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About Sporknight

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  1. A few bugs I've run across, none of which have resulted in a crash. Thanks for reading! Sometimes, I'll end up researching something already unlocked by default, like Storage or Solar Panels When I die while 'holding' an item with the mouse (like research), I will respawn still holding the item. Convenient, but likely unintended I've had issues accessing old corpses' backpacks. They may have fallen into the ground? I found this weird zebra ball while spelunking on the moon? Looks like it may be a bugged out research item? http://steamcommunity.com/sharedfiles/filedetails/?id=821024339 and http://steamcommunity.com/sharedfiles/filedetails/?id=821024383. Sometimes when I load in, items are floating in front of the backpack: http://steamcommunity.com/sharedfiles/filedetails/?id=821024307
  2. Sporknight

    Idea dump

    Here's a short list of enhancements and new features. Thanks for reading! Enhancements: Tutorial tips: Add a note that you can add/level terrain as well as remove terrain. I thought I needed research/a specific module to unlock that at first. Terrain tool: Add a way to change the size of the terrain "brush" to be larger or smaller Vehicles: Add a parking brake for when we're on a slope Vehicles: Add an option for steering where, instead of being relative to the camera, A/D turn left/right, W/S move forwards/backwards, and the camera is free Vehicles: Add suspension to the rover/truck so tiny rocks aren't as big of an issue New Features: Armor to help deal with the spike-plants would be nice. Make it work like the filters do for gas? A jetpack would be cool! Other: Due to the reduced walk speed when 'holding' items, it sometimes feels faster to click on something, 'drag' it ahead, drop it, run up to it, and repeat. Is this intentional behavior?
  3. Sporknight

    I hate the truck

    Adding some suspension to the rover/truck wheels would go a long way to help this.