Donbother

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  1. Donbother

    Scraptacular!

    Have you used the shredder exploit ? If not, hat off before you sir! Astroneer should have an achivement called "Space garbage man" or something if one manages to collect 1000 scrap from shredding garbage.
  2. Donbother

    When will the game work in windows 10?

    Same here mate, works fine on win10 on my end.
  3. Donbother

    What is a RTG? please explain to me?

    Its the same thing that Matt Damon uses in The Martian, although he is using for generating heat not power , RTG uses the heat resulted from nuclear decay to generate electricity. Its an actual a thing, not sci-fi mambo-jambo, its used to power satelites. space probes (Voyager 1 and 2 are powered by an RTG) and space missions (theres a RTG abandoned on the moon by one of the Apollo program). https://en.wikipedia.org/wiki/Radioisotope_thermoelectric_generator
  4. Donbother

    Impossible to craft modules

    Better keep one solid fuel thruster in you backpack as back up. Sometimes the landing is buggy and you click on a spot to land, the shuttle starts decending and for some reason (angle maybe) aborts the landing and gets back in the orbit. Guess what, that failed landing eats one of the SFT charges, basically no fuel for the return trip. Hydrazine thruster is more eficient, a canister (2 ammonium and hydrogen) that last for few landings and takeoffs (didnt count them, but at least 4) and the thruster has slots for 3 canisters. Sweet!
  5. Hi, One small sugestion if i may. Is it posible that the backpack fabricator/printer to display only the objects that have material available only ? Like, if in my backpack i have just one compound to allow for selection with the left / right buttons only the objects that can be crafted with compound, i.e small fabricator, small generator and tethers bundle. After you unlock most / all the items is getting quite tedious to reach the object that you want to fabricate and you have materials for it. I tend to select the oxygen filters by default, if im in a pinch, like i fell through one of the annoying crevasses, to have the oxygen filters already selected to craft one before im dying. Cheers, Done
  6. Donbother

    1.0 Feedback and Future Ideas

    Totally agree with points 1, 2, 3, 5, 6, 9 and 11. Speaking of broken windmills by the storm, it would be nice to be able to craft a repair tool and put all those broken platforms, solar panels and windturbines back to work. About the landing sites, an issue i noticed is that some of them cant be seen under the clouds. I was in orbit and half the planet didnt "had" a landing site, i just clicked by mistake and the shutle started decending and landed .. i just clicked on a hidded landing site below the clouds.
  7. True, it was quite late and frustrated when i wrote the post, maybe ive been to harsh. Still, i dont mind a little challenge, but lets face it, this is a game where you log, chill and relax ... especially on Sylva (starter planet). I dont mind gaps of hell on planets marked as Difficult, like Toxic one, which by the way the terrain on surface is a lot gentle than Sylva. I dont mind the mind-frakk polygons and fractals in caves deep near the planet core, but the first 2-3 levels should be the ones similar with terrain 1.0.
  8. Hi, First, i got 243 hours playing astroneer. Second, my profession is software tester; i work on financial banking product not on game testing but still, i consider that it counts. Having said that, i strongly believe that terrain 2.0 should have been released in beta test before February 6th. Really, the way terrain and caves before Terrain 2.0 (aka T2) looked a lot better and easy to navigate, especially on starter planet. Some planets (like exotic with those damn hollow hills crap) when you reached the mountain areas were indeed dificult to drive but still. On starter planet, with T2 i keep stumbling on these crevasses: This one is 10-ish meter wide and 30 ish meters deep, but i found ones that 2-3 m wide and 50 meters deep ... you see it when you are on top of it with your tractor, whats the point of these? I found a few on flat land, no hills or anything near by. It doesnt make any sense! And the cave, oh boy ! Before T2 you had an oval shape tunnel, most where big enough to drive the buggy in there, it had gentle bends and slopes, quite easy to navigate and fairly easy to keep your bearings. Now we got this crap (sorry, cant find other word to describe it): What did you do? Turn the generate terrain algorithm to random (value 11 most likely)? How is that make sense? And no, i didnt used my terrain tool to deform it in any way. And some as on the surface, lots of crevasses, slopes at 90 degrees angles, caves are too small and the tunnels (if i can call them that) are just holes in the floor. It sadness me greatly that a game that i love playing it for more than a year with joy (even when my vehicles dissapear and found them later in the cave bellow), eager to play a more polished version on release, this kind of nonsense is what i get. You did a lot of cool new things that i really like (like the tractor, the packager, the new shuttles and more) but this post is about what i hate, and the terrain is not something i could shrug and not use or bypass. I really hope this terrain non-sense is a glitch or a bug in the terrain generator, cause if this is intended i definetly wont play it anymore. Cheers, Don