Xech

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  1. Hi everyone! I've seen lots of confusion if Astroneer fails to join multiplayer games. Here are some errors you might get: Failed to join: could not find session Failed to join: could not find user Some things you might want to try before you forward ports: Restart your device. Restart your router. Restart your modem. Clear cache on your device. Make sure your device is online. Solutions from Microsoft: NAT type on Windows 10 displays "Teredo is unable to qualify" If the above suggestions don't help, this post gives examples on how to forward ports using Windows. If you use another platform like a console, your steps may look different but the concepts and terms are the same. If you already know (or don't care) about details, just skip this section. Otherwise, let's go! What is a modem? TLDR: Device that receives data from the Internet. Your Internet service comes from an Internet Service Provider (ISP). When you sign up for service, you must have a device called a modem to connect to it, which usually connects to the wall or to a satellite. Dedicated modems often have one Ethernet port on the back for use with a router. The ISP sends your modem a public IP address to use on the Internet. What is a router? TLDR: Device that manages data from the internet in your home network. If multiple devices in your home share an internet connection, a router is typically used. It can service connections between your public IP address and many local IP addresses, acting as a gateway to the Internet, and keeps track of which device has asked for data. Routers often have Wi-Fi antennae, many Ethernet ports on the back, and a software firewall running inside. Sometimes, the router is combined with the modem in one device, though best performance is achieved by having a dedicated modem device and a dedicated router device. What is a public IP address? TLDR: A sequence of four numbers used to find a device on the Internet. This address is a sequence of numbers (and sometimes letters) that tells other computers on the Internet how to exchange data with your modem. For example, google.com shows me this IP address: 172.217.12.14. There are two flavors of IP address, IPv4 and IPv6. This post will only talk about IPv4 addresses, which range from 0.0.0.0 to 255.255.255.255. Your public IP address is often dynamic, meaning your ISP can change it whenever they want. Sometimes you can pay extra for a static public IP address that never changes What is a local IP address? TLDR: A sequence of four numbers used to find your device on your home network. Just like your modem needs a public IP address to be found on the Internet, your devices need a local IP address to be found on your home network. Usually, these addresses start with 192.168 or 10.0. Routers can lease these local IP addresses to your devices for a set time, through a service called Dynamic Host Configuration Protocol (DHCP). This is why sometimes your device's local IP address changes. If this happens, your device is using a dynamic IP address. It's sometimes ideal to use a static IP address instead. What is a media access control (MAC) address? TLDR: A sequence of six pairs with numbers and letters that is unique to a network device. This address is a static sequence of numbers and letters, given to devices that communicate over a network. It's typically set by the manufacturer of the device, and and is almost never changed. Every network device has one, from the modem, to the router, to your computer, to the wireless radios in your router, smartphone or fancy lightbulbs. These addresses can be spoofed for nefarious purposes, but we won't need to worry about that in this post. Since this never changes, it can be useful for setting a static local IP address. What is Network Address Translation (NAT)? TLDR: Managing data between different networks, usually with different IP address ranges. Routers can manage traffic between many distinct networks. The network provided by your ISP, which grants you access to the Internet or Wide Area Network (WAN), and the network provided by the router, which creates and manages your Local Area Network (LAN), for example. When data is exchanged between them, translation must occur for data to arrive. What is a port? TLDR: A number between 0-65535 used for types of network traffic. A port is a number between 0 and 65535. Just like your router allows many local IP addresses to share a public IP address, ports allow many types of communication to share one IP address. Some ports are standardized, like port 80 and port 443 for websites. What is port forwarding? TLDR: Telling your router to allow devices to listen for traffic on a port. If a device on the network is listening on a port, it can receive an inbound connection. Some ports carry very powerful traffic, so it can be very dangerous to let anyone on the Internet ask your network for any kind of traffic. Typically, the router blocks almost every inbound connection request for this reason. However, if you're running a server (like the game of Astroneer) you must be able to listen for incoming connections for friends to join you. Port forwarding ensures only some inbound connections are allowed, and specifies which device and ports allow it. It's possible to allow all incoming connections to a device using the Demilitarized Zone (DMZ) but this is not recommended and generally unsafe to do so. What is Transmission Control Protocol (TCP) and User Datagram Protocol (UDP)? TLDR: Protocols that ports can use. TCP traffic needs a response. UDP traffic doesn't need a response. Ports can exchange traffic in many ways and for many reasons. Some traffic needs to be correct and all the traffic is needed, which is best for the TCP protocol. Some traffic needs to be fast and it's okay if some is lost, which is best for the UDP protocol. TCP examples include file transfers, email, or websites. UDP examples include VoIP, video, and games. What is Universal Plug and Play (UPnP)? TLDR: A service that attempts to automatically forward ports. It doesn't always work. Port forwarding can be annoying for multiplayer gaming and other activities that require your device to listen for connections. UPnP attempted to solve this by detecting when a trusted device on your network is listening for traffic, and temporarily forward the port to allow those connections. There are many security problems with this service, such as if your computer has a virus and wants to let a stranger connect to you. It's also rather bad at noticing whether a device is listening for traffic. Some routers do a better job at implementing UPnP, and this is why some people have success with multiplayer gaming without port forwarding, while others do not. What is a firewall? TLDR: A device or program that restricts what traffic can do on a network. A firewall watches network traffic and allows or denies certain traffic behavior based on rules. It can either be a dedicated device, like a modem or router, or software. You may have noticed when running some software that Windows Firewall asks whether you want to allow that software through. Firewalls can also examine the network traffic itself to ensure the traffic it expects to see on common ports is actually what's being exchanged. If someone rings your doorbell, you ask "Who is it?", and they say "The pizza guy..." the firewall can check they actually have a pizza and not some nasty surprise. It's generally unsafe to turn off your firewall for extended periods, and some software won't run without it. What is a server? TLDR: A server listens for network traffic and responds to clients. A server is a device or software that listens for inbound traffic and responds accordingly. When you go to https://google.com in a browser, Google's web server receives your request and responds with web traffic on port 443. What is a client? TLDR: A client exchanges network traffic provided by a server or peer client. A client is a device or software that sends and receives traffic and responds accordingly to servers or peers (other clients). When you go to https://google.com in a browser, the browser is a client that asks Google's web server for information, and receives the server response as web traffic on port 443. What is Astroneer? TLDR: Astroneer is game software with online multiplayer. It relies on client and server behaviors, with their subsystems, to work properly. Astroneer is game software that this whole post is about. For its online multiplayer to work, it must listen for traffic on specific ports and act as a server. Other players can then see the server and connect to it, acting as clients. Once a connection is established, data is exchanged such as where players are, what they look like, if and how they are moving, and what items or terrain they interact with. Achievements and cosmetic unlocks are also reliant on network connectivity with separate servers, outside of the players themselves. Cool story... I just want to play Astroneer with friends. Whoever is hosting a game needs their network to accept inbound connections for Astroneer to their game device. How do we tell who is hosting? If Bob and Sally want to play, and Bob joins Sally, Sally's device will host the game and act as a server, while Bob's device acts as the client. If inbound traffic on the ports for Astroneer can't reach the host, the joining player receives an error. To solve this, the host's network must allow inbound traffic on ports used by Astroneer to reach the host device. Find the local IP address for the device hosting Astroneer, and for the router: Right-click the Start button of Windows 10, and Click "Windows Powershell" or "Command Prompt" (it doesn't matter which): To get the IP addresses, type this command and press the Enter key: ipconfig Your device's local IP address is listed next to "IPv4 Address". In the example below, mine is 192.168.1.2. Your router's local IP address is listed next to "Default Gateway". In the example below, mine is 192.168.1.1. You may need to scroll down to find the right one. If connected by a cable, it's an Ethernet adapter. If connected over Wi-Fi, it's a Wi-Fi adapter. Configure a static local IP address for the device hosting Astroneer: Routers can only forward ports to a specific IP address on your network. If your device's local IP address is always changing because of DHCP leases, you will need a static IP address. Advanced routers can assign static IP addresses based on your device's MAC address, but the simplest way is to use Network Connections inside Windows. To open Network Connections, type this command and press the Enter key: netcpa.cpl Right-click your network adapter and click Properties: Double-click "Internet Protocol Version 4 (TCP/IPv4): Click "Use the following IP address:". The IP Address of 192.168.1.2 in my example may work for you. My router uses DHCP to assign IP addresses that end with 100 and 200, so 2 is outside that range. The Subnet Mask of 255.255.255.0 is fine for most home networks. The Default Gateway IP is 192.168.1.1 in my example, which should be the router IP address we saw above from ipconfig. The Preferred DNS server can be the Default Gateway address, 192.168.1.1 in my example. The Alternate DNS server is 8.8.8.8 in my example, for Google. You can use another if you want, like Comcast at 75.75.75.75. Now the device hosting Astroneer is using a static IP address. Any ports we forward to an IP address in the router will continue working. Navigate to the router configuration web page: Routers typically host their own web server, and can be configured from a browser. Typically, routers are assigned an IP address that ends with "1". Below are some example URLs that might open the configuration web page for your router. If not, make sure the IP address matches the Default Gateway address you found above: http://192.168.0.1 https://192.168.0.1 http://192.168.1.1 https://192.168.1.1 http://10.0.0.1 https://10.0.0.1 In my example, the local IP address of my router is 192.168.1.1, so the URL from my browser is http://192.168.1.1. Every router is different. Your router's configuration web page will probably look different than mine. You may need to Google your router's model number for documentation, or search around in the interface to find the equivalent areas. Log into the router: If you don't know the username and password, try the default username shown and the Wi-Fi password. If that doesn't work, ask whoever bought or installed the router. If they can't help, check the bottom of the router, as sometimes it has the username and password on a sticker. If it's not there, Google the model of the router and try the default credentials. If those don't work, you can always hard reset your router and set up your network again from scratch. Oof. Forward ports: After logging in, my port forward information is kept under "Network", then "Firewall", then "Port Forwards": Each platform requires a specific set of ports: Steam: 443 27015 Xbox or Microsoft Store (Unified Windows Platform (UWP)): 53 80 88 443 500 3074 3544 4500 27015 60209 PlayStation 4: 80 443 465 993 3478 3479 3480 5223 8080 27015 For each port, or for each port range, add a forward. Be sure to name the forward so you know it was for Astroneer. I'm unsure which ports use which protocols, so I enable both TCP and UDP for each forward. Be sure you specify the static local IP address for your device hosting Astroneer, and that the external and internal port numbers match, if your router asks for those. In my example, I forwarded some ports for the UWP platform: Don't forget to save and apply the port forwards! Test whether the NAT Type is Open: Right-click the Start button of Windows 10, and click "Settings": Type "xbox" and click "Xbox Live Settings": If everything is working, you should see "Nat Type: Open": If NAT Type is Moderate, or if connection problems continue: Click the "Fix it" button and then click the "Check again" button Try solutions 3, 4, 5, 6, and 7 from Microsoft here: NAT type on Windows 10 displays "Teredo is unable to qualify" Join the Discord and find us in the #game_help channel: Astroneer Discord Thanks for reading! I hope this helps some people. Also, please check out my Astroneer Backup tool to keep your save games safe on PC for both Steam and Microsoft Store, here: Astroneer Backup - Xech
  2. Hi Team, A common fix for ultrawide support in Astroneer no longer seems to function. Previously, we could force field of view via editing Engine.ini and setting it to Read Only: [/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV On 32:9 resolutions (like with Samsung CRG49), or other large aspect ratios with Eyefinity or nVidia Surround, the game doesn't scale correctly and the interface/camera orbit are misaligned: Let me know if there's any further information I can provide to help. Thanks, Xech
  3. Xech

    one Save crashing the game when loading

    Same error when I try to load the save. Logs and savegame attached. Logs include DXDiag, dumps, and clipboard. No event logs corresponding to include. Savegame does extract to raw normally; attached also. SAVE_3$2019.07.31-19.06.11.savegame Logs.zip SAVE_3$2019.07.31-19.06.11.savegame-raw SAVE_3$2019.07.31-19.06.11.savegame-z
  4. Would be awesome to have huge solar panels use this design for mad power generation!
  5. Tractors and rovers should be able to right themselves by turning while staying in the driver seat.. Grand Theft Auto has done this for ages when vehicles inevitably flip upside down. It'd be way better if we didn't have to exit and violently clip through terrain to the core just to try and flip a toppled rover in a tunnel. Thanks!
  6. Astroneer Backup Hi everyone! I decided to make this backup tool for Astroneer after seeing all the posts about corrupted or unplayable saves, which I've also dealt with. I'm still new to development, so this is by far the biggest project I've worked on. Let me know what you think, and feel free to provide any constructive criticisms or bug reports. Download Astroneer Backup Version 1.2 EXE Clean Scan PS1 Clean Scan Made by Xech Written for Astroneer 1.0.15.0 on Steam - Authored April 2019 What does this do? This tool backs up Astroneer saves while Astroneer is running. When Astroneer closes, it stops watching for changes. You can choose how long you want backups to be kept. The Astroneer install is not changed in any way by this tool. When saves are backed up, they're copied here: %userprofile%\Saved Games\AstroneerBackup How do I use it? - Astroneer Backup is best run from the .EXE. - The .PS1 is included if you'd like to examine the code. - It must be run as Administrator. It will try to ensure this. - To enable backup, type 1 and Enter at the Main Menu. - To disable backup, type 2 and Enter at the Main Menu. - To open the backup folder, type 3 and Enter at the Main Menu. - Backups are kept for 30 days by default. 10 backups are always kept. - Backup will only work if this appears in the Main Menu: Backup ENABLED: True How does it work? - A backup folder and backup script are created. - A scheduled task is created that invokes the script. - The task is triggered when the Astro.exe is launched. - The backup script copies .savegame files when changed. - Backups older than the backup lifetime are deleted. MAKE MANUAL BACKUPS PRIOR TO USE ONLY TESTED WITH STEAM VERSION PROVIDED AS-IS WITH NO GUARANTEE EXPRESS OR IMPLIED
  7. Ah, didn't notice the clipboard error before. Here's that one (almost identical to yours). I wonder if your crash dump from here is also similar: C:\Users\%username%\AppData\Local\Astro\Saved\Logs\ Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000 0x0000000069ED6A3B Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000069EE1C6C Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A16CEA5 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A16D308 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A17290C Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A252167 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A24AC97 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000D9AA81F4 KERNEL32.DLL!UnknownFunction [] 0x00000000DC12A251 ntdll.dll!UnknownFunction [] 0x00000000DC12A251 ntdll.dll!UnknownFunction [] Crash in runnable thread TaskGraphThreadHP 4
  8. Xech

    PAX East Code

    Thank you for the tips! Unfortunately, this hadn't worked for me. I've sent a message to support@systemera.net but fear that might be a dead end
  9. Same occurring for me. Moving into this thread. Specs and latest crash dump from my old 1.0.13 thread:
  10. This issue has worsened with 1.0.14 where now the save is unplayable. Posting my latest crash dump and going here: Microsoft (R) Windows Debugger Version 10.0.18317.1001 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\Users\xecho\AppData\Local\Astro\Saved\Logs\unreal-v0-2019.04.06-15.11.25.dmp] User Mini Dump File: Only registers, stack and portions of memory are available ************* Path validation summary ************** Response Time (ms) Location Deferred srv* Symbol search path is: srv* Executable search path is: Windows 10 Version 17763 MP (12 procs) Free x64 Product: WinNt, suite: SingleUserTS 17763.1.amd64fre.rs5_release.180914-1434 Machine Name: Debug session time: Sat Apr 6 15:12:48.000 2019 (UTC - 6:00) System Uptime: not available Process Uptime: 0 days 0:01:25.000 ................................................................ ................................................................ ................... This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (2ff0.64f0): Access violation - code c0000005 (first/second chance not available) For analysis of this file, run !analyze -v ntdll!NtGetContextThread+0x14: 00007fff`dc1613e4 c3 ret 0:001> !analyze -v ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* KEY_VALUES_STRING: 1 Key : AV.Dereference Value: NullPtr Key : AV.Fault Value: Read Key : Timeline.Process.Start.DeltaSec Value: 85 PROCESSES_ANALYSIS: 1 SERVICE_ANALYSIS: 1 STACKHASH_ANALYSIS: 1 TIMELINE_ANALYSIS: 1 Timeline: !analyze.Start Name: <blank> Time: 2019-04-06T21:13:15.307Z Diff: 27307 mSec Timeline: Dump.Current Name: <blank> Time: 2019-04-06T21:12:48.0Z Diff: 0 mSec Timeline: Process.Start Name: <blank> Time: 2019-04-06T21:11:23.0Z Diff: 85000 mSec DUMP_CLASS: 2 DUMP_QUALIFIER: 400 CONTEXT: (.ecxr) rax=0000000000000000 rbx=0000000000004c83 rcx=0000000000000000 rdx=000000fb45acf9b8 rsi=00000000fffd2405 rdi=00000000000293f0 rip=00007ff769ed6a3b rsp=000000fb45acf970 rbp=000000fb45acfa70 r8=0000000000004c83 r9=00000000000d5d30 r10=000002276cc90000 r11=0000000000000246 r12=000002290aa1c0c8 r13=000002277e7f8200 r14=0000000000003d45 r15=0000022908ed80fc iopl=0 nv up ei pl zr na po nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010246 Astro_Win64_Shipping!AK::MusicEngine::Term+0x2e6ab: 00007ff7`69ed6a3b 4c8b00 mov r8,qword ptr [rax] ds:00000000`00000000=???????????????? Resetting default scope FAULTING_IP: Astro_Win64_Shipping!AK::MusicEngine::Term+2e6ab 00007ff7`69ed6a3b 4c8b00 mov r8,qword ptr [rax] EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 00007ff769ed6a3b (Astro_Win64_Shipping!AK::MusicEngine::Term+0x000000000002e6ab) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000000 Parameter[1]: 0000000000000000 Attempt to read from address 0000000000000000 DEFAULT_BUCKET_ID: NULL_POINTER_READ PROCESS_NAME: Astro-Win64-Shipping.exe FOLLOWUP_IP: Astro_Win64_Shipping!AK::MusicEngine::Term+2e6ab 00007ff7`69ed6a3b 4c8b00 mov r8,qword ptr [rax] READ_ADDRESS: 0000000000000000 ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s. EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s. EXCEPTION_CODE_STR: c0000005 EXCEPTION_PARAMETER1: 0000000000000000 EXCEPTION_PARAMETER2: 0000000000000000 WATSON_BKT_PROCSTAMP: 5ca39eee WATSON_BKT_PROCVER: 4.18.2.0 PROCESS_VER_PRODUCT: Unreal Engine WATSON_BKT_MODULE: Astro-Win64-Shipping.exe WATSON_BKT_MODSTAMP: 5ca39eee WATSON_BKT_MODOFFSET: 6a6a3b WATSON_BKT_MODVER: 4.18.2.0 MODULE_VER_PRODUCT: Unreal Engine BUILD_VERSION_STRING: 17763.1.amd64fre.rs5_release.180914-1434 MODLIST_WITH_TSCHKSUM_HASH: 3a246d25a738a325868423f125ae82dda383e6ab MODLIST_SHA1_HASH: bcc4e7595df4f3130a8e2aea0d84ca3966092efe DUMP_FLAGS: 0 DUMP_TYPE: 2 ANALYSIS_SESSION_HOST: XECHORIZO ANALYSIS_SESSION_TIME: 04-06-2019 15:13:15.0307 ANALYSIS_VERSION: 10.0.18317.1001 amd64fre THREAD_ATTRIBUTES: BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READ PRIMARY_PROBLEM_CLASS: APPLICATION_FAULT PROBLEM_CLASSES: ID: [0n313] Type: [@ACCESS_VIOLATION] Class: Addendum Scope: BUCKET_ID Name: Omit Data: Omit PID: [Unspecified] TID: [0x64f0] Frame: [0] : Astro_Win64_Shipping!AK::MusicEngine::Term ID: [0n285] Type: [INVALID_POINTER_READ] Class: Primary Scope: BUCKET_ID Name: Add Data: Omit PID: [Unspecified] TID: [0x64f0] Frame: [0] : Astro_Win64_Shipping!AK::MusicEngine::Term ID: [0n300] Type: [NULL_POINTER_READ] Class: Primary Scope: DEFAULT_BUCKET_ID (Failure Bucket ID prefix) BUCKET_ID Name: Add Data: Omit PID: [0x2ff0] TID: [0x64f0] Frame: [0] : Astro_Win64_Shipping!AK::MusicEngine::Term LAST_CONTROL_TRANSFER: from 00007ff769ee1c6c to 00007ff769ed6a3b STACK_TEXT: 000000fb`45acf970 00007ff7`69ee1c6c : 00000229`0aa1c0c8 00000229`08efc238 00000000`3a83126f 00000227`28ba37c0 : Astro_Win64_Shipping!AK::MusicEngine::Term+0x2e6ab 000000fb`45acfb20 00007ff7`6a16cea5 : 00000227`4cdc0a00 00000faa`d000000f 00000227`6a370af0 00000000`00000000 : Astro_Win64_Shipping!AK::MusicEngine::Term+0x398dc 000000fb`45acfb70 00007ff7`6a16d308 : 00000227`6a4c4c00 00000227`6a4c4c00 00000000`00000000 00000000`00000018 : Astro_Win64_Shipping!TetherNetworkSingleton::operator=+0xf06c5 000000fb`45acfbe0 00007ff7`6a17290c : 00000227`6a4d6f50 00000000`00000000 00000000`00000000 00000000`00000000 : Astro_Win64_Shipping!TetherNetworkSingleton::operator=+0xf0b28 000000fb`45acfc20 00007ff7`6a252167 : 00000227`6a4d6f50 00000000`00000000 00000000`00000000 00000000`00000000 : Astro_Win64_Shipping!TetherNetworkSingleton::operator=+0xf612c 000000fb`45acfc50 00007ff7`6a24ac97 : 00000227`6a4d6f50 00000000`00000000 00000000`00000000 00000000`00000000 : Astro_Win64_Shipping!TetherNetworkSingleton::operator=+0x1d5987 000000fb`45acfc80 00007fff`d9aa81f4 : 00000227`6a4d6f50 00000000`00000000 00000000`00000000 00000000`00000000 : Astro_Win64_Shipping!TetherNetworkSingleton::operator=+0x1ce4b7 000000fb`45acfcc0 00007fff`dc12a251 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14 000000fb`45acfcf0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21 THREAD_SHA1_HASH_MOD_FUNC: 654952d2453cf79992a0261446f46fb84c2d6a0b THREAD_SHA1_HASH_MOD_FUNC_OFFSET: b067f6b037097ef7f0a7a6a2fa4ff30fee7d4d22 THREAD_SHA1_HASH_MOD: 6039eaf3b8ae9b29cd95c4331ce17a63c962bb64 FAULT_INSTR_CODE: 89008b4c SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: Astro_Win64_Shipping!AK::MusicEngine::Term+2e6ab FOLLOWUP_NAME: MachineOwner MODULE_NAME: Astro_Win64_Shipping IMAGE_NAME: Astro-Win64-Shipping.exe DEBUG_FLR_IMAGE_TIMESTAMP: 5ca39eee STACK_COMMAND: ~1s ; .ecxr ; kb FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_Astro-Win64-Shipping.exe!AK::MusicEngine::Term BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READ_Astro_Win64_Shipping!AK::MusicEngine::Term+2e6ab FAILURE_EXCEPTION_CODE: c0000005 FAILURE_IMAGE_NAME: Astro-Win64-Shipping.exe BUCKET_ID_IMAGE_STR: Astro-Win64-Shipping.exe FAILURE_MODULE_NAME: Astro_Win64_Shipping BUCKET_ID_MODULE_STR: Astro_Win64_Shipping FAILURE_FUNCTION_NAME: AK::MusicEngine::Term BUCKET_ID_FUNCTION_STR: AK::MusicEngine::Term BUCKET_ID_OFFSET: 2e6ab BUCKET_ID_MODTIMEDATESTAMP: 5ca39eee BUCKET_ID_MODCHECKSUM: 42d45be BUCKET_ID_MODVER_STR: 4.18.2.0 BUCKET_ID_PREFIX_STR: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READ_ FAILURE_PROBLEM_CLASS: APPLICATION_FAULT FAILURE_SYMBOL_NAME: Astro-Win64-Shipping.exe!AK::MusicEngine::Term WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/Astro-Win64-Shipping.exe/4.18.2.0/5ca39eee/Astro-Win64-Shipping.exe/4.18.2.0/5ca39eee/c0000005/006a6a3b.htm?Retriage=1 TARGET_TIME: 2019-04-06T21:12:48.000Z OSBUILD: 17763 OSSERVICEPACK: 292 SERVICEPACK_NUMBER: 0 OS_REVISION: 0 SUITE_MASK: 256 PRODUCT_TYPE: 1 OSPLATFORM_TYPE: x64 OSNAME: Windows 10 OSEDITION: Windows 10 WinNt SingleUserTS OS_LOCALE: USER_LCID: 0 OSBUILD_TIMESTAMP: 2036-03-31 13:36:40 BUILDDATESTAMP_STR: 180914-1434 BUILDLAB_STR: rs5_release BUILDOSVER_STR: 10.0.17763.1.amd64fre.rs5_release.180914-1434 ANALYSIS_SESSION_ELAPSED_TIME: ade4 ANALYSIS_SOURCE: UM FAILURE_ID_HASH_STRING: um:null_pointer_read_c0000005_astro-win64-shipping.exe!ak::musicengine::term FAILURE_ID_HASH: {f570e205-b299-e9bd-9aa8-886a061fcc4a} Followup: MachineOwner ---------
  11. Xech

    Patch 1.0.13.0 - March 13th, 2019

    1.0.14 isn't yet released for XBox. Here are some fan-made patch notes from the PC launch of 1.0.14 yesterday:
  12. Xech

    PAX East Code

    Anyone else having trouble getting theirs to activate? Tried on two computers now, but nothing happens on confirm.
  13. Thanks! I'll look at those saves. Do you know what build of Windows 10 you're on? Command winver, or right click start and click System to snag that. Aside from sound or memory oddities in 1.0.13, I'm curious if crashing and save "corruption" is related to zlib compression with some versions of Windows and/or the Visual C++ Redistributable. Those saves will help my curiosity and I'll add the broken ones to my graveyard.
  14. Have you ever had others join a version of this save in multiplayer? Also, would you be willing to upload your oldest save and then your latest save that won't load on its own?
  15. Xech

    Patch 1.0.13.0 - March 13th, 2019

    Just leaked that crash fixes are in the works. Hopefully in 1.0.14!