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Everything posted by Igoooor

  1. Igoooor


    Maybe it could also be used to repair scrap...
  2. Igoooor


    Actually not... I would think of it as a medium sized block that attaches to other things.
  3. Igoooor


    I like the general idea, I would suggest to make the update cost the exact resource difference between the two size versions. So you really "pay" more just the cost of the updater itself...
  4. Igoooor

    Local Multiplayer/ Splitscreen!

    I think just displaying the screen of one player already exceeds the limits of refresh rates, so I think it won't be in a "playable" state with two screens (split)... Option would be nice anyway
  5. Igoooor

    Player Equipment System

    It's actually not a "firearm" or something destructive, which I would interpret being the restricted thing. Just don't call it a gun and it'll be fine
  6. Igoooor

    Building Stuff (Maybe)

    Missed to reply on topic 1/2: I like the S to XL storage size system, why would you change it? If you could upgrade parts of vehicles to get higher speed/more battery etc I would like it, but right now, I don't see a real point in building out by parts... 3: maybe add a button to change seats while keeping camera angle? Kind of hard with xbox controller in mind... 4: agreed 5: they could use more "friction", yes 6: make it a customizable option, agreed
  7. I like the idea to have better versions of things for late game, so thumbs up for the general idea. Some details: - I would settle it more late game, so I would require some resources that needs a common gas - soil tank an silo are underwhelming when comparing to M storage with canisters (except for the price) - how would you control whether silo and tank are loaded or unloaded?
  8. Igoooor

    Building Stuff (Maybe)

    Maybe he thought it looked better in C++?
  9. Igoooor

    Fast-travel to the landing pad

    I've suggested some autopilot functionality in conjunction with landing pads some time ago, if there was like a 10 second countdown between setting the target and liftoff it would be possible to board the shuttle and use it the way you described..
  10. Igoooor

    Building Stuff (Maybe)

    A function that post "+1" pasted twice
  11. Igoooor

    Conveyer belts or mine carts.

    As long as there is no automated way to load/unload belts or carts, it's obsolete. The only useful thing I can think of at the moment would be to move things from one platform to another. My solution would be:
  12. Igoooor

    Need more storage?

    Maybe you should get rid of the middle wall and arrange the items diagonal on the sides that they would actually fit inside the box...
  13. Igoooor

    Need more storage?

    I really like the model, but don't see any real in-game value yet... Maybe: Items inside the box count as in players storage (but not connected to player tool) and the player can use his tool and sprint while carrying the box. So grab a box of tethers and start moving... Or a box of battery and oxygen There should be a possibility to store those on regular platforms - like a 2/3-slot toolbox shelve as medium sized item
  14. Igoooor

    Auto transfer between connected platforms

    There have been a lot of suggestions regarding this topic, but automation is not really a focus by the devs... My variant would be:
  15. The Mining, Utility and Lifting Exoskeleton (M.U.L.E.) is a large size transport robot that is intended for late game. It has 2 arms, 2 legs, a pilot position on top (which still allows access to the backpack) and a medium connector/storage slot in the back. One each shoulder is one small slot. There is no default power or oxygen storage included, so the mule will drain power from the player when doing stuff. 1. Mining The right arm works like the player's tool, with the increased size mod always active (which leads to energy consumption while in use). It has two small slots on the right outer side to use with canisters and mods. 2. Utility 2.1 Legs connector The legs have 2 connectors each on the bottom with have the sole purpose to store the mule on a large storage space. 2.2 Back connector The back connector is medium sized and has a power plug. When plugged, the storage space is not available. When plugged to movable objects, the mule can actually pull up to medium sized rovers (so they finally have a purpose), the more, the slower. 2.3 Leg utility (basic) Each leg has a role. The right one is the speed leg which increases the general movement and allows sprinting. (2.3.1) The left one is the jump leg, which allows jumping much higher/further. (2.3.2) Each leg has an integrated slot (like a small square missing) which allows to alter or enhance the role. If you put hydrazine canisters into the slot, the corresponding role will use this as fuel to boost its role. It will allow for even higher speeds (right) or hovering/horizontal flight (left). (2.3.3) 2.4 Leg utility (alternatives) The alternetives always overrides the "empty" role. I tried to match the effects to medium sized slots, numbers are not fixed Small generator (2.4.1) does actually add 3 organic slots. Medium generator, boxed (2.4.2) adds one corbon slot. Small battery (2.4.3) adds a 5 small battery equivalent of power storage. Medium battery, boxed (2.4.4) adds a medium battery equivalent of power storage. All power options enable power tether. Oxygen tank (2.4.5) adds 5 slots of oxygen storage. Oxygenator (2.4.6) does what it does. All oxygen options enable oxygen tether. Canister (2.4.7) does add an equivalent of 5 canisters. Any material stored here is moved into empty canisters on the arm slots. 3. Lifting The left arm is used like carrying as a player. It can "store" one up to medium size item. It can actually lift bigger items than the player, which has a constant energy cost and slows down depending on size. There could be an option to "throw" up to medium sized items. (3.1) 4. Exoskeleton Costs should be like 2 steel 1 nano and 10k+ bytes. If you work as a team, each player can fulfill a different task. Leg slots can be switched if the mule is empty, which allows for quick adaption. Basic movement should consume tractor-ish amounts of energy. I'm open for more utility suggestions and general feedback, all numbers included are open for discussion
  16. Igoooor

    Homing platform

    I really like the idea, but this would allow some serious abuse in public multiplayer
  17. Igoooor

    Vehicle idea: exoskeleton "M.U.L.E."

    Wow, amazing! What I really like: - the industrial look - the top open cage platform - the general placement of hinges, actuators and tools - it looks as it would be able to perform all necessary movements - the worklights What I would focus on: - the "multipurpose" part on the legs - getting a more "asroneerish" look while keeping the general appearance
  18. The player can carry up to medium sized items... So as this would be more of an early game item, what capacity would be fitting in comparison to the medium storage?
  19. Igoooor


    There are a lot of people who don't read beyond page one and have just joined the forum. My best "organisation" idea would be a topic "list of automation ideas" where you actually don't post ideas but just links tio them with a very short summary (which should be stated in the first post). Every time a new idea pops um the thread is "revived" so those interested in the topic will keep track of what has been suggested...
  20. Igoooor

    Better organization easier automated

    I suggested something similar some time ago which uses a panel to set a filter with some additional functionality:
  21. Igoooor


    So did a lot of people As long as there is no proper edit or voting function its impossible to keep track...
  22. Igoooor

    Modular instertellar ship

    Devs say they will never have weapons...
  23. Igoooor


    I'm quite confused... There is some kind conveyor with transport platforms that can travel on a rail. They kind of forward material requests from one connected platform to another one... How do you connect platforms to the rail system? Is it only point to point or are there any intersections? What would be the advantage of having bigger than medium sized transport platforms?
  24. Igoooor

    Basic Crane Automation

    In 3D, there is no "very basic" in conjunction with grabbing. Most games that include automation just don't use grabbers for item transfer. Space Engineers has some kinds of (regulated) shared inventory using pipes, Satisfactory uses input and output lanes for every building with conveyor belts... So how would you think you can "program" those cranes in game to move items across platforms?
  25. Igoooor

    Item transport system

    For long distance semi-auto transport I've suggested adding an auto-pilot to shuttles...