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About Faolan

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  1. I came back to the game when the creative mode update was added. So I imedetly started experimenting with all the new objects and how they worked. So I spawned a large rover, a RTG, a Drill, a paver, and a few soil containers. Well i attempted to drill into the side of a moutian on a flat plain. Immedetly i noticed the vehicle was struggling to move, and at multiple points just stopped moving all together. The best way to describe it is like the vehicle got stuck and couldnt move. But the second you stop drilling the vehicle acts as it should, but start drilling again and the vehicle rapp
  2. My argument is that these items ae vastly better then large research objects. And there available from the very begining of the gaame. With hese small RSO being so good at giving bytes. I honestly feel that the RSC is useless. I started to research a object I got from Glacio that gives 3,450 bytes. To do so will take 55 real minutes. Imsorry but not sorry, But thats WAY to long, Not when getting small RSO can get you that in 5 minutes. I would even argue astronium is too good, But aleast that you have to dig for it. As for this Heres the thing, This method makes a crucial part of
  3. This exact same thing has happened to my friend. It started when he strted to due end game content. He ended up creating a second world just so he could play again. I havent had this issue. Yet. But I also havent started any of the endgame. My only advice I can offer is t\start a new world, but keep you're old one and hope it gets fixed with the next patch. And while I can say if this is true or not, but rumor has it that posts that talk about this spasific issue, end to disapear and can never be found. As if somone is trying to hide he fact that thi is a issue. Again i cant say if thats
  4. When I first started playing Astroneer, I came in late alpha. I came in at 0.10.5 and at this time the game was very diffrent in the way or getting research and earning bytes. If memory serves you could only research large objects in the research chamber, You could not research small objects or small exo objects. Only large objects. You could still scan the small research objects and get 20-30 bytes or so. But large research was the way to go. And small exo objects awarded 250-300 bytes. Now jump to 1.0.0 and the game changed massively, in all areas, but specially in the reseacrh departme
  5. When I enter a shuttle, exo habitat or vehicle seat, the game will instantly crash to home screen during the games auto save. essentially making it impossable to save, even using the save and quit option causes the game to crash to home screen and not save. This started happening around he launch of 1.0, but was intermitant, As I progressed towards end game however the issue has progressively gotten worse. Now the game crashes multiple times a play session and anytime I attepmt to save. Thus making it completly unplayable as I cant make and save any progress. ERA, if you're reading this,
  6. I just didnt see patch notes, but this is good to see, cheers mate. (No im not astralian or britsh. Just always wanted to say that lol)
  7. Update: the performance drop happens after 10 minutes or so of play, and it happens at random with in this space of time. This makes it hard to get accurate footage of the issue.
  8. System: Xbox ~ Method of play: Controller ~ Current version: 1.0.7 ~ Repeatable: For me, 100% For others idk. After patch 1.0.7 i started to get sever drops in frams per second when ever I would reseasrch anything in the research chamber. It only started happening after 1.0.7 it never did it from 1.0.0 -1.0.6. The drop is deffenetly noticable as the game slows down by 50% and sometimes stutters. Im able to easily reproduce this on desolo, with a research chamber and a couple solar panels, (This performance drop happens on every planet) But desolo is easyest to do it on because of the
  9. I would argue just having the ability to save manually would be enough. I would hate to have it auto save just as I died or the planet decides to eat something.
  10. When 1.0 launch on Xbox, it received a new launch screen. The screen portrays a astroneer over looking a base with a launching shuttle, and a large rover train hauling cargo. The screen clearly shows the large rover seat being installed on the front of the rover. But in the game the large rover seat is completely unable to do this. If you try to attach the seat to the front, it snaps to the bottom and the seat either faces the ground, or the sky. It cannot face straight forward, which the screen shot of the launch screen says it can. I would love to see the large rover seat changed
  11. System: Xbox - Game vertion: 1.0.3 - Repeatable: 100% Resources falling through the ground: If you have any loose resopurces laying on the ground, and not on a storage. When you use you're terrain tool and start to change the ground, you're resources ahave a high chance of glitching through the ground and landing in a underground cave system. This only happens with loose items, and only if there is a cave system under the resource. This is 100% repeatable, And is easily replicated with a large pile of resources and the inhibiter mod and terrain analyzer both being used in tandum. "Paintin
  12. Short and simple. When changing the color of you're astronner, I think it would be nice if you're habitat and platforms reflected that change of color. Maybe even vehicles? As for why this should be added, I can only say hat I think it would be a nice cosmetic touch. Something to make you're self stand out a little more. Plus haveing a cosmic base could be amazing. But at the end of the day it is just cosmetic.
  13. As a player that played late early acces/ early 1.0, Iv always found levaving the starting area to never be a great idea. But only for the simple reason of it being very time consuming to find you're base again. Its actually taken me a couple hours on a few worlds to find my base again. And this is simply because I dont know what direction I need to go in. I feel the only way to solve this issue is to implement so kind of map feature. Either a early game iten that you can craft, or something that unlocks as you explore, kinda like a "fog of war" Or even just a simple audible noise that po