Cosk

Members
  • Content count

    15
  • Joined

  • Last visited

About Cosk

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. +1 to all except the backpack slots, i think the idea of upgrade the backpack is better!
  2. Cosk

    SURVIVE MODE

    On pre-alpha and alpha there was sandstorms, and if it was removed there's a reason, so i think they will not add it anymore but it's a cool idea. (Also i posted 2 crafteable and useful suits for the cold and the radiation). +1
  3. Cosk

    Portable RTG

    I don't know how much is 0.2 backpack energy bar per second is, but i say that the portable rtg would generate less energy that the oxygenator uses, so it would be longer oxygen supply but NOT infinite.
  4. Cosk

    End Game Machine

    I say that it would use a LOT of energy, like the produced of 8 RTG (or something extreme like that) or use other materials.
  5. yeah i know but i say a predefined difficulty, it will not change each one of the planet difficulty to easy or normal or hard, it will do that if you're in hard mode, atrox (very hard planet) will be harder, like a insane difficulty, if not, at least the pressurizer for a "realistic difficulty" or something like that...
  6. I have an idea for extreme mode, a natural EMP, a solar flare, it happens randomly and causes that every electronic device is desactivated (Solar panels, every machine like labs or the condenser, batteries, etc, except RTG because is not really electronic)
  7. Well, i thinked out and i think that a good idea is adding a difficulty select, "Easy" or "Casual" (easier than what we have now), "Normal" (the one that we have), "Hard" and "Extreme". In easy mode, there would be more concentration of resources, and you would die with 3-4 plants attacks instead of 2. In normal mode, it would be like what are we playing now. In hard mode there would be a new item needed for entering to deep caves, a pressurizer, if you don't have this item and you're in deep caves you would start dying because of the pression. In extreme mode... i didn't think out so... xD... but some ideas would be that the plants kills you in 1 attack, more fall damage, less oxygen and energy of the player... or something extreme. I don't say a creative mode because that will be added in other updates... but i think that the difficulty selection and the pressurizer are good ideas.
  8. Cosk

    Heat and Radio-Hazard Suit

    I've realised that there are already those suits but with no use... but i don't say that they were free and you could change it every moment... nope... and about the plants it's alright, no need to avoid anything
  9. Cosk

    Heat and Radio-Hazard Suit

    PD: Also the radio hazard suit would work to avoid some of the toxic plants attacks.
  10. Well, i think that the "most difficult planets" (glacio = hard, atrox = very hard) are not that hard really, so i think that a good idea would be add 2 different suits for each of those planets, for glacio the Heat Suit (or Anti-Freeze Suit or something like that) to avoid the cold that could kill you slowly, but it will kill you, and the Radio-Hazard Suit for atrox, to avoid a very strong radiation in the surface of the planet, this radiation without a suit could kill you quickly. I don't know if this is a requested post but i'd like to add that for more difficulty because you can't really notice a real difficulty addition except for gateways (requires more energy) and the enemies.
  11. Cosk

    Small RTG / Portable RTG

    I made a post of this (pending aproval) and my idea was a RTG that gives you less power than what the portable oxygenator uses, like 50% or 75%, so it would be a nice endgame option but without ruinning the game, also, it would be good using nanocarbon alloy + astronium or use a new material or alloy.
  12. It's a good idea but that's why they're not that op, if you put that it would be more op than a oxygen tank or maybe a portable oxygenator (in case of the oxygen), also, if you're getting oxygen from another part you will not use the filters (same with energy). The filters and batteries works regenerating your oxygen/energy, not giving an extra oxygen/energy space (like the oxygen tanks)
  13. Cosk

    Survival Kit

    It would be (another) endgame item, it's the combination of a RTG and an oxygenator, with the use of another nanocarbon alloy to combinate them. The use of this it's reduce the space used for those. In case of a portable RTG you could do it also with those. Byte cost: 10000 for normal and 15000-20000 for portable.
  14. Cosk

    Portable RTG

    It would be a 1-space item, made with a nanocarbon alloy, or a new item (who knows) and it would generate from nothing 0.2 energy bar per second, a low rate but infinite energy. I think it's a good item and it would be very good for the endgame, you could put one of these and a portable oxygenator and make a very nice oxygen and energy supply. Because of the rate it wouldn't be that OP, because the oxygenator uses more so you couldn't have a permanent oxygen supply.
  15. Well, i would like another machine (Like a... umm... Moleculizer or something like that) that could generate more rare materials (like titanite, hematite, wolframite and other resources like those) like a Soil Centrifugator but with rare resources that are on other planets. The ""craft"" would be something like: -1 Titanium alloy -1 Steel -1 Nanocarbon alloy (or diamond or something like that) -1 "Undefined" (the object that you can found on the core of the planets, any of those works for the "craft", but this one isn't really necessary, it could be astronium to finally give it a craft use) This machine would generate those rare resources with a lot of energy, or something else...