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Everything posted by Igoooor
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Had something like that about a year ago, but just half as my suggestion was just for one way trips
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You would need carts and stations for a rail system. Or do you want a conveyor belt that looks like a rail?
- 8 replies
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- automation
- logistics
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Wiring system is what Astroneer really need !
Igoooor replied to Xiarno's topic in Suggestions and Ideas
So we are back to my question: How could this work?- 9 replies
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Wiring system is what Astroneer really need !
Igoooor replied to Xiarno's topic in Suggestions and Ideas
So you want a highly complex system of various pipe types that is based on a 3D engine that only consists of simple blocks implemented into Astroneer?- 9 replies
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Wiring system is what Astroneer really need !
Igoooor replied to Xiarno's topic in Suggestions and Ideas
This for example. How should the unloading work? Is there a force field, big robot arm, big suction device? How is it connected to storage? How should the "organized" part work?- 9 replies
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Wiring system is what Astroneer really need !
Igoooor replied to Xiarno's topic in Suggestions and Ideas
I really like the idea of having automation in this game. There are a lot of cool concepts in your post, but the specific implementation details on "how it should work" are missing - maybe you could add some- 9 replies
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Indoor base (Shelter + New and Bigger Base Options)
Igoooor replied to KuroDragon(2)'s topic in Suggestions and Ideas
I love the idea to create a safe shelter but actually don't see a point in creating small rooms. I would see more advantage in having something like a shield sphere - you place a "generator" that generates a round spherical zone around it (like the gungan shields in StarWars Ep 1): - the generator consumes energy + the size can be increased with increasing energy consumption - oxygen is being filled if available - effects of storms are neglected - effects of dangerous plants are neglected ? Player energy is being replenished? ? Vehicle energy is b -
Add that button to the storage
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Oh, and on the original eject button idea: You could add that button to a storage unit!
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Had a topic on an exo-vehicle some time ago
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The ideas in my head are much more refined than the confusing stuff I wrote back then I should make a new topic with example pictures
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Forum didn't want two different links...
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If you are looking for a more sophisticated larger scale automated item transfer solution you can take a look at my pipe connector idea:
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Problem with hotkeys is that this game is multi-platform and you would have to have free keys on the game controller...
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Automation Idea: "smart"/"filter" medium storage
Igoooor replied to Igoooor's topic in Suggestions and Ideas
This topic was created before there were silos in game, but yeah, totally could work for any dedicated storage -
Well no, your power plug item transfer system does pull from one platform an pushes onto another one - this "filtered" storage puts a priority on things that are getting pushed into a platform. Work well in conjunction put different things
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Small items only require one ingredient, but you won't need that many of those. The question is: in which game phase it should be available? I see it more in the mid game!
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I kind of had a similar idea before there were silos
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I really like this idea, simple and elegant. And most importantly: it fits in your inventory! Any suggestions on byte and material cost?
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Ideas like trains, conveyor belts and rails come up quite often! The interesting part would be the details on how it should work, what are the costs etc...
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Sorry, didn't mean to be toxic or too negative! I'm actually working in process automation and would really love to see some automation possibilities in game - but prioritization is up to the devs... You also seem to have a lot of ideas regarding this topic The "other things that come up frequently" was referring mostly to beacon/map/satellite ideas that come up like every month...
- 13 replies
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- astroneer
- automation
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You want to build an infinite rover conveyor belt?
- 2 replies
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- large rover
- automation
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Depends, there have been a lot of new things integrated into the game, automation is still a thing to come There have been a lot of topics regarding automation, a lot of other things come up frequently and don't make it into the game If you want, you could search this forum for "automation", there have been a lot of interesting concepts since 2018
- 13 replies
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- astroneer
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Nice drawing, totally sufficient to give a good idea of your design! I like the idea of folding parts in it, but as it looks right now, items won't fit in the backpack while closed... Maybe you could add a telescopic part that extends the "wings" before folding 90 degrees. On the game design perspective though: The game is heavily balanced around the player inventory space, it will be hard to keep the difficulty level/progression speed when adding more slots...
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Like a "push and hold start" for infinite production feature