Dirtyshadow

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  1. Dirtyshadow

    help with first travel to another planet

    Alien devices added in 1.0 Equator... when your in orbit, South pole is far left, North pole is far right The equator is your orbit path... you will notice the alien devices from there.
  2. Dirtyshadow

    help with first travel to another planet

    Tip: To navigate a planet easy if you plan to go offroading with a tractor-trailer. I establish a "North Road" When you mouse over your character you get a compass. From your established base travel to the North Pole and leave a path of beacons. From an Equitor Alien Gate it takes about 3 or 4 beacons to map a path (1 quartz each = one bottle of soil in centrifuge)... this way if you ever get lost. You can go to the North pole, and then follow your beacons back to base.
  3. Dirtyshadow

    help with first travel to another planet

    Objectives: Travel to your first planet, and survive with the tools you bring. Travel: Small Shuttle, Solid Fuel Thrusters Power: Medium Solar, Medium Wind. Equipment: Oxygenator, Medium Printer, Soil Centrifuge (limitless resin, compound, quartz, ceramic, graphite), Smelter (processing metals ore) (Since your taking a medium printer, sometimes taking just the mats for Soil Centrifuge and Smelter takes less space). Base: Platforms - Medium are easy to transport. Large Platform B is most effecient. At least 2 mediums, 1 for oxygenator and 1 equipment (you can swap equipment around until you can build more platforms) Optional: Landing Pad (so you can set up a new landing site on your new base), Beacon (so you can locate your base easily from orbit). I consider this optional, you may be able to scrounge the materials on the new world to make these easily. (or at least take extra aluminium) Tips: Take one or two Small Batteries if you have bag space. (you don't get lithium until another planet, so search debris for discarded batteries). Do Not Unpack the Oxygenator and put it in the shuttle slot, use the small shuttle spot for a large item or a medium storage (8x resources) Choose a landing spot on a new planet near an equatorial Alien gate, carry your shuttle to that gate, and set your base next to it. It helps late game. First step after picking your base site is to dig up and process soil for building materials to quickly establish a base. Lotsa Resin. Solid Fuel Thrusters says good for return trip, until your confident with your gameplay, take a spare. Sourcing aluminium and ammonium on a new planet is tough especially without a centrifuge or smelter. Planet difficulty refers to soil hardness, you will need to get better drill mods later. Dont be afraid to go back to Sylva and do a second supply run to the establish your next off-world base. (just remember more Thrusters).
  4. For the base build I was thinking about a "Lighting Balloon" https://en.wikipedia.org/wiki/Balloon_light An inflatable balloon that serves as a light source by diffusing light over a large area. Printed as a "Medium" base component with 2 socket. (Suggested materials: Plastic, Copper, Lithium). It appears as an open box with a deflated balloon inside it, a socket on the front of the box accepts a Helium canister and it takes 1 charge to inflate. It will deflate when moved. Can not work on vehicles. Applying power (small amount <0.5 amps) and switching it "On" will illuminate a large area.
  5. Dirtyshadow

    Compass while driving vehicle

    Agreed, a small HUD compass in the top header of the screen would be great.
  6. Dirtyshadow

    Can one still mine ammonium?

    Just a few hours ago I was on Glacio, it has some really huge clusters on the surface and you just dig down and carve a wide pit and get it all. I have been farming there its easy to spot against the white surface... but yeah you do sometimes have to wander a bit.
  7. Dirtyshadow

    How to at least double your cargo?

    So thats why you were asking whats sticky? Brilliant thought process... glad shuttles don't heat up on re-entry! But I don't see a reason I need to take dynamite to a new planet (its more a way to get rid of junk (I just dig a hole and bury stuff) and graphite is a bottle of dirt.
  8. Dirtyshadow

    Astronium not researchable?

    Is your research chamber on a platform and powered?
  9. Dirtyshadow

    How many resources stick (to something else)?

    Platforms can stick to walls or roofs. That includes small items that have their own base plugs like work lights, small solar, small wind, small generator, tethers and extenders. (but will fall off if you use the terrain tool on the surface they are sticking too)
  10. Dirtyshadow

    Make distant beacons visible on the horizon

    Also, can the clouds not block the view of the beacons plz
  11. Dirtyshadow

    Base Locator?

    Make a road of beacon or tethers from your base to the North Pole... when you get lost, go North and then follow your road back.
  12. Dirtyshadow

    New machine for creating a flat surface

    Instead of a new vehicle, I would suggest a Drill Head that acts like similar Alignment mod. That could be attached to either the crane... or front of the tractor or rover that points just in front of the vehicle.
  13. Dirtyshadow

    i question the validity of the portable oxygenator

    Most people make the mistake of thinking its a portable "BACKPACK" oxygenator... its meant to be put onto a vehicle. If you run it off a tractor or rover with an RTG (4A perpetual power supply)... hook them both up and the vehicle lights up with the thin blue oxygen line, its a beauty. You can run tethers off the vehicle directly anywhere you go and the tethers supply both oxygen and power.. That makes your vehicle a mobile base platform. If they didn't nerf the Large Rover limit to 2 combined, I would be a mobile city that rivals Omega Supreme! Best trick: Tractor + 2 Trailers + Drill 3 + RTG + Portable Oxygenator = Express elevator to the core. 10 minutes dead flat
  14. Ummm... He would be in another universe if he stepped in the Purple Circle... but at the last moment another unrelated rift opens and without reason or story the Astroneer picks the OTHER DOOR he didn't spend the countless hours TRYING TO OPEN!!!! (I say countless cause I am not looking at my steam played). The moment it tried to explained something deux ex mcguffin created a rift in the universe and your dumbass went in. You can't spend that many hours chasing down a rabbit hole, well 9 holes, to not get an ending to a story or chapter here. An answer to one question. A missed opportunity to sprinkle lore or story at the end of each core, a puzzle, something... cause purple portal was obvious the second you saw the platform, white rift was a huge dump on any agency you had, or any sense of completion. Yes, I stated those, but a big finish needs a big reward, not the same reward you got for every other planet too. I like shiney new toys, gizmos, gadgets, another tier of alien crafting, something you can proudly use and say I EARNED THIS!... it just felt like such an empty ending, a missed opportunity for a big finale and a big reward. Just one piece of alien technology...
  15. OPTIONAL. Depends on the player you are is if it is a Yes or No activity. You only need to activate one surface node on a planet to drop the cores forcefield. However all that mcguffin is OPTIONAL, its a completionist pursuit that has no bearing on the game but giving you teleport access that takes way much time to unlock. So the convenience may not be worth the time spent... cause I got a spaceship Unlocking each planet core gives you achievement, a suit, colour option, dance emote. You should do it at least once, cause Astronium at the core is great research earnings for Bytes. You can leave the rest until endgame if you don't want the fluff then you can go kamikaze with a Drill 3 Tractor + RTG + Portable Oxygenator combo, surface to the core in 10-15 minutes if you don't glitch or die