Cosmic Cleric

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About Cosmic Cleric

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  1. Cosmic Cleric

    Storms

    Thank you for the thread referral. I got a couple of pages in, then stopped reading. As an old time gamer, I prefer forums, but I have no problem using Discord either. The only thing, and I think it was referenced in that thread conversation, that the game refers you to these forums for help/feedback, not Discord. So I would hope that at the very least the devs fix that, if they are still interested in helping customers and obtaining their feedback. No need to waste a customer's time otherwise.
  2. Cosmic Cleric

    Storms

    Wow, that's surprising, as this is their own forums. If you don't mind me asking, are you sure? By 'another platform' are you speaking of Steam?
  3. Cosmic Cleric

    Storms

    Just my $0.02, do not mean to offend with what I'm about to type; just "talking shop". It seems to me that there are two types of players ... 1) The 'role player', who wishes to live in the virtual world and experience it as a world to explore, and not just a game. 2) The 'gamer', who wants to build things, and solve puzzles, and wants to remain seated in front of their computer at all times. For the #1 crowd, storms are vital, its part of the experience, part of the exploration (including 'hunkering down' and waiting for a storm to pass, or hearing one pass from deep underground). Heck, in many survival movies, being "out in the open" when a storm hits is always a part of the story (by 'storm' it could mean hurricane, acid rain, spawning monsters, etc.). So storms are important, without them, the player is pulled out of the virtual world, and back to their computer chair. Also, the lack of storms makes the game more boring to them. For the #2 crowd, storms are a delaying tactic, slowing them down, making them less efficient, and not being able to "beat" the game as quickly as they could otherwise. To them, storms are literally pulling them out of their mindset of beating the game efficiently/quickly. Its an annoying delay, not wanted. I see no way of consolidating/compromising those two points of view, you either have storms, or you do not. Normally, I'm big on "win-win" and compromise, but for the #1 crowd, having them on/off switchable is pulling them out of the virtual world (you can't make storms go away in real life by just throwing a switch). So the developers, the artists who are creating something for us to enjoy, have a decision to make. What is THEIR vision for what the game should be? Who are they making the game for? The #1 crowd, or the #2 crowd, or themselves (and hence, are they #1's or #2's?)? When that's answered, we'll know if we get storms back or not.
  4. Cosmic Cleric

    Why is the lag worse then ever ?

    Forgot to mention, all in-game 'Graphics' settings is set to 'High', and 'Cloud Quality' is set to 'Standard'. Got a good boost in FPS by turning down the 'Shadow Quality' setting.
  5. Cosmic Cleric

    Why is the lag worse then ever ?

    I'm playing on an Intel i7 980, 24GB RAM, and a GTX 1050, and I'm getting 47 FPS steady, per Steam's counter/display. I haven't seen any lag at all. /shrug
  6. Cosmic Cleric

    Storms

    Yeah totally agree with this. The frequency could have been brought down just a little, but to remove them all together is bad, it was part of the 'core' part of the survival mode of the game.