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About Syb

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  1. On my side I'm waiting for the team to enable the OpenGL Shaders (which aren't implemented anymore) and wait for the Unreal Engine patch they're looking for. As I understood, the engine renders more objects than displayed to the player. There is no 'special trick' to get 60fps...
  2. Same issue here, same resolution.
  3. Hi Team, During the development, I was really enjoyed to see how you put hard work into the performance, the game began smoother on my Nvidia 980, the last update was a kind of graal. But when I started the 1.0, I cannot go over 40fps even in medium. During the 'alpha', I had more than 60fps in high specs. Do you plan to "rollback" the engine or retry to optimise it ?