Everything posted by Eingel
Eingel posted a topic in Support + SuggestionsWhen I launch the game while I am using voicemeeter, the screen becomes black, the process Astro.exe "acts" as it is loading with 20% CPU and 78% GPU!!! 3400 FPS, loud static noise coming from the case. It goes on like forever, I had time to wait 60 seconds just in case but the game won't launch. Tried windowed mode / fullscreen and nothing changed. Then I shut down the Voicemeeter, tried another launch and the game popped up flawlessly as usual. This test was made with: Dxdiag [..] BIOS: 2301 (type: UEFI) Processor: AMD Ryzen 5 1600X Six-Core Processor (12 CPUs), ~3.9GHz Memory: 16384MB RAM Available OS Memory: 16316MB RAM Page File: 11850MB used, 15729MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, with HDCP Microsoft Graphics Hybrid: Not Supported DirectX Database Version: Unknown DxDiag Version: 10.00.18362.0001 64bit Unicode Card name: Radeon RX 580 Series Manufacturer: Advanced Micro Devices, Inc. Chip type: AMD Radeon Graphics Processor (0x67DF) Driver Version: 26.20.13001.25001 DDI Version: 12 Feature Levels: 12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1 Driver Model: WDDM 2.6 [...]
Eingel posted a topic in Suggestions and IdeasHi developers / team ! I've been playing Astroneer since it was available few years ago on steam. I really love everything. Latest update made the game idea really solid so i came with this game modes that MUST be activated for the sake of the game. I think that the following quest / game modes should be added: Delivery: Deliver an item/resource/energy (all we have to play with) to a specific location, it could be a planet a cave, a premade site. Just unlimited possibilities actually. Build/craft: This mode could also work as a tutorial. A step by step guide to help understand how to craft basic base add on's, how to use them and manage a base. (e.g. Build 3 solar panel to power up this facility) Timed All the previous with a timer. X) Story mode can be achieved by mixing the 3 quest mode in a scripted scenario with other characters that needs help / rescue / delivery / timed actions. Survival Everyone does it nowdays, and Astroneer can too. The game is a survival itself but it lacks the feel of imminent danger. It should be added a repair tool: Powered with "organic"(maybe), should be built by the Astroneer and added on terraforming gun. It will use "organic" to repair a damage / heal others / Also kill (maybe!!). This will force the player to continuously look for rich areas or dig / exchange materials in order to keep the facility up and running. Turning off a structure stops the decay. Different difficulty levels can affect: Decay time Repair expenses Required material to power up the gun (eg. putting iron + plastic in the slots rather than just organic) Outcomes: 1) Variety 2) Timed event and decaying time can work well for coop ideas. 3) Challenge. Survival and timed modes can have a chart for top players. Smart competition without fighting. 4) Longevity Also. Now the planet travelling is a thing, i think that it's necessary to have a junction between planets or a delivery system. Thank you for all the time. I really hope that one day I could be a part of this game :). You are doing a great job and i believe in you. Bye.