aegis737

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About aegis737

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  • Birthday 08/16/1973

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  1. it looks like the current beta thingy has some memory leak again the current beta thingy stops with freezing screen but music is still running my specs are AMD QUAD CORE with 3.8ghz Memory 24gb at 1600mhz Geforce 960gtx 4gb i am sure the official update will fix it ,but i share what happens with the beta so maybe can some SES-Dev look at the code of the game
  2. that looks really nice alot new thingys but how to get that opt in thingy then when there is no code to test the newly added thingys then steam has no option to set under the beta tab. but the game is still awesom at all ,i don care what other yell about it,i personally like such games
  3. it looks like thats a visual c error reinstall these thingys and i am sure it will work normally only a idea needed thingys are visual c 2008,visual c 2010,visual c 2013,visual c 2017 and yes i got never such errors since i know and use the Unreal Engine stuff
  4. it looks like you need some more memory,then GeForce GTX 850M is a shared GFX thingy it use shared mem from your Notebook min specs are 4gb recommended specs are 8gb
  5. give it a try to testinstall all named versions maybe it will help ,i have nearly 60frames and no crashes
  6. Unreal Engines need visual c++ libs ,then my game runs nice at all Microsoft visual c++ 2008 ,2010,2013,2017 installed as 32 and 64 bit and no i am not a dev but i used C++ thingys for Databases
  7. a few days before i had only 8gb and it runs slowmo and after i updated to 24gb it works /runs nice at all nearly 60 frames ,only minor lags when drivin the rover thingys
  8. the specs of the system who are used are really needed for Devs then with such infos they can easier solve thingys eg. Windows version Ram Gfx Card only a idea
  9. only a idea ppl who use windows 10 and have the crashes ,post the system specs ,i am sure its a Memory Issue,then i never got such crashes and the DEVS need such specs to solve thingys easier my specs are AMD Quad cpu @3.80ghz ,24GB Ram @1600 ,GTX 960 4GB and the ram load can be only not enough memory to work with it,then windows 10 need for 32bit 1gb and some more to work nice for 64bit you need 2gb and more minimal ram for astroneer 4 GB RAM to run it better 8 GB RAM when the ram is fully loaded, it will create allways buffer overflow and that create a crash
  10. my specs nearly the same quad cpu GTX 960 4gb but alot more ram ,24GB and it works nice that mean you need some more ram,then minimum ram is 4gb but since the last updates it need more ram as 8gb,windows also takes alot ram (4gb) for working normal
  11. just a idea ,timed despawn of non used resources will make the thingy run faster. as i played in that way (removíng by scan the items) it was less laggier and the fps came allways near 50fps ,less thingys less lag(fps drops) that should work on any plattform a overload of resources will allways create fps drops
  12. the time will come when all the thingys are fixxed. it looks like atm is the biggest problem the FPS thingy,for me it works nice enough for a thingy who was created from scratch without any other dev team like the big ones (EA,Sony etc.) my sys is a simple one with 4cores @ 3.8ghz and 24gb ram oh and yes too much power like Xbox one X is the same as you would run a HEMI Engine in a Beetle ,it will always struggle with to much power,the balance to find is not really easy easier it would be when Resource thingys Despawn who are not longer needed or forgotten in some ca