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About Xech

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  1. Yes. Port forwarding configures your local network to handle incoming connections properly. SES servers identify you regardless of what your public IP might be. When dedicated servers come out, and if you host one, your public IP might be more relevant to players joining you. DynDNS is a cool service that assigns a domain name to your dynamic public IP, and regularly updates if it changes. It's also possible that dedicated servers may use another port that need forwarding, too, if you host one.
  2. Hi everyone! I've seen lots of confusion if Astroneer fails to join multiplayer games. Here are some errors you might get: Failed to join: could not find session Failed to join: could not find user Some things you might want to try before you forward ports: Restart your device. Restart your router. Restart your modem. Clear cache on your device. Make sure your device is online. Solutions from Microsoft: NAT type on Windows 10 displays "Teredo is unable to qualify" If the above suggestions don't help, this post gives examples on how t
  3. Hi Team, A common fix for ultrawide support in Astroneer no longer seems to function. Previously, we could force field of view via editing Engine.ini and setting it to Read Only: [/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV On 32:9 resolutions (like with Samsung CRG49), or other large aspect ratios with Eyefinity or nVidia Surround, the game doesn't scale correctly and the interface/camera orbit are misaligned: Let me know if there's any further information I can provide to help. Thanks, Xech
  4. Same error when I try to load the save. Logs and savegame attached. Logs include DXDiag, dumps, and clipboard. No event logs corresponding to include. Savegame does extract to raw normally; attached also. SAVE_3$2019.07.31-19.06.11.savegame Logs.zip SAVE_3$2019.07.31-19.06.11.savegame-raw SAVE_3$2019.07.31-19.06.11.savegame-z
  5. Would be awesome to have huge solar panels use this design for mad power generation!
  6. Tractors and rovers should be able to right themselves by turning while staying in the driver seat.. Grand Theft Auto has done this for ages when vehicles inevitably flip upside down. It'd be way better if we didn't have to exit and violently clip through terrain to the core just to try and flip a toppled rover in a tunnel. Thanks!
  7. Astroneer Backup Hi everyone! I decided to make this backup tool for Astroneer after seeing all the posts about corrupted or unplayable saves, which I've also dealt with. I'm still new to development, so this is by far the biggest project I've worked on. Let me know what you think, and feel free to provide any constructive criticisms or bug reports. Download Astroneer Backup Version 1.2 EXE Clean Scan PS1 Clean Scan Made by Xech Written for Astroneer on Steam - Authored April 2019 What does this do? This tool backs up Astroneer saves while Ast
  8. Ah, didn't notice the clipboard error before. Here's that one (almost identical to yours). I wonder if your crash dump from here is also similar: C:\Users\%username%\AppData\Local\Astro\Saved\Logs\ Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000 0x0000000069ED6A3B Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000069EE1C6C Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A16CEA5 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A16D308 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A17290C Astro-Win64-Shi
  9. Xech

    PAX East Code

    Thank you for the tips! Unfortunately, this hadn't worked for me. I've sent a message to support@systemera.net but fear that might be a dead end
  10. Same occurring for me. Moving into this thread. Specs and latest crash dump from my old 1.0.13 thread:
  11. This issue has worsened with 1.0.14 where now the save is unplayable. Posting my latest crash dump and going here: Microsoft (R) Windows Debugger Version 10.0.18317.1001 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\Users\xecho\AppData\Local\Astro\Saved\Logs\unreal-v0-2019.04.06-15.11.25.dmp] User Mini Dump File: Only registers, stack and portions of memory are available ************* Path validation summary ************** Response Time (ms) Location Deferred srv* Symbol search pa
  12. 1.0.14 isn't yet released for XBox. Here are some fan-made patch notes from the PC launch of 1.0.14 yesterday:
  13. Xech

    PAX East Code

    Anyone else having trouble getting theirs to activate? Tried on two computers now, but nothing happens on confirm.
  14. Thanks! I'll look at those saves. Do you know what build of Windows 10 you're on? Command winver, or right click start and click System to snag that. Aside from sound or memory oddities in 1.0.13, I'm curious if crashing and save "corruption" is related to zlib compression with some versions of Windows and/or the Visual C++ Redistributable. Those saves will help my curiosity and I'll add the broken ones to my graveyard.
  15. Have you ever had others join a version of this save in multiplayer? Also, would you be willing to upload your oldest save and then your latest save that won't load on its own?