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About swemoney

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  1. The Astropedia in the game is an extremely great idea but I would really love to see it updated with a LOT more useful information. A single Astropedia (replace the current F1 functionality and bring up the Astropedia instead) window. This could easily be a table of contents when you first load it up which could have links to many different sections of the Astropedia (including the getting started information that F1 currently brings up). Sections could include Getting Started, Planets, Resources, Machines, Power or something along these lines. I'd love to see more information on the front page of each of these sections. For instance, the planets section could show all of the planets in smaller thumbnails so I can click on the one I want to jump to instead of needing to page through them all. Same for all of the sections. A main "table of contents" that lets your jump to each things full page. Links between pages. If another thing is referenced on another page, it should link to that things page. Like every wiki ever. This game has a lot of depth and being able to click through to see the cascading list of things you might need to know would be very nice. Much more actual data! The biggest hurdle as a newer player jumping into this game was knowing what a lot of the things did. Obviously we can tell what a generator does. But there's no information anywhere in the game that tells us what the Medium Generator is fueled by. Or how much power it outputs. There's no information about carbon and how much power it produces. Or what recipes might use this material. Right now, researching things is a big guessing game because there is very little information about what each machine really does and how well it does it. I'd love to see real numbers (that can be pulled directly from the game in an ingame wiki) for everything. Obviously this kind of data can all be found in an actual online wiki but I would find it much nicer to have all of this information directly in the game that can be updated automatically when balancing things change.
  2. swemoney

    Make distant beacons visible on the horizon

    This 100x. I would really love to see beacons work like this as right now they're kind of only useful from space. I get lost and turned around a lot so losing my home base is pretty common and it's not super fun to just wander around aimlessly looking for a beacon or home marker to slightly peak over a horizon.
  3. swemoney

    Autosave. There is no excuse

    I'm sure this isn't the first time they've thought about auto-save. I'm fairly new to this game and I've heard it suggested many times. I would argue that the reasoning for not having auto-save is that the software is NOT stable and mature enough for it. What happens if you fall through the earth right as or after an auto save happens? Or you get thrown into space right as or before an auto-save happens? This game has bugs that are present that would require you to delete your save game if an in-opportune auto-save happened. While it sucks to lose an hour of your game because of a crash, it sounds much more painful to lose your entire game because of a poorly timed auto-save. With saves happening on demand at certain points, it helps maintain the save files integrity. What if there's no real status for "flying in space"? Maybe the save file tries to save it anyways and now you have a corrupted save file. I'm not saying this is the excuse of the developers or this is definitely why there isn't an auto-save feature. I'm simply suggesting that the issue may be more complex than just "Microsoft Office has auto-save, why doesn't Astroneer?!".