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  1. Bargeral

    Floor plates

    The align mod works with the terrain tool. I'm suggesting we give up on making the terrain tool more precise than it is and have objects for walls and such. I had the idea when I buried a table and just thought; well I should just make a floor out of tables. So the panels would be like thin tables with no legs and with a predisposition to snap together flat or at right angles to each other. They would have the same graphic aesthetics as the vehicles and tables and such. Think base built out of a whole bunch of medium storage in their flat position - and without the attach points. So you'd dig out a cave or a pit, or build up a hill with the terrain tool. Rough it in, as it were. Then you manufacture and place your walls and floor and such. You could even have garage doors and landing bay hatches. It'd be a great way to waste time and materials after you've won the game or whatever.
  2. Bargeral

    Floor plates

    There is a lot of talk about the wanting a true flat surface tool and wanting to improve the digging tool. But after some thought I now think a better solution is to leave the digging too as it is, and just give us a manufactured floor/wall/ceiling tile. Size - Maybe two sizes, a 1x1 small: a bit wider that a rover is, squared. And large 4x4. Placement floor/ceiling parallel or "flat" to gravity at the point of placement. Or snapped to already placed tiles. Shift to disable snap (eg place with gravity). Rotatable like tables etc. Walls, 90 degree perpendicular or to gravity at point of placement. Snap to existing walls if present, snap at 90 degrees to existing floor is present. Shift to rotate 90 for corners. rotatable. Optionally Drop a Terrain Analyzer in to add color Can print Walls, floor ceiling, ramps and roads. Styles for fun. add Extra things like lighting or oxy or power for extra cost. Please don't take the below example as "what I want" it's just meant to be an example to get people thinking. Structural printer (Tier 3 attachment) Slot 1 - non consumable - Terrain Analyzer Slots 2--5 - consumable - Recipe components. Recipes - Pattern A Floor tile 2x resin Ceiling Tile 1x resin 1x compound Wall Tile 2x compound Pattern B Floor tile 4x resin Ceiling Tile 2x resin 2x compound Ceiling Tile with Lighting 2x copper 2x quartz Wall Tile 4x compound Road Pattern A Floor tile 2x Rubber 2x Plastic Road Pattern B Floor tile 2x Rubber 2x Plastic Ramps Snaps to any floor placement 45 degree angle down from point of contact. Smooshes into existing ground for easy line up. Etc..... On top of all that it gives us more end-game things to work for that are not really necessary but are hella fun
  3. Bargeral

    Patch 1.0.7 - February 21, 2019

    Any ETA on next patch? Waiting on this one before I jump back in. Some modified terrain nodes will sometimes lose collision, causing players to quicksand into them. (Still debugging this issue. Seems like deformation is causing terrain node math to get into a weird state. Hoping to have this fixed next week)
  4. I would love to see an homage to the Apollo landing site. ...Or maybe a dead Kerbal.
  5. Managing mods Add a row of slots on the Research Panel (Hold Q). Only mods can be added here. Each mod slot would have a Big Red toggle switch to turn it on and off. Have a second row just for Analyzer mods where only one can be active at once. Better Alignment Add a 'ZED Alignment mod'. Tells us our height (Zed) from the core. The mod would let us set the desired ZED different than actual ZED. Like a +/- box next to the on/off button in the Research Panel. Rename the "Alignment Mod" to reflect that is is relative to the planet not relative to the player. 'Planetary Alignment Mod'. This gives you three alignment modes; Arbitrary (Default), Flat and Curved. +---------+---------------+---------------------------------------------------------------------------------------+ | ZED Mod | Planetary Mod | Result when using CTRL + Click | +---------+---------------+---------------------------------------------------------------------------------------+ | Off | Off | Creates a flat surface 0 or 90 degrees relative to the Arbitrary surface selected. | +---------+---------------+---------------------------------------------------------------------------------------+ | Off | On | Creates a curved surface 0 or 90 degrees relative to the Arbitrary surface selected. | +---------+---------------+---------------------------------------------------------------------------------------+ | On | Off | Creates a flat surface 0 or 90 degrees relative to Desired Zed. | +---------+---------------+---------------------------------------------------------------------------------------+ | On | On | Creates a curved surface 0 or 90 degrees relative to Desired Zed. | +---------+---------------+---------------------------------------------------------------------------------------+
  6. I'll also add - Shift + Click to "print until out of resources" button.
  7. Shift + Click to add/remove all of type with Medium Storage I'm suggesting this only for Medium Storage - I think having too many shortcuts would eliminate game play and make it less fun. For example, radius pickup is not something I see as being a good idea. But the medium storage is a perfect size and has the very useful ability to feed and receive items from machines, I see it as being the perfect target for improving our ability to manage items quickly without really changing the feel of the game. So you pickup a (Example Resin) from your pack then hold shift when you click on the storage and it would take the one in your hand and up to seven others from your pack and put them all in the open slots on the storage. Shift clicking on any other drop spot would just drop it alone. It does not take items from any other spot than from your cursor hand-held one and backpack. You Shift + click an item on the storage to pick all of that item up and either drop them or E to send all to your backpack it. Shift + Click on any other storage type or the ground would only pick one just like now.
  8. Bargeral

    Idea: Name saved games.

    Nice, I like the Astroneer names. It would make loosing one much more poignant.
  9. Bargeral

    There is a possible copyright issue here.

    No problem. Done. One thing though, you are clearly intelligent. What you lack is experience. Just keep doing what you are doing and you'll be fine.
  10. Bargeral

    There is a possible copyright issue here.

    Hmm, it's a wonder any instructions work on the Internet with how quickly it all changes. Thinking about it, really it falls under IP law and the DMCA - a quick Google on DMCA Apple turned up this link. Although, as we are not the copyright holders we don't have standing to file on behalf of System Era. It's too bad that you can't just point it out and trust Apple will take the ball and figure it out themselves. I would suggest firing off an email from the 'Contact Us' link at the bottom or to about this. "Found this app using your IP, might want to file a DMCA take down" or something. I could do it if you like, but I figure it's your find.
  11. Bargeral

    There is a possible copyright issue here.

    You should be able to report the app... top result Tap the "App Store" icon on your Home screen and select "Search." Type the name of the offending app in the text field and press the "Search" button. Select the app in the list of search results. Tap the "Report" button to report the issue to Apple.
  12. Bargeral

    Supported resolutions? 21:9 ultrawide

    Thanks! Found that and Changed the res. Menu now shows I have 3440×1440 - and now I cannot change it in the settings screen. The Spacestation menu is still cut off, and ingame the FOV looks the same (took a few screenshots to compare). So I suppose it's higher rez with the same cut off issue. Hope they sort it out whith 1.0 - thanks for the help.
  13. It's not a bug, maybe a suggestion, but I will put it here as a question. Will there be more resolution support, specifically 21:9? Got myself a nice new LG ultrawide monitor. 3440×1440 native. That resolution is not listed in stetting and when I run the game full screen it cuts off the bottom of the space station on the load game screen. Sometimes the "this is early access" notice is stretched and then it goes back to squarish. System Era logo and planets spinning are letterboxed on the sides. in regular Game play I am missing about an inch of visible world on both top and bottom (rather than having the same top to bottom with a wider field of view).
  14. So I'm watching "The Evolution of Astroneer" and I'm seeing a lot of art that is not currently in the game. Some of them are very neat. So I thought they should show up as the derelicts, and wrecks from the past. Moon buggy, buggy with different attach points, the old style rounded base elements, the just-about current sloped edge tables etc. The small buggy train. They wouldn't change game play but would add some sense of history to the story - showing all the past efforts that failed. Look at this old base with old rover, a curiosity to be sure. Also, I thought changing the color scheme on some of the usable derelicts would be neat. So you come upon a crash site, but all the Orange/red on white elements are Blue/green on grey or brown/black on brickred. It stands out as different, and if you get lucky you might be able to own a blue medium storage pallet to two.
  15. This happens to me too. It seems to be when my mouse cursor leaves the game it gets stuck in the state it was in until you click again. So if I go off to my other monitor to look at something it will get stuck. Usually I'm just moving too fast and the cursor swings off on the side by mistake, then the game looses focus and cannot stop until the click brings it back. I wonder if they can issue a clear command when the app looses the focus.