Thornes

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  1. Great game! I have been playing since the Patch, new user, and this is a nice game to play. The crafting is good, the resources plentiful. The crafting stations work properly. The vehicles work correctly, with exception of a few steering physics. Space travel works, sometimes the tundra planet looks segmented, but not always. Re-spawning after dieing off-world has sometimes taken the teammate back to starting area instead of back to planet they died on. Multiplayer works correctly, players often see resources in caves that other players in same game do not. Suggestions. 1. Put a minimap with waypoints and compass. The curve of the planet negates the beacons placed, minimap could contain a waypoint/indicator to structures like bases and colors of other players. 2. Notification that another player has joined the game - w/planet location of said players. 3. Time of storms needs to be increased, they are too often. 4. Planet selection should not be within the "ring" should be system wide selection. I do see the point in the current setup, but hydrazine is easy to make, and people that play solo with a small ship will have travel issues and get stranded and frustrated. 5. Personally I would like a weapon of sorts. Something ranged for those pesky planets, mining under them to take them out is ok, but kinda lame. 6. Chat communication with groups and abilities to make groups. 7. Spiked "Tumbleweeds" on certain planets seem to cluster in areas and do not properly negotiate the terrain. 8. Location "beacon" for auto's like the ones we have for players or habitats. I have lost cars and no waypoint to find them. 9. Make it possible to see other players beacons/icons even when underground - directional indicators again would be helpful with this. 10. Fix the issue with the large spaceship cockpit being turned the wrong direction when crafted on the ship, or allow us to be able to x-z the direction of it. 11. Implement construction options like Walls, Doors, Windows, building blocks of sorts to create bases/strongholds. Landmark Video game was awesome for this and NMS has a nice setup for this also. 12. Adjust viewing distance when traveling, My Rig can run anything and my monitor at 140HZ is plenty fast. Watching the terrain show up 20 feet in front of me is annoying, and rocks appearing in front of anything less than a Large vehicles is a drag. 13. adjust the daylight/night clocks or orbit a bit slower, days and nights are too fast. I have more, just some of the things I have seen and suggest from playing over 200 hours of this great game. Keep up the good work guys, it's not No Man Sky, but it is a blast to play with my family and friends. -=Thornes=- -=Strength In Numbers=-
  2. Thornes

    The Crafting Update Feedback Megathread

    Great game! I have been playing since the Patch, new user, and this is a nice game to play. The crafting is good, the resources plentiful. The crafting stations work properly. The vehicles work correctly, with exception of a few steering physics. Space travel works, sometimes the tundra planet looks segmented, but not always. Re-spawning after dieing off-world has sometimes taken the teammate back to starting area instead of back to planet they died on. Multiplayer works correctly, players often see resources in caves that other players in same game do not. Suggestions. 1. Put a minimap with waypoints and compass. The curve of the planet negates the beacons placed, minimap could contain a waypoint/indicator to structures like bases and colors of other players. 2. Notification that another player has joined the game - w/planet location of said players. 3. Time of storms needs to be increased, they are too often. 4. Planet selection should not be within the "ring" should be system wide selection. I do see the point in the current setup, but hydrazine is easy to make, and people that play solo with a small ship will have travel issues and get stranded and frustrated. 5. Personally I would like a weapon of sorts. Something ranged for those pesky planets, mining under them to take them out is ok, but kinda lame. 6. Chat communication with groups and abilities to make groups. 7. Spiked "Tumbleweeds" on certain planets seem to cluster in areas and do not properly negotiate the terrain. 8. Location "beacon" for auto's like the ones we have for players or habitats. I have lost cars and no waypoint to find them. 9. Make it possible to see other players beacons/icons even when underground - directional indicators again would be helpful with this. 10. Fix the issue with the large spaceship cockpit being turned the wrong direction when crafted on the ship, or allow us to be able to x-z the direction of it. 11. Implement construction options like Walls, Doors, Windows, building blocks of sorts to create bases/strongholds. Landmark Video game was awesome for this and NMS has a nice setup for this also. 12. Adjust viewing distance when traveling, My Rig can run anything and my monitor at 140HZ is plenty fast. Watching the terrain show up 20 feet in front of me is annoying, and rocks appearing in front of anything less than a Large vehicles is a drag. 13. adjust the daylight/night clocks or orbit a bit slower, days and nights are too fast. I have more, just some of the things I have seen and suggest from playing over 200 hours of this great game. Keep up the good work guys, it's not No Man Sky, but it is a blast to play with my family and friends. -=Thornes=- -=Strength In Numbers=-