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About Flyingcrowbar

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  1. Flyingcrowbar

    Fallen astroneer recovery project

    I always thought there was some critter that would come and get the corpse, but that would also mean that there would be a chance o running into that critter myself at some point. Since I never wanted enemies on the ground, I changed my thinking and just assume that whoever dropped the unfortunate Astroneer in the first place had the courtesy to recover and remove their lifeless body but left their gear and wreckage behind for us to find.
  2. Flyingcrowbar

    Getting caught on rocks on Calidor

    It has been an issue or a while, and even though it has allegedly been "fixed" on several occasions it seems to keep coming back. Granted, it is a minor problem compared to some that have occurred, but it is still quite annoying. I was playing earlier today on Glacio and was having lots o trouble with sticky ground. In my experience, it seems to be worse on some planets than others. I very rarely notice it occurring on Sylva, but on Glacio it seems that you can't take a short stroll without having to adopt the "hop as you go" technique to keep moving and not get hung up.
  3. Flyingcrowbar

    Getting caught on rocks on Calidor

    Are you actually seeing these small rocks? The game has had problems with what has been dubbed "sticky ground" which is where your Astroneer gets hung up on seemingly flat terrain and appears to be walking or running, but is not moving. An occasional hop will get you moving again, but it is very annoying to have to do that when the ground appears to be flat and clear of obstructions and your guy still doesn't move.
  4. Flyingcrowbar

    Vehicle removal needed

    Heck, They should do an XXXXL shredder so we can put those derelict spacecraft in there and shred them too! I would still be OK with just having the XL shredder if they would give us a way [cutting torch/plasma cutter] to break the really big scrap down into small enough pieces to it into it.
  5. Flyingcrowbar

    Weapons and enemies and first person mode

    I like your idea about an electric fence if roaming hazards come to pass, @ARedPlanet. Kind of like a tether line on steroids. Hahahaha!
  6. Flyingcrowbar

    used creative for a second and now stuck in creative

    I guess the upside or you, @macsearcher, is that you get to start a new game and use all the information you have gained to do it better/faster/smarter this time around. Good luck and keep building!
  7. Flyingcrowbar

    used creative for a second and now stuck in creative

    I seem to recall someone posting that once an Adventure Mode game is converted to CM there is no going back. No more achievements or credit towards special events can ever be earned with that save either. Maybe it will change at some point in the future but that's the way that I understand it works now. I have never tried CM and I am glad that I didn't because this situation makes me avoid it like the plague.
  8. Flyingcrowbar

    Double Stuff

    I visited one of my gateways on Glacio today, and sure enough, it was doubled. The only reason I realized it was doubled as because the lower one had no oddstone floating over the center altar and I have activated all gateways in that game. The upper one had the oddstone though. Really weird.
  9. Flyingcrowbar

    Weapons and enemies and first person mode

    I agree with @Blind Io, this isn't a shooter, and I don't want it to be one either. I like being able to roam the planets without having to worry about being attacked by mobile threats. Heck, the killer plants are bad enough.
  10. Great research and observations, @Rokhmal!
  11. Flyingcrowbar

    Double Stuff

    @Reetno, that sucks. I have never seen a Gateway doubled up like that before.I hope you can continue with that save game.
  12. Flyingcrowbar

    Methane powered generator

    Natural gas, in more ways than one.
  13. Flyingcrowbar

    Spaceship wrecks and craps spawn in the same place.

    I have seen "Siamese" items, derelict spacecraft, and plants, but never anything as bad as the images you posted. If they were recyclable items it wouldn't be so bad, maybe even a windfall, but that looks ridiculous.
  14. When I start experiencing it, I also adopt the "hop as you go" method. Otherwise you just get bogged down and don't go anywhere. I have been spending a lot o time on Glacio lately, and sticky ground seems to be really bad there compared to the other planets that I've been visiting.
  15. Flyingcrowbar

    Toy Recovery Vehicle

    Nice rig!