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  1. Xech

    one Save crashing the game when loading

    Same error when I try to load the save. Logs and savegame attached. Logs include DXDiag, dumps, and clipboard. No event logs corresponding to include. Savegame does extract to raw normally; attached also. SAVE_3$2019.07.31-19.06.11.savegame Logs.zip SAVE_3$2019.07.31-19.06.11.savegame-raw SAVE_3$2019.07.31-19.06.11.savegame-z
  2. Would be awesome to have huge solar panels use this design for mad power generation!
  3. Tractors and rovers should be able to right themselves by turning while staying in the driver seat.. Grand Theft Auto has done this for ages when vehicles inevitably flip upside down. It'd be way better if we didn't have to exit and violently clip through terrain to the core just to try and flip a toppled rover in a tunnel. Thanks!
  4. Astroneer Backup Hi everyone! I decided to make this backup tool for Astroneer after seeing all the posts about corrupted or unplayable saves, which I've also dealt with. I'm still new to development, so this is by far the biggest project I've worked on. Let me know what you think, and feel free to provide any constructive criticisms or bug reports. Download Astroneer Backup Version 1.2 EXE Clean Scan PS1 Clean Scan Made by Xech Written for Astroneer on Steam - Authored April 2019 What does this do? This tool backs up Astroneer saves while Astroneer is running. When Astroneer closes, it stops watching for changes. You can choose how long you want backups to be kept. The Astroneer install is not changed in any way by this tool. When saves are backed up, they're copied here: %userprofile%\Saved Games\AstroneerBackup How do I use it? - Astroneer Backup is best run from the .EXE. - The .PS1 is included if you'd like to examine the code. - It must be run as Administrator. It will try to ensure this. - To enable backup, type 1 and Enter at the Main Menu. - To disable backup, type 2 and Enter at the Main Menu. - To open the backup folder, type 3 and Enter at the Main Menu. - Backups are kept for 30 days by default. 10 backups are always kept. - Backup will only work if this appears in the Main Menu: Backup ENABLED: True How does it work? - A backup folder and backup script are created. - A scheduled task is created that invokes the script. - The task is triggered when the Astro.exe is launched. - The backup script copies .savegame files when changed. - Backups older than the backup lifetime are deleted. MAKE MANUAL BACKUPS PRIOR TO USE ONLY TESTED WITH STEAM VERSION PROVIDED AS-IS WITH NO GUARANTEE EXPRESS OR IMPLIED
  5. Ah, didn't notice the clipboard error before. Here's that one (almost identical to yours). I wonder if your crash dump from here is also similar: C:\Users\%username%\AppData\Local\Astro\Saved\Logs\ Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000 0x0000000069ED6A3B Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000069EE1C6C Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A16CEA5 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A16D308 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A17290C Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A252167 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000006A24AC97 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000D9AA81F4 KERNEL32.DLL!UnknownFunction [] 0x00000000DC12A251 ntdll.dll!UnknownFunction [] 0x00000000DC12A251 ntdll.dll!UnknownFunction [] Crash in runnable thread TaskGraphThreadHP 4
  6. Xech

    PAX East Code

    Thank you for the tips! Unfortunately, this hadn't worked for me. I've sent a message to support@systemera.net but fear that might be a dead end
  7. Same occurring for me. Moving into this thread. Specs and latest crash dump from my old 1.0.13 thread:
  8. This issue has worsened with 1.0.14 where now the save is unplayable. Posting my latest crash dump and going here: Microsoft (R) Windows Debugger Version 10.0.18317.1001 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\Users\xecho\AppData\Local\Astro\Saved\Logs\unreal-v0-2019.04.06-15.11.25.dmp] User Mini Dump File: Only registers, stack and portions of memory are available ************* Path validation summary ************** Response Time (ms) Location Deferred srv* Symbol search path is: srv* Executable search path is: Windows 10 Version 17763 MP (12 procs) Free x64 Product: WinNt, suite: SingleUserTS 17763.1.amd64fre.rs5_release.180914-1434 Machine Name: Debug session time: Sat Apr 6 15:12:48.000 2019 (UTC - 6:00) System Uptime: not available Process Uptime: 0 days 0:01:25.000 ................................................................ ................................................................ ................... This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (2ff0.64f0): Access violation - code c0000005 (first/second chance not available) For analysis of this file, run !analyze -v ntdll!NtGetContextThread+0x14: 00007fff`dc1613e4 c3 ret 0:001> !analyze -v ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* KEY_VALUES_STRING: 1 Key : AV.Dereference Value: NullPtr Key : AV.Fault Value: Read Key : Timeline.Process.Start.DeltaSec Value: 85 PROCESSES_ANALYSIS: 1 SERVICE_ANALYSIS: 1 STACKHASH_ANALYSIS: 1 TIMELINE_ANALYSIS: 1 Timeline: !analyze.Start Name: <blank> Time: 2019-04-06T21:13:15.307Z Diff: 27307 mSec Timeline: Dump.Current Name: <blank> Time: 2019-04-06T21:12:48.0Z Diff: 0 mSec Timeline: Process.Start Name: <blank> Time: 2019-04-06T21:11:23.0Z Diff: 85000 mSec DUMP_CLASS: 2 DUMP_QUALIFIER: 400 CONTEXT: (.ecxr) rax=0000000000000000 rbx=0000000000004c83 rcx=0000000000000000 rdx=000000fb45acf9b8 rsi=00000000fffd2405 rdi=00000000000293f0 rip=00007ff769ed6a3b rsp=000000fb45acf970 rbp=000000fb45acfa70 r8=0000000000004c83 r9=00000000000d5d30 r10=000002276cc90000 r11=0000000000000246 r12=000002290aa1c0c8 r13=000002277e7f8200 r14=0000000000003d45 r15=0000022908ed80fc iopl=0 nv up ei pl zr na po nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010246 Astro_Win64_Shipping!AK::MusicEngine::Term+0x2e6ab: 00007ff7`69ed6a3b 4c8b00 mov r8,qword ptr [rax] ds:00000000`00000000=???????????????? Resetting default scope FAULTING_IP: Astro_Win64_Shipping!AK::MusicEngine::Term+2e6ab 00007ff7`69ed6a3b 4c8b00 mov r8,qword ptr [rax] EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 00007ff769ed6a3b (Astro_Win64_Shipping!AK::MusicEngine::Term+0x000000000002e6ab) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000000 Parameter[1]: 0000000000000000 Attempt to read from address 0000000000000000 DEFAULT_BUCKET_ID: NULL_POINTER_READ PROCESS_NAME: Astro-Win64-Shipping.exe FOLLOWUP_IP: Astro_Win64_Shipping!AK::MusicEngine::Term+2e6ab 00007ff7`69ed6a3b 4c8b00 mov r8,qword ptr [rax] READ_ADDRESS: 0000000000000000 ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s. EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s. EXCEPTION_CODE_STR: c0000005 EXCEPTION_PARAMETER1: 0000000000000000 EXCEPTION_PARAMETER2: 0000000000000000 WATSON_BKT_PROCSTAMP: 5ca39eee WATSON_BKT_PROCVER: PROCESS_VER_PRODUCT: Unreal Engine WATSON_BKT_MODULE: Astro-Win64-Shipping.exe WATSON_BKT_MODSTAMP: 5ca39eee WATSON_BKT_MODOFFSET: 6a6a3b WATSON_BKT_MODVER: MODULE_VER_PRODUCT: Unreal Engine BUILD_VERSION_STRING: 17763.1.amd64fre.rs5_release.180914-1434 MODLIST_WITH_TSCHKSUM_HASH: 3a246d25a738a325868423f125ae82dda383e6ab MODLIST_SHA1_HASH: bcc4e7595df4f3130a8e2aea0d84ca3966092efe DUMP_FLAGS: 0 DUMP_TYPE: 2 ANALYSIS_SESSION_HOST: XECHORIZO ANALYSIS_SESSION_TIME: 04-06-2019 15:13:15.0307 ANALYSIS_VERSION: 10.0.18317.1001 amd64fre THREAD_ATTRIBUTES: BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READ PRIMARY_PROBLEM_CLASS: APPLICATION_FAULT PROBLEM_CLASSES: ID: [0n313] Type: [@ACCESS_VIOLATION] Class: Addendum Scope: BUCKET_ID Name: Omit Data: Omit PID: [Unspecified] TID: [0x64f0] Frame: [0] : Astro_Win64_Shipping!AK::MusicEngine::Term ID: [0n285] Type: [INVALID_POINTER_READ] Class: Primary Scope: BUCKET_ID Name: Add Data: Omit PID: [Unspecified] TID: [0x64f0] Frame: [0] : Astro_Win64_Shipping!AK::MusicEngine::Term ID: [0n300] Type: [NULL_POINTER_READ] Class: Primary Scope: DEFAULT_BUCKET_ID (Failure Bucket ID prefix) BUCKET_ID Name: Add Data: Omit PID: [0x2ff0] TID: [0x64f0] Frame: [0] : Astro_Win64_Shipping!AK::MusicEngine::Term LAST_CONTROL_TRANSFER: from 00007ff769ee1c6c to 00007ff769ed6a3b STACK_TEXT: 000000fb`45acf970 00007ff7`69ee1c6c : 00000229`0aa1c0c8 00000229`08efc238 00000000`3a83126f 00000227`28ba37c0 : Astro_Win64_Shipping!AK::MusicEngine::Term+0x2e6ab 000000fb`45acfb20 00007ff7`6a16cea5 : 00000227`4cdc0a00 00000faa`d000000f 00000227`6a370af0 00000000`00000000 : Astro_Win64_Shipping!AK::MusicEngine::Term+0x398dc 000000fb`45acfb70 00007ff7`6a16d308 : 00000227`6a4c4c00 00000227`6a4c4c00 00000000`00000000 00000000`00000018 : Astro_Win64_Shipping!TetherNetworkSingleton::operator=+0xf06c5 000000fb`45acfbe0 00007ff7`6a17290c : 00000227`6a4d6f50 00000000`00000000 00000000`00000000 00000000`00000000 : Astro_Win64_Shipping!TetherNetworkSingleton::operator=+0xf0b28 000000fb`45acfc20 00007ff7`6a252167 : 00000227`6a4d6f50 00000000`00000000 00000000`00000000 00000000`00000000 : Astro_Win64_Shipping!TetherNetworkSingleton::operator=+0xf612c 000000fb`45acfc50 00007ff7`6a24ac97 : 00000227`6a4d6f50 00000000`00000000 00000000`00000000 00000000`00000000 : Astro_Win64_Shipping!TetherNetworkSingleton::operator=+0x1d5987 000000fb`45acfc80 00007fff`d9aa81f4 : 00000227`6a4d6f50 00000000`00000000 00000000`00000000 00000000`00000000 : Astro_Win64_Shipping!TetherNetworkSingleton::operator=+0x1ce4b7 000000fb`45acfcc0 00007fff`dc12a251 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14 000000fb`45acfcf0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21 THREAD_SHA1_HASH_MOD_FUNC: 654952d2453cf79992a0261446f46fb84c2d6a0b THREAD_SHA1_HASH_MOD_FUNC_OFFSET: b067f6b037097ef7f0a7a6a2fa4ff30fee7d4d22 THREAD_SHA1_HASH_MOD: 6039eaf3b8ae9b29cd95c4331ce17a63c962bb64 FAULT_INSTR_CODE: 89008b4c SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: Astro_Win64_Shipping!AK::MusicEngine::Term+2e6ab FOLLOWUP_NAME: MachineOwner MODULE_NAME: Astro_Win64_Shipping IMAGE_NAME: Astro-Win64-Shipping.exe DEBUG_FLR_IMAGE_TIMESTAMP: 5ca39eee STACK_COMMAND: ~1s ; .ecxr ; kb FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_Astro-Win64-Shipping.exe!AK::MusicEngine::Term BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READ_Astro_Win64_Shipping!AK::MusicEngine::Term+2e6ab FAILURE_EXCEPTION_CODE: c0000005 FAILURE_IMAGE_NAME: Astro-Win64-Shipping.exe BUCKET_ID_IMAGE_STR: Astro-Win64-Shipping.exe FAILURE_MODULE_NAME: Astro_Win64_Shipping BUCKET_ID_MODULE_STR: Astro_Win64_Shipping FAILURE_FUNCTION_NAME: AK::MusicEngine::Term BUCKET_ID_FUNCTION_STR: AK::MusicEngine::Term BUCKET_ID_OFFSET: 2e6ab BUCKET_ID_MODTIMEDATESTAMP: 5ca39eee BUCKET_ID_MODCHECKSUM: 42d45be BUCKET_ID_MODVER_STR: BUCKET_ID_PREFIX_STR: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READ_ FAILURE_PROBLEM_CLASS: APPLICATION_FAULT FAILURE_SYMBOL_NAME: Astro-Win64-Shipping.exe!AK::MusicEngine::Term WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/Astro-Win64-Shipping.exe/ TARGET_TIME: 2019-04-06T21:12:48.000Z OSBUILD: 17763 OSSERVICEPACK: 292 SERVICEPACK_NUMBER: 0 OS_REVISION: 0 SUITE_MASK: 256 PRODUCT_TYPE: 1 OSPLATFORM_TYPE: x64 OSNAME: Windows 10 OSEDITION: Windows 10 WinNt SingleUserTS OS_LOCALE: USER_LCID: 0 OSBUILD_TIMESTAMP: 2036-03-31 13:36:40 BUILDDATESTAMP_STR: 180914-1434 BUILDLAB_STR: rs5_release BUILDOSVER_STR: 10.0.17763.1.amd64fre.rs5_release.180914-1434 ANALYSIS_SESSION_ELAPSED_TIME: ade4 ANALYSIS_SOURCE: UM FAILURE_ID_HASH_STRING: um:null_pointer_read_c0000005_astro-win64-shipping.exe!ak::musicengine::term FAILURE_ID_HASH: {f570e205-b299-e9bd-9aa8-886a061fcc4a} Followup: MachineOwner ---------
  9. Xech

    Patch - March 13th, 2019

    1.0.14 isn't yet released for XBox. Here are some fan-made patch notes from the PC launch of 1.0.14 yesterday:
  10. Xech

    PAX East Code

    Anyone else having trouble getting theirs to activate? Tried on two computers now, but nothing happens on confirm.
  11. Thanks! I'll look at those saves. Do you know what build of Windows 10 you're on? Command winver, or right click start and click System to snag that. Aside from sound or memory oddities in 1.0.13, I'm curious if crashing and save "corruption" is related to zlib compression with some versions of Windows and/or the Visual C++ Redistributable. Those saves will help my curiosity and I'll add the broken ones to my graveyard.
  12. Have you ever had others join a version of this save in multiplayer? Also, would you be willing to upload your oldest save and then your latest save that won't load on its own?
  13. Xech

    Patch - March 13th, 2019

    Just leaked that crash fixes are in the works. Hopefully in 1.0.14!
  14. Just leaked that crash fixes are in the works. Hopefully in 1.0.14!
  15. Xech

    Patch - March 13th, 2019

    Finally figured out why all the game breaking bugs persist beyond 1.0 - patch notes are still being posted here: