Gamezalot

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About Gamezalot

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  1. I know that players are often quick to point a finger at a memory leak as a cause of framerate issues, but I also know that many new games in early development suffer from memory leaks. I'm not saying Astroneer has one necessarily, but the behavior I'm seeing is fairly typical of a memory leak. Basically, loading a game and playing for a good hour or so shows stable fps in the 40~50 range, regardless of number of tethers (thanks to the recent patch) or other objects, but then, without warning the fps drops to the 15~20 area. Doesn't seem to matter what I'm doing either... walking, standing,