.

    did not play the update yet, so I will try that soon, will report if something is different :)

    great but which button? That is really what I needed to know. I tried many. Thanks for reply.

  6. I dont know if it exists but it would be nice if System Era could make a tutorial video or something to show how to use their new stuff. I haven't found anything like that as of yet. The more complex stuff I mean, like the paver. thanks

     

     

    Joe W

  7. yes, the astronium on each individual planet or moon will have that planets signature making what you said possible. Also, crafting a specific planetary scanner should only be done in the backpack when on that planet or moon. Of course you can take it where ever you go but it wont work on another planet. Also the time it takes for the researcher to research a piece of astronium is way to long. I hope that System Era will cut the research time on it by 3/4 of its original time.

     

  8. To get to the depth where the Astronium is we(players) would already have amassed a lot of research points and probably have a nice self sustaining homestead. (I made it to the Astronium on 2 planets thus far.)(I have massive homesteads on all planets) I was hoping that maybe you could make a resource locator. So, us advanced players who are at end game, can pinpoint the locations on some sort of holographic interface. The interface would be transparent(adjustable) so it can be seen through. The resource selected would blip on the hologram in the direction of its location. Not sure how to determine distances since I don't know the scale in game of what a foot would be. We could use the Astronium to make the device. Along with whatever you deem appropriate. I think you get the idea. Hoping it makes it to the game. It would be a great asset I think.

  9. 1. The soil centrifuge stops working sporadically without being able to recover it. Have to make new one. This has happened on Glacio, Sylva thus far.

    2. Jet pack set off by itself and was not able to turn off. This was the first time though. Had to exit game to recover it.

    3.  Harvesting on a sloped surface STILL makes the resource disappear under the terrain. So I lose harvested resources.

    4. Some parts of the terrain can not be removed. The color of the terrain is black. Yes, I have the right drill bits.

    5. Sometimes the tethers drop on their sides when you place them.

    6. Having a larger save file affects performance still. Especially when driving a rover. Frame rate drops.

  10. Hi, I can not pick up the medium rovers at all to put them into the new shredder. I did actually get one picked up but that was it. The rest that I have tried will not enable me to do so for some reason. Thanks

  11. When tunneling down inside the planet I make sloped downward openings. (obviously) Though when I get to a resource and start extracting it (in front of you or above you), the resource goes directly into the sloped smoothed out ground and disappears. This happens if the back end of the terrain deform tool is facing the slope and is actually inside of it. This might sound petty but it still is an issue. Of course I could turn around and face the other direction but that's not the point. I attached a pic with color coded identifiers to make the point crystal clear. The red line is the slope of the decline. The yellow circle is where the deform tool is inside the ground. Now if there was resources they would be disappearing and not coming out onto the top of the surface.

     

    As for the deformer tool mods. When I load into a game one or more do not register as being attached. The green light is not lit on it. This can be rectified by removing and replacing, sometimes several attempts to have it work. Also swapping them around. I mentioned this because I assume that they can be in any order on the tool and work and they should all be on all the time when attached.Even when loading into the game.(second image). These issues are small but to me they are important enough to mention, I guess I'm OCD when it comes to things not working as intended.

    slope.jpg

    deformer.jpg

  12. 1. Can you add an underground drill attachment for large rover.  So we can make tunnels underground that will fit the large rover and any items on it. I made a quick mock up of what it could look like. Of course it would have to be see through or holographic like when in the drivers seat, so we can see where we are going.

    2. Any resources would just drop on the ground as we drill through them and need to be picked up by player. Or if you feel so inclined to make an auto pickup. This would be based on the players availability to store said resources. Maybe have the drill bit contain all the resources and make a device to unload them back at base. Of course there would be limit on the amount of storage of said resources. You could add a snagging animation when hitting tougher resources like iron. The drill would slow down to go through it. To give it a more real feel.

    3. The soil could be collected directly into canister(s) or a special larger canister that could be attached to a large storage piece on the back of a rover. Also have a special connector on the soil condenser to feed it into to disperse the different types i.e. resin, clay etc.

    DRILL.jpg