Syb

Members
  • Content count

    3
  • Joined

  • Last visited

About Syb

  • Rank
    Newbie
  1. On my side I'm waiting for the team to enable the OpenGL Shaders (which aren't implemented anymore) and wait for the Unreal Engine patch they're looking for. As I understood, the engine renders more objects than displayed to the player. There is no 'special trick' to get 60fps...
  2. Same issue here, same resolution.
  3. Hi Team, During the development, I was really enjoyed to see how you put hard work into the performance, the game began smoother on my Nvidia 980, the last update was a kind of graal. But when I started the 1.0, I cannot go over 40fps even in medium. During the 'alpha', I had more than 60fps in high specs. Do you plan to "rollback" the engine or retry to optimise it ?