KingMonkey

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  1. KingMonkey

    Storm

    I enjoyed them, they added danger and risk to exploring. Building a 'storm-proof' base was fun. I hope the storms are reintroduced, perhaps as an increased difficulty mode. I do understand some people really hated the storms and they were very vocal about it, but not everyone feels the same.
  2. KingMonkey

    Patch 1.0.13.0 - March 13th, 2019

    I 'upvoted' that other guy's comment.
  3. KingMonkey

    Patch 1.0.13.0 - March 13th, 2019

    Bumped!
  4. KingMonkey

    Patch 1.0.7 - February 21, 2019

    Is there any news on 1.08 patch notes, or word about the next patch?
  5. KingMonkey

    1.03 patch is coming in the next 2 hours for Xbox

    The hero we need! Please post back to this thread if you see the update. Help out your fellow astroneers.
  6. KingMonkey

    Storms

    I disagree with you. I liked the storms. I hope they come back. I'd be happy with a difficulty setting to turn storms on or off
  7. KingMonkey

    1.0 is so choppy it's miserable to play

    There's rumors of a performance patch coming soon* for the xbone. The devs could help themselves out with a communication about performance. I've looked for some official announcement, but I haven't seen it yet. Please link it if you know where an announcement is. TY.
  8. KingMonkey

    Is this a joke?

    This forum needs a downvote button.
  9. KingMonkey

    Xbox version 1.0.1.0 Bugs so far

    The 'Inhibitor' tool mod seems to be broken as well. I did notice that the ground tearing issue seem to happen around a new kind of dirt. I found some deposits of a 'had earth' material that took longer to dig up than regular dirt. I seem to only notice the screen tearing issue around these 'hard earth' deposits. The terrain seems to get cut due to the different rates of digging betweeen the two different material types. Might even be related to lighting. It kind of looked like the only terrain that was getting clipped out was in the shadow of my headlight (I don't have the worklight yet, because I can't find any copper).
  10. I had this issue as well. XBone version.
  11. KingMonkey

    Xbox release

    Scuttlebutt says tomorrow morning for Xbox. 8AM PST from what I read. I'm not seeing the update for xbone either.
  12. KingMonkey

    Astroneer: The Search for Hydrazine

    https://en.wikipedia.org/wiki/Haber_process Well what do you know!? Somebody already came up with a solution to this. How about combining Nitrogen and Hydrogen gas to make some ammonia, then converting the ammonia into hydrazine? I think you'd have to ferry one set of gas canisters to another planet because both gases are unavailable together at any one planet. That would help with making any one resource OP or too abundant. The Wikipedia article talks about using iron as a catalyst, adding to the need to go to multiple planets before you would be able to create your own ammonia. edit: You could also make the electricity requirement to run the process at full speed burdensome, maybe like 8 medium solar panels worth of electricity. Alternatively, you could allow the soil condenser to be able to make ammonium again, but increase the dirt requirement. Perhaps a full load of soil makes 1 ammonia.
  13. KingMonkey

    beacons are kind of useless

    I do red beacons heading to the north pole, blue to the south, green to the east and purple to the west - because Californians are weird and crazy.
  14. So I am finding myself spending a lot of time hunting for ammonium. I think ammonium is now the most valuable resource in the game. Hopefully the next patch will make acquiring ammonium/hydrazine easier. I just spent an hour scouring caves for ammonium. I struck out and logged off. Ammonium has defeated me again.