1.0.6 PC Discovered items stay in memory
I noticed that every object you find in game remain in the world no matter where you are, even on another planet.
Let me explain, when you travel around or inside the world, you find a lot of debris, crashed satellite parts, broken vehicle, and such.
Each of them remain visible no matter how far you travel, even as far as going on another planets.
So like the tethers, and those objects, the more you visit the planets, the more you play, the more it lag, to the point that my friends crash nearly instantly trying to join my game.
I will attach a screenshot to show you what I am talking about.
On the screenshots, i circled all the large item junks and beacons i placed on one planet, which is essentially true for every other one looking in another direction.
So the problem is, when you place too many tethers, and discover too many junks, each of them spawn but is not derendered when roaming out of view distance range.
unlike sky bridge that does despawn when you do.
Because of this bug, you can notice where the actual planet true location are, as they do not really rotate.
On the other end, the more you travel around, the more objects cluster the memory of the machine, ending up with a severe loss of FPS until the game become unplayable.
I did a run without the use of any tether, which made my friend able to play for longer than when we use them, but all those debris eventually pile up till the game is no longer playable again.
Version / Build Number:
OS: Windows 10
CPU: 4GHz i7-4790K
GPU: GTX 1080
RAM: 16 GB
Drive: SSD 500gb