Flyingcrowbar

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About Flyingcrowbar

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  1. Flyingcrowbar

    Home Planet

    I believe the Round and Mutated pumpkins are the largest ones, The Astroneer symbol and spooky pumpkins are the middle size, and the stunted is the smallest one.
  2. I can't claim credit for the phrase because I do remember hearing it used in one of the videos I watched somewhere, so if that was you @Bron thanks for the chuckle I got out of it and it seems to have stuck because that was exactly what the projectiles in those storms looked like.
  3. Flyingcrowbar

    Home Planet

    I can't recall the last time I saw any Astronium in the wild. Granted, I have not been spending much time in the deep sections of any caves lately. Maybe I need to put it on my "to do" list to go find some more, but without a good use for the stuff searching for any more would be a very low priority.
  4. Flyingcrowbar

    Home Planet

    I like the gateways as the fast travel network that they are now, but I really like your idea. How about having a totally separate and unique structure that does the terraforming instead. They could be located [hidden?] all over each planet and you would have to find them and then go through some process to activate them and they don't actually start terraforming until all of them have activated on any given planet.
  5. Flyingcrowbar

    habitats, what are they good for?

    Remember when you had to dig a storage hole to put your stuff in to keep it from blowing away and then figuring out that your stuff was slowly disappearing by sinking into the ground and "magically" relocating to a random location in a cave somewhere. That was during EA (early access) for anyone that doesn't remember.
  6. Flyingcrowbar

    Home Planet

    In my main save game the only "base" I have is on Sylva. And by base, I mean the only one that has a shelter building. All other planets have various modules/facilities that are placed near the landing site and if I am going to stay on the planet for a while I just hunker down in the shuttle. I have spent the most time on Sylva, but I do make regular trips to other planets to collect resources and research nuggets. I'll have to do some thinking to figure out which planet is my favorite and why, but like anything else, they all have their good and bad points.
  7. Flyingcrowbar

    Home Planet

    I really like that effect too. It's like the atmosphere is effervescent.
  8. Flyingcrowbar

    Home Planet

    Isn't Glacio the farthest from the sun? I'll have to go check my hand drawn solar system map, but I thought Atrox was closest and Glacio was farthest. OK, I grabbed my SS map and based on the orbits of the planets shown in the "Travel map" on the mystery satellite I have (from closest to farthest from the Sun), Atrox, Calidor, Sylva/DeSolo, Vasania/Novus, and Glacio. Is everybody's solar system set up different? It seems that they should all be the same, but there could be a random element in the planetary orbits.
  9. Flyingcrowbar

    Base Tracker

    That's a good point, @[7S]Vilynn, I don't have any planets with more than one base, but there is nothing to stop someone from having several bases on the same planet. Most of my planets don't even have a base building, but do have various facilities located near the landing point.
  10. Flyingcrowbar

    Base Tracker

    I always thought that one of the very first challenges of this game was learning how to explore without getting yourself lost. A tether line back to base works well when you are on foot, but after you get a rover that goes out the window. That is when marking your trail and knowing how to use navigation clues gets important. I think that your idea has merit, @j.a.b, but I would prefer to see it available as some sort of crafted modification that players can choose to use or not. If that is what you are suggesting, then great. However, if you are asking the developers to add an "Always on" compass feature that points to your base, then I would prefer that things remain as they are.
  11. Flyingcrowbar

    Spreadin my seed!

    Yesterday I went back and tracked down the elusive mutated variety of spooky seed. I had to look in a bunch of canyons before I found the right one though. I have not found any more types, so I am also assuming that there are only 5. Thanks for that information. Yesterday I went back and tracked down the elusive mutated variety of spooky seed. I had to look in a bunch of canyons before I found the right one though. I have not found any more types, so I am also assuming that there are only 5. Thanks for that information.
  12. Flyingcrowbar

    Spreadin my seed!

    I didn't find the mutated variety, and I got the visor anyway. I will have to go do some more searching so that I can have a complete set in my alien plant garden.
  13. Flyingcrowbar

    Spreadin my seed!

    I found them and collected several copies of each seed type. Those plants that they come from are definitely unique looking and appropriately spooky to boot. Thanks again TToGG!
  14. Flyingcrowbar

    Astoneer Item Sorter

    All I can say is WOW!!!!! That thing works well and does what it's supposed to do I think you need to get an award for thinking outside the box and finding other uses for the equitmet=nt we already have. Kudos!
  15. Flyingcrowbar

    Spreadin my seed!

    Interesting question. Since coral is technically created by an animal I assume it would be considered as Fauna. However, in the game the Popcoral plant is an alien species and I would not assume that it is animal just because it has "coral" as part of its name. Since these are all alien species it may be presumptuous of us to try to apply any of the classifications we have here on earth to any of the species in the game. We do need to apply something so we can talk about them and I'm good with calling them all plants since they are "rooted" to the ground and are not mobile so they can't chase after us. Also, thanks to @The Touch of Grey Gamerfor your reply to my earlier question about the location of the special seeds.