I love the patch, it finally makes Astroneer feel like a game! A couple notes. 1. Since adding so many more resources, they all feel MUCH too close in proximity. It negates virtually all usefulness of the rovers except for maybe some extra storage. The scout is particularly useless. Spread the resources out so that we have to use vehicles to efficiently gather them. 2. For the rarer resources I think it would be a good idea if they weren't readily visible on the surface. We could have technology that allows them to be detected under the surface thus forcing players to did for them rather than just scooping up what you can already see. 3. I don't like the idea of hazards that you can't protect yourself from other than to just not get near them. We should develop tech to mitigate the harm of the poison plants (which make no sense anyway since we're in a spacesuit). All obstacles should have tech available to help deal with them, but not eliminate them or the game risks becoming boring. Also more hazards would be great, just not the kind that kill you if you wander too close for 3 seconds... 4. We need more items in general. The progression is MUCH better, we just need some more variety and more items to work towards in an endgame scenario. Overall I had given up on this game but this update really has me optimistic for release. Nice work!