Alpha Destroyer 32768

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Everything posted by Alpha Destroyer 32768

  1. These are some pretty nice ideas, I especially like the plains planets. The two things that I will say though is that maybe non-spherical planets should have some backstory (gravity usually makes objects spherical, but these aliens can bend gravity). The other thing is that the super planet would sort of make the game less enjoyable, even for busy people. It would take away a lot of the fun of construction, and also planetary activation. These are just my opinions however. Also thank you for linking my profile.
  2. New planets are a popular idea for Astroneer, but continuously adding more and more planets can become a pain, as more gateways and cores would need to be added, and all of the core activating would become too time-consuming and redundant. A possible way to fix this is not directly adding planets to the main solar system, but rather, add planets to other solar systems, perhaps with different core activation requirements or completely new system altogether, to keep the player interested. How to get to a new solar system To keep players from speeding ahead from the main storyline, there should be a requirement needed, such as using geometric triptyches or activating all cores. Once this requirement is reached, there are several different possibilities: Semi-Conventional Spacecraft: A new spacecraft (likely an Extra Large Shuttle, ELS) would work in the context of the game. The ELS would function like any other spacecraft, but instead of being limited to the bounds of the system, it could be able to launch into interstellar space, requiring more fuel than interplanetary travel. Warp Drives: In reality, massive distances are in between systems. For example, Proxima Centauri is about 265613 AU (4.2 light years) away from our solar system. For reference: 1 AU is the average separation in between the Earth and the Sun. This makes using conventional fuels very inconvenient. Although Astroneer is not completely based on reality, using a non-conventional mean of traveling would be better, as it would require more of a challenge. Warp drives would be large (tier 3) objects that require energy, lots of energy. Electric current values typically experienced while activating the chambers of difficult planets would make sense. Since the ELS will likely have 2 tier 4 slots, enough energy can easily be placed inside of it and still have plenty of room for other storage. When an ELS has a warp drive, it has the option to jump to another system (perhaps with the "V" button on PC's, instead of it being used for interplanetary travel). Some lore-based element: The Astroneer lands in a world filled with unusual technologies. On these planets exist large chambers that utilize teleportation, massive, carved out cores with technology far beyond our current understanding, and an unusual artificial satellite that exhibits strange properties. It would make sense that the creators of these would also have the power of interstellar travel. Perhaps this is how one can obtain a warp drive, or maybe, a player on a spaceship gets flung into another system if the player activates something. These are some of the limitless possibilities. Planets and other objects in these systems: There are so many unique ideas of planets, these are only my ideas: Mountainous planet: A planet predominantly covered in mountains. Gray in color, this planet could have below average gravity (which helps create mountains), and have many natural resources, such as Hematite and Titanite, among others. Using rovers on these planets would be very impractical, as sheer cliffs and many holes would halt transportation to a standstill. Some type of hovercraft could be used instead. This planet will also enjoy high solar and moderate to high wind. Stormy planet: A planet covered in a storm, similar to what Calidor used to be, but a bit different. Dust storms or other types of storms (rainstorm, thunderstorm, high wind?) would be present here. This planet would certainly be a challenge, but many of the rarer materials (or perhaps new ones) should be found to make going to this planet worthwhile. Patches of "calm" should also exist, where there are no storms. Solar power would be almost useless, while wind power would be dominant. Asteroid/Ice belt: An asteroid belt or ice belt would be an unusual addition to this game. Almost no gravity would exist on the belt, nor will wind. Solar power would be the likely choice for these planets. Using a hovercraft would likely be one of the only ways around on this area. These areas would host a variety of materials, and thus, can be a great spot for mining colonies. Asteroid belts and Ice belts would be very similar, apart from different appearance and maybe materials. Final note: Thank you for reading through all of this, it is really appreciated! I spent too much time on this so any type of feedback and criticism is not only welcomed, but also encouraged. I may be able to update this as time progresses.
  3. Perhaps one of the most important aspects of the game is it's items. Although Astroneer has quite a few different types of items, I came up with some ideas on more resources, and what they would be like... So, here is list: Uranium/Thorium: Both of these metals are known for them being a common source of radioactivity. Perhaps these can be converted to an efficient source of energy with a large generator (basically any other generator, but takes up 4 slots & uses these). If they were in the game, I'd say that the ores for these elements should probably be found deep within Artox. Plutonium: My suggestion is that Uranium can be turned into Plutonium in a chem lab, or possibly a new machine. Similar to Uranium/Thorium, Plutonium would work in a generator. An extra large generator, akin to a solar array, could be the generator that Plutonium would use. Gold/Silver/Silicon: All of these elements, among others, are very important for the creation of electronics. In Astroneer, if these resources become things, they should have technological properties. Gold: In real life, gold is very rare, so it should be found sparely throughout the system. It should appear similar to compound, but shinier, Also, like compound, it shouldn't need to be smelted in order to get the pure material. Silver: Silver should be more common than gold, but still rare. Silicon: Silicon should be rather common, or extracted from soil... Beryllium: Beryllium is an element which has many practical uses in spacecraft, albeit being harmful to humans. Beryllium ore (Beryl) should appear as crystals underground, and it would need to be smelted. Like in real life, Beryllium should be used when making spacecraft. And that's all that I have so far. I might add onto this.