Allan

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  1. Allan

    Buggies Vanishing (PC)

    The death was normal. Fart cloud plant got you. Could hear and see the gas. The buggys... I'm assuming they got hit with the falling through the ground bug that seems to be really bad right now. Particularly in multiplayer. Usually it's when you dig or smooth near them that they visably fall through the ground and disappear into caves below, or right to the core of the planet sometimes. I suspect that being multiplayer it amplified that bug for when you were digging in the caves. Or something like that. Sinking items is far too common right not. Tractors, buggies, even tables all fall. Even in my stable solo games it happens.
  2. Quit and exit to main menu functions as the pause. One way to find it is to have an active beacon in your backpack before you die. I carry on on my tractor for that reason too. Too late for that now in your case tho. Your best bet is to try and spot it from orbit in a shuttle, or random luck driving around. Most times it is not worth the effort. You will die often in this game. It's expected. Teathers connect to oxygenators. If you put an oxygenator on a trailer I expect teathers would connect to it. I haven't tried it personally but it works the same with tables. For exactly the same reason you need an oxygenator in a shuttle if you want teathers to connect to it too. While the game has it's faults, these are not some of them. These are design features in a survival game.
  3. Allan

    The Lunar Update - July 18th, 2019

    One of the better suits imo. I like the simple clean look, as opposed to the "unicorn threw up over everything" look. Awesome use of the real audio clips btw.
  4. I might try this tomorrow. But for now, I can confirm that I had this freezing bug and after adding the -nosound parameter in steam I have now achieved about 8 hours of play. Why this is I do not know but it sounds relevant to the problem in some way.
  5. Allan

    First crashes

    Confirmed solution for my issue. Hopefully the next patch addresses this and I can hear my game again.
  6. Allan

    First crashes

    Solved?!? Partially. Possibly. I inserted the -nosound switch (steam, astroneer, properties, general, set launch options) and started a new game. Built a little bit then went out for a bit. After 3 hours it was actually still running. Haven't had the time to actually play but will update when I do. DEVS probably already know there are sound issues like this as it was in these forums going back to 2016 that I got this tip from.
  7. Allan

    A very buried Gateway chamber

    Put full terrain analyser on top slot (it takes about 20 seconds to fill and I think it beeps when done) Inhibitor in #2. Use ALT add dirt = paint I had to youtube to work it out too but once I got it it made sense. I had the up in the air node. Wasn't hard building a ramp... was hard not falling off to my death while activating it.
  8. Allan

    First crashes

    Having been in this game for about a year and a half I'm under no illusions that it is still being developed. I recognise that much was rushed because the public wanted 1.0. So I'm just going to wait knowing that they are working on it. As they just said, smelter is in the middle of a code rewrite for example. I'm just bumbed I can't play it and try the XL shredder and XL platform.
  9. Allan

    First crashes

    Uninstalled, deleted config folder, reinstalled. 4 minutes of game play, frozen.
  10. Allan

    First crashes

    And so I thought let's see if it crashes while I do nothing at all. Started a new save. Did nothing other than click go. The wind moved and the day/night cycled. For only 13 minutes. Then it froze with a gust of wind paused across the screen. This was on my main laptop display this time, not the second monitor. Graphics all lowest.
  11. Allan

    First crashes

    I just loaded the game hoping for a quick update fix. Nope. I sat in the shelter and read the news on a side monitor. Game froze sometime within 5 minutes and I never even exited the shelter.
  12. Allan

    First crashes

    I haven't had any crashes for many months now. Long before 1.0. But this last patch broke something significant. I had a week old save that just started freezing on me after a few minutes of game play. I had probaboy 4 hour in it with no issues. Then it started freezing over and over again after only minutes. So I thought ok, fine, I'll delete the save and the config files and start over. I hadn't reset the config since 1.0 so I figured it might be that (That was the answer to several issues over a year ago in Alpha). Started a new save and seemed to be going well. Researched a few tables and smelter. Went to get resin and locked up again. Happened to be when I placed a teather so I got the hissing sound on infinite hiss. (The previous crashes I was just standing still) So now what? Wait for the next patch I guess. So sad. Never even got to see the XL Platform. I was 100% stable before this. Specs: Laptop. Acer F5-573G i7 7500U 16GB DDR4 Gforce 940MX (alongside Intel HD 620 intergrated - I think the game was on the Gforce tho) Running on a second monitor via HDMI
  13. Allan

    Update 0.10.5 - November 14, 2018

    Their latest video addressed this question directly. It'll be free. It also answered the "why can't we see the coming content?" question. https://www.youtube.com/watch?v=KjgPP4deMoo
  14. Allan

    Update 0.10.5 - November 14, 2018

    Bron. You already own the game. They aren't asking you to buy another one. You will get 1.0 when it's ready. The new moon is only a sample. A completely unoptimised test moon. Feel free to ignore it if you want because it wasn't intended to be "the game". I didn't like the landscape either, but it wasn't intended to be all there was. You signed up as a tester with an alpha version. The full game is yet to come.
  15. Allan

    I LOST 20 Hours of work !!

    My guess is that this was caused by the latest patch that just dropped. Every patch to this point has broken saves because it is alpha and not designed to deal with previous versions. Bases fall through the planet or up in the air, terrain tears and planets split. The good news is this was the last patch to the Alpha version. You probably won't have this happen again in this version. The bad news is that whatever saves you make now probably won't be compatible with the 1.0 version due in February. But then this has always been the case anyway. I expect at version 1.0 and forward saves should be compatible by design. This is still an Alpha testing game. As such things will break. 1.0 should be different.