are we there yet?

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  1. ..actually, Z and X arent for the menu, but on the fly adjustments. There is a separate binding for the menu. Default "R". It also requires the terrain tool to be active. Further more, the on the fly adjustments with z/x +mouse wheel does not work while this menu is open. And like before, duplicate bindings also prevents the menu from working. However that can only happen if you already had default keys bound to something else before creative mode was released.
  2. Idk works for me. With terrain tool out / active, holding x or z while rolling mouse wheel. duplicate bindings prevents it from working though as i discovered earlier
  3. Simply more slots would satisfy me. so that upgrades such as batteries, o2 tank, wind/solar, terrain tool mods etc can be carried without eating every inventory slot. Currently I tends to get to a point where I can't even carry the materials needed for a print.
  4. ...As i already had those preset keys bound to something else, creative functions did not work at all!
  5. Missing those old caves for sure. Maybe both types could coexist?
  6. Find some creative use for them or pester SES to implement platform shredding. Alternatively, play with dynamite, or throw them in a pit somewhere.
  7. A floor ceiling wouldnt be flat on the ceiling side though. Can flatten it ofc, but getting the right starting point is very tedious if not impossible.
  8. Would be interesting to see for sure. Though this could be completely unrelated, I did notice some interesting branches on steamdb. Makes me wonder if ses is experimenting with raytracing. Again, could mean something else entirely, but RTX is mentioned several places: If not raytracing, I'd be curious to know the meaning of the acronym in this context
  9. +1 Would love to see this as well. Along with more customization in general.
  10. Thats good to know. But where oh where is this mysterious list of known bugs?