Akira Nara

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About Akira Nara

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  1. Akira Nara

    Astroneer 1.0 QOL suggestion thread

    With the small solar panels, I always have trouble when deploying them as a stand-alone instead of on a platform, so a holographic outline would be very difficult. I find myself putting it down, then having to pick it up and rotate it.
  2. Akira Nara

    Space Station, Planet Survey , Satellite

    It's clear you've have done a lot more thought on the subject! I am liking this idea more and more as I learn more about how space elevators would be implemented.
  3. Akira Nara

    Backpack

    Maybe you could unlock blueprints for the backpacks you've already found?
  4. Akira Nara

    Space Station, Planet Survey , Satellite

    I havnt really considered space elevators. That would also be an interesting mechanic that I would rather enjoy. I would think they would also take up quite a lot of space and Im not 10p% sure how they would work. I know the genral principles behind them, I've donea bit of resurch. I would really like to see space elevators in game
  5. Akira Nara

    Space Station, Planet Survey , Satellite

    Maybe it could work kind of like how the trade plateform works?
  6. Akira Nara

    Space Station, Planet Survey , Satellite

    Your probably right, either way, I'm excited for whatever they have planned.
  7. Akira Nara

    Backpack

    I agree with you, being able to permanently upgrade your backpack would be an awesome idea. How they have made the game and how they have managed 'upgrading' though is quite interesting. For example, shuttles. You start with your small shuttle, which opens you up to enough possibilities to acquire the latter two shuttles. Kind of like, upgrading. But by just getting a completely new shuttle. An interesting thought would be in just how you would acquire an upgraded backpack. Maybe say, you can't craft anything to upgrade your current backpack. Or if you can there very minor even late game. Let's say maybe your exploring, or mining and you happen across a fallen astroneer. Though something is strange about this one, the backpack looks quite different from your current one. My proposal would be to add a rare chance to find different kinds of backpacks on fallen astroneers. Maybe some have less o2 compacity, but more storage. Maybe more power. They could add many different kinds of backpacks. It would add more personality to your character. Let's say you find the super rare backpack that carries four extra items and more o2. It would give you a sense of personal achievement and give you a little more freedom exploring and collecting. This is just another option on upgrades to your backpack.
  8. Akira Nara

    Quick Feedback on the Drop Pod.

    The drop pods main function is just to give you a starting spot for your base. It gives you two slots to put a solar panel or whatever you would like, and some cables to plug into your printer. As much as I would love to be able to have some smooth starting surface and big habitat like on Terran, I think that the drop pods use is just fine. Maybe balancing how hard it is to acquire could be another option.
  9. Akira Nara

    Crafting ammonium from Nitrogen

    Personally, I haven't had trouble finding enough ammonium. Though yes it is still a hassle to go out and search for it. Seeing as how you use hydrazine for more than just fuel now but also for making some other resources I can see this becoming a problem. You crafting solution is a great idea and I rather like it. I think just having the option to make it would be a great addition. I don't mind having to go out and collect ammonium, but I can see where you're coming from. Being able to craft it the way you've suggested makes perfect sense.
  10. I was quite upset myself when I found out I couldn't shred some things even with the large shredder. Another option would be adding a compacter. That would take some larger things, and squish them into shreddable pieces. It still wouldn't get everything but would add a lot more options. I don't know if I agree completely with the disassemble idea. Not completely with being able to disassemble things, but more with the balancing aspect of it. I think it would balance out better to get the less rare resources, or maybe even just one random one that makes up the item. Another thought would be scrap, but I guess that's what we have a shredder for. Honestly, I think we shouldn't be able to shred everything, but being able to shred large platform, to a point, small rovers, among a few others would be a better step to take. With how the game is right now, I don't use the shredder for anything. Even with the trading platform only using scrap now. I just don't see that its worth it and find it easier just to go get what I need myself. So its clear to me something needs to change but I haven't done a lot of thought on the subject. The only thing I can think I would use the shredder for is the used solid fuel thrusters.
  11. Akira Nara

    Backpack

    The idea of increasing the backpack storage size is quite an interesting one and I've given it some thought over my time playing the game, as I've been quite annoyed in how short my trips to the caves are, or could be without a rover with storage capabilities. Though in the game, we do have o2 tanks which we can put on our backpack as well as batteries for extra power. Adding both of each of those already takes up two slots though and with the limited space that's quite a sacrifice. I've actually come to understand and respect how they have balanced the backpack. Do you sacrifice precious backpack space for an o2 tank? Or risk it? Or do you use tethers to stay safe, using resources? As many times as I've been frustrated with running out of space in my pack, I think having the space for items as they are on the pack actually adds a challenging aspect to the game. Without that aspect, I don't know if I would enjoy the game as much as I do.
  12. On the Astroneer Steam new page, on there post on there 1.0 release and some content they were planning on adding there was a paragraph about them adding a 'directed experience' to the game. Here is that paragraph. 'And while many players enjoy the self-guided sandbox experience of Astroneer, "We've also heard this call of people want stuff to do," Tirado said. "They want directed goals, they want exposition about the universe we built." These goals will be a part of version 1.0. These aren't quests, Tirado told me, and there won't be a proper campaign in Astroneer. But players interested in a more directed experience will have a path to follow if they're looking for one.' This got me thinking. What would be so terrible about quests? First, let me give you a few thoughts on my experience with the game so far. I love the game. The sandbox element is one of my favorite parts, but personally, I am one of the people who 'want stuff to do.' The 0.10.00 update (crafting update) adding a lot more content to the game, whereas before you would hit the wall of stuff to do in a fairly short amount of time, you now had much more to do before you reach that point. Though that point is still there. It seems clear they don't really want to add a quest system or campaign, and I can respect that. It would drastically change the game and how its played, and in the meantime might lose a following that likes the game because of there's practically none of that. You get to decide every step you take, and that's wonderful. You get to tell your own story. That is one of the reasons that make this game great, Okay enough jabber, now onto my idea. First I thought about all the wreaked bases on the different planets. Maybe you could find something at a sight, which would lead you to something else, which would then lead you to something else, etc until it leads you to some sort of prize. Untimely that sounded a bit boring. You could add many different types of quests you would find as to make it more enjoyable. Though my mind went down a different path. What if we added AI Astroneers that live on the planets? Like a pseudo-multiplayer system. What does that mean? Pseudo means, basically a fake, or not genuine. My thoughts are to have a multiplayer aspect added that is controlled by AI. The players might have some sort of quest like things. Mostly things like helping them base build, maybe up to the point where you help them get a shuttle and blast off to who knows where never to be seen again. That would be the end of the 'quest'. Or they could stay in the universe, you could go with them, or find them later. Another idea would be to have a way to recruit, or team up with them to help you with your base, your own personal quests. You could give them quests. I haven't thought a lot on the implements of this pseudo-multiplayer system. Some rewards for helping these NPCs could be unlocking different technologies, maybe locked ones or secret ones. The same thing could be done with extraterrestrials. Recruiting them, or joining them. They could give you access to special technologies. Overall I think it would be an interesting idea, not a lot of hope to see it implemented but still an interesting thought.
  13. Akira Nara

    Space Station, Planet Survey , Satellite

    The idea of the satellites was my main inspiration for this post. I'm throwing a few ideas through my mind on the applications of satellites. Such as, if it would be better for gameplay to have satellites available before a shuttle. This would make it available to plan your missions with more knowledge of the resources like you said. I think this could be accomplished with something like the Voyager spacecraft, just with a few different bells and whistles.
  14. Akira Nara

    Space Station, Planet Survey , Satellite

    I would prefer it to not be a DLC honestly, I'm just saying I would probably pay a little money if it was a DLC.
  15. Akira Nara

    Space Station, Planet Survey , Satellite

    Your absolutely right, the low gravity of the planets etc leave no need for multi-stage rockets. I just personally like multi-stage rockets for there satisfaction of watching them work. I really enjoy Kerbal Space program. This game has a very simple shuttle system which I think is on purpose, not putting a lot of focus on how you get into space and to other planets. It a big part of the game but they made it very simple. Aerospike rockest would be a better option though, they would make more sense to get satellites into orbit.