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  1. EstebanLB01

    Patch 1.9.8 - January 24th, 2020

    This is very good, but we still need the same thing with oxigen filters and energy cells, wich depletes even if we don't need it, or we don't want it
  2. EstebanLB01

    Put "save game" into the pause menu where it belongs

    There is no save in MP, the OP refers to SP
  3. As I experienced it myself and many other from what I see in the forums, the Field Shelter serves very little purpose. Other than a constant but meager 0.5 power generation, a simple buggy or tractor offers the same benefits of transmiting power and generating free oxygen plus a save point, with the downside of not being mobile like a vehicle. Carrying a packed T2x2 platform, the player has a more versatile option for the same space of a T1 slot, power generation is almost always also brought in by the player in the vehicle used for exploring. The only real benefit of it could be when used in caves, deploying several of them when exploring and having both a way to save and recharge oxygen and power, but ONLY when the player is not packing any means of oxygen and power generation wich, again, is not common. The player would have to come back and forth each time to recharge, UNLESS we can pack it again for FREE. If it would have that option (higher power throughtput perhaps), and being a little more expensive (plus area ilumintaion if it doesn't have it already), then it could be considered a very useful item. BTW, this portable shelter even as it is now, made almost obsolete the standard shelter due to size restrictions TLDR: make the shelter be autopackable, more power and have light compensating with a higher cost
  4. EstebanLB01

    Bring back PAUSE

    Still no pause?
  5. EstebanLB01

    Toggleable Oxygen Filters and Power Cells

    Still not in the game, after sooooo many updates...
  6. EstebanLB01

    Toggleable Oxygen Filters and Power Cells

    There is another topic with the same suggestion explaining why they waste resource because ther "automatic" function is broken Exatly, but Power Cells do waste resource too, if you have them connected to a base that already has power, they are used nonetheless giving the corresponding throughput each
  7. True, now that I think it's really not a good idea, BUT auto tether pick up is, enabling it with a hotkey and passing right over it.
  8. EstebanLB01

    Backpack should contain a small amount of soil.

    Not big one for vehicles, but small ones to reach hard to get spots while spelunking, rescuing rovers, covering small holes, flatening terrain arround the base or when setting up small outposts. In all these cases only a small ammount is needed and a the canister slot could be used for something more critical, or when there is no canister available or resin to build them right away
  9. Bumping this topic as it was created before. Filters and powercells have suspiciously hight ammount of resource, it's like the developers tried to avoid coding this function and instead just changed one numer to 4x it's intended value
  10. EstebanLB01

    Liftable Rovers

  11. EstebanLB01

    Backpack should contain a small amount of soil.

    Hell yeah! This is totally necesary. An internal canister for the tool with 1/4 or 1/8 of the canister total capacity
  12. EstebanLB01

    Toggleable Oxygen Filters and Power Cells

    Bumping this suggestin, now on 1.0 and we still have to do this micromanagment
  13. EstebanLB01

    Power Efficiency (big vs. small modules)

    The Wiki still says that the Small Wind Turbine produces half as much as the big one, that makes no sense, there is no motivation to use the big one in this case