Flyingcrowbar

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About Flyingcrowbar

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  1. Flyingcrowbar

    About the detritus on all planets

    Thanks for the information, Major! Those folks at SES seem to be thinking ahead, now if they could only get a handle on the problem that is making my game quit to the Windows desktop with no warning or crash report, I would be a very happy Astroneer.
  2. Flyingcrowbar

    About the detritus on all planets

    I still like the idea of a cutting torch or plasma cutter to cut the "Too large for recycling" junk into smaller pieces. That giant shredder is fine, but then we would need a better way of hauling those very large items back to that shredder.
  3. Flyingcrowbar

    Power connector for Shuttle.

    I have not built a base an any planet other than Sylva, my home planet. I have been placing an Oxygenator and an RTG on small platforms near my landing site and letting those supply air and power for my facilities and tether lines. I upgrade the power generation and electric storage as the number of facilities increase, but, so far, I only have one base building and it is on Sylva. Part of this may be because I haven't built a shuttle that is big enough to haul the packaged base to another planet yet. I have the supplies and ability to build the large shuttle, but I don't know if that giant base package would even fit in there.
  4. As you may recall, this was something that was available in Early Access. I spent a lot of time exploring caves looking for those underground beacons and found some good treasures in the process. The problem was that as you got closer to them the beacon's "Tell tale" would get shorter and retreat below ground level.This led to a lot of "was that actually a beacon I saw" moments. I'm not sure when this was removed, but I thought it was cool and it could be really handy if you had a rover that fell down a deep dark hole and you had the foresight to attach a beacon to it before it got lost..
  5. Flyingcrowbar

    1.0.13.0 - Steam - Crash without error

    I have another thread about a similar, if not the same, issue, but wanted to get on this thread also to say that I am not getting any error messages or warning that a crash is coming in my saved game after the update to 1.0.13.0. I too did not experience a single crash throughout early access and up to the install of the most recent update. I hope we are not returning to the "updates break planets" and "Start over from scratch" times. I really don't want to begin again, but if that's the only thing that will stop the game from crashing on a regular basis, so be it. I won't be happy, but I like the game and would like to progress through it.
  6. Flyingcrowbar

    1.0.13.0 Steam Windows 10 Random crashes after update

    There are some other threads about a similar/same problem that recommend deleting certain movie files from certain directories in the game folders, but I have not tried that yet. It is frustrating when I made it through all the time I spent during early access (EA) and never had a single crash and that they start happening now. I really hope this gets sorted out because I really enjoy this game and don't want to have to start over. I had enough of that in EA.
  7. I loaded my save game from before the update and have had it crash to the windows desktop several times and there does not seem to be any common thing that I am doing when it happens. I have many hours of playing time in on this save and I hope that this is not a return to the "Start over from scratch every time there is an update" days. The first crash occurred before the game even loaded completely and kicked me out to the desktop. The following ones have been at seemingly random times during game play and have also dropped me out into the Windows desktop. I have started entering my ship on short intervals to try and keep the progress I am making, but this will not work while out and about exploring away from base. I have never had anything like this happen since I started playing during early access.
  8. Flyingcrowbar

    How to solve the tether lag issue

    OK, I have a tether line that runs completely around the planet in a North-South direction, and another that runs around the planet in an East-West direction on the equator and links the 4 Gateways along the equator. Since these 2 lines cross at 2 points on opposite sides of the planet, I decided to separate them at one of the crossings using my base to supply one line and 3 oxygenators to supply the other 3 lines. As I said the lines supplied by only the oxygenator has no electric power on them. I built a single RTG and used extenders to link it to the platforms for the 3 oxygenators and now all of my tether lines have Oxygen and power as well. Just make sure that the power is flowing the correct way from the platform that the RTG is on and you should be set. Oh, and don't forget to put a single tether gap in the lines at the other crossing point as well or the lines will still all be linked.
  9. Flyingcrowbar

    How to solve the tether lag issue

    OK, so I made some platforms and some oxygenators and separated some of my tether lines from the base and it eliminated the lag issue that I was having when placing or removing tethers to those long lines. However, fixing the lag problem created another problem. The tether lines that run off the oxygenator supply oxygen just fine, but they don't supply any power. I am going to see if adding an RTG or other power source will "Power" the tether line too, but at this point I would call your suggestion a partial solution. I suppose you could carry a small solar or small wind generator on your astroneer to solve this issue, but I want to see if the entire line can be powered by adding a generator to it. I will let you know what happens.
  10. Flyingcrowbar

    1.0.9 - RTG Can Now Be Shredded

    Yes, it may be inconvenient, but better safe than sorry when an RTG is at stake.
  11. Flyingcrowbar

    1.0.7 - Rover Movement/Handling

    Are we talking tracks as in Catepillar Tractor, or tracks as in railroad?
  12. Flyingcrowbar

    1.0.9 - RTG Can Now Be Shredded

    Why not take the shredder off of the platform before you make any changes. IIRC, removing the shredder from the platform shuts it down and even closes the doors on the top of it when you set it on the ground.
  13. Flyingcrowbar

    How to solve the tether lag issue

    I was wondering whether something like your suggested solution would work. Thanks for the information that it actually does. Now all I need to do is make the required equipment and set up some dedicated tether lines. I have been dealing with 5-7 seconds of tether placement lag on Sylva for a while now.
  14. Flyingcrowbar

    Floating purple structure

    Just curious, why do you have all of those research containers (looks like 5 to me) and 4 small batteries in your backpack?
  15. Flyingcrowbar

    Floating purple structure

    Looks like the game developers wanted to test your ramp building abilities. I seem to remember that building a ramp to a space port was a task in the early access tutorial, but wasn't even part of the tutorial for the "official" release. Either way, the elevation of your Gateways does seem a bit extreme. Most of mine have been on the ground, or just high enough to walk under. Good luck.