CopperyMarrow15

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About CopperyMarrow15

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  1. CopperyMarrow15

    Space Stations

    It could serve as its own base with a special landing pad for shuttles and a hatch for astroneers to enter... ...and two solar panels attached like the the ones shown below: You could fly up in a shuttle with it attached by Winch and unpack it during orbit. Only one station is allowed per planet. You could bring up extra Hydrazine and attach it to slots near the landing pad.
  2. CopperyMarrow15

    Long-Term Research bases

    That was a very good idea about the bed.
  3. CopperyMarrow15

    Got Stuck In Large Shuttle (Update 0.10.5)

    Try entering and exiting the Dropship.
  4. CopperyMarrow15

    Better Beacons

    I have an idea for a logical beacon system that is actually based off of something System Era has already done. When you first start off a game you are given an examinable Landing Pad as shown below: Then, when you go away, the text disappears but the icon remains as shown below: Every object with a tag has a beacon similar to this. It can be toggled by holding B while it is selected. This is also similar to the tags in No Man's Sky. My new system also allows for finding your base, even when halfway around the planet. Please let me know what you think.
  5. CopperyMarrow15

    Double Jump

    I have thought about a jetpack design previously, and I am think something like a tube that comes down from each auxiliary slot with a little thruster on each. It can be powered by pressing the jump button twice and holding it but only if there is Hydrazine on an auxiliary slot. The Hydrazine slowly depletes as you fly. crafted at Medium printer Recipe: 2 Titanium, 1 Tungsten Carbide
  6. CopperyMarrow15

    Terrain Tech Test Glitch

    I have found a glitch in the Terrain Tech Test. Platform: XBOX ONE Version: 0.10.5 Description: In the Terrain Tech Test, Terrain Analyzers created by the Resource Plinth do not collect color, even with no canisters on the astroneer.
  7. CopperyMarrow15

    0.10.5.0 – Steam – Terrain Tech Test gripes

    +1 to the crazy terrain part
  8. CopperyMarrow15

    Use for Diamond and Nanocarbon Alloy

    I'm thinking a rocket-like cylinder with an eight slot on top. I will change my wanted recipe to: 2 Nanocarbon Alloy 1 Steel (for framework) 1 Glass (for the Hydrazine tank)
  9. CopperyMarrow15

    Everything... but copper!!

    any time
  10. CopperyMarrow15

    Seasons

    Lately, I have been playing Forza Horizon 4. One of the best features about the game is the changing seasons. I thought that this would be a great concept for Astroneer so I made this thread. I hope for many replies so I can expand my thoughts.
  11. CopperyMarrow15

    Train concept (With 3D model concept)

    Even if it not needed, this would be a GREAT addition to the game and an answer to the requests of a self moving vehicle. The given concepts are great, especially KillerShadow115's, and I believe that this system should be similar to the "bungee cord" system previously used for rovers. Also, I have noticed that several of you have not payed attention to these maglev tracks. I will share my ideas: Types: Straight Track Ninety Degree Turn Track One Hundred Degree Turn Track Train Bay (also acts as a turntable) Small Maglev Engine Large Maglev Engine Small Train Car (pulled by Small Maglev Engine or Large Maglev Engine) Large Train Car (pulled by Large Maglev Engine) Recipes: All Tracks (printed by Small Printer) 1 Titanium, 1 Copper Train Bay (printed by Vehicle Bay) 1 Diamond, 1 Titanium Alloy, 2 Copper Small Maglev Engine and Small Train Car (printed by Train Bay): 2 Aluminum Alloy, 2 Copper Large Maglev Engine and Large Train Car (printed by Train Bay): 3 Aluminum Alloy, 3 Copper The Train Bay is basically printer that acts as a turntable and has 6 slots. Is sits by itself and does not need a platform.
  12. CopperyMarrow15

    Everything... but copper!!

    Use the 'Smelter' module to convert Laterite into Aluminum and Malachite into Copper.
  13. CopperyMarrow15

    Trade Platform Makeovers

    I have noticed that the Trade Platform module needs to be upgraded to be more compatible with the new update. First of all, it should have an examinable control panel like all the other modules in the game. I also suggest that the one-slot on the trade platform that currently has no use should be used for Hydrazine, which depletes itself as the trading shuttle encircles the planet, and that all resouces should be tradable.
  14. CopperyMarrow15

    Add description of item to catalog

    This would be a very useful feature.