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About Striker

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  1. Striker

    Update 0.10.5 - November 14, 2018

    I had not started playing Astroneer until this most recent alpha. I haven't found it too difficult to get up to owning a large shuttle. Since it's my first time, I'm focusing on the experience now and having loads of fun, but I'll try to hunt for more bugs as time goes by towards the full 1.0 launch. I would like to say that I enjoy the creative mode. Go one more step with creative mode and allow us to start on any of the planets (even any secret ones? ...) Just put a spoiler note to play creative mode at your own risk. Don't restrict anything - players can choose if they want to use it or not. Thanks and looking forward to new discoveries and surprises in the full launch or post release. Maybe a separate hard mode in which some (creepy) fauna can chase you around and wreck parts of your base. Also hoping for a Linux release. Cheers and take care, devs!
  2. Striker

    Introduce Yourself - Megathread

    Hi all! I've had Astroneer for awhile but just started playing it last week! I have too many games on Steam... Anyways, I'm enjoying the challenge of searching for resources. I didn't get spoiled by the earlier builds, but I do get a bit jealous seeing how quickly earlier Astroneers progressed. I'm hoping for a Linux build (I'm using Steam Play right now - quite playable IMO) and a creative mode with 1.0.