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About CopperyMarrow15

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  1. CopperyMarrow15

    Some Idias

    nice drawing
  2. CopperyMarrow15

    Mini Smelter

    Instead of a Small Smelting Furnace and Large Smelting Furnace, they should be called the Smelter and the Furnace. Furnace Capabilities: Quartz to Glass Clay to Ceramic Organic to Carbon Ice to Water (future resources) Smelter Capabilities: Wolframite to Tungsten Hematite to Iron Titanite to Titanium Lithitite (hopefully a future resource) to Lithium Laterite to Aluminum Malachite to Copper Edit: I believe neither should eventually burn out.
  3. CopperyMarrow15

    research chamber pink cylinder texture

    This works with all items that can not be researched.
  4. CopperyMarrow15 - the Planet destroyer

  5. CopperyMarrow15

    Painting Problems

    Platform: XBOX ONE Description: I have heard that the Inhibitor Mod and Terrain Analyzer can be paired on the Terrain Tool in order to "paint" terrain. However, this does not work for me. Note that I am using the Concrete color in my Terrain Analyzer.
  6. CopperyMarrow15

    Starter Pod landing inside EXO Habitat

    I do not know the root of this glitch. However you can "fix" it by constructing a Vehicle Bay. If you died closer to your Vehicle Bay than to the Exo Habitat, you would respawn there.
  7. CopperyMarrow15

    Barren likes Medium Storage

  8. To put it simply, your Rover Seat and the Medium Storage you are printing both do not have an interactive texture, even though they are interactive in other ways. For this reason, they both are both inside one another. Fixing this "glitch" would require both of these objects to have an interactive texture; this would greatly lag the game.
  9. CopperyMarrow15

    Orbit-Tracking Device

    This should also include a screen with the planet names and color codes on it.
  10. CopperyMarrow15

    Auto-drop tethers when holding the tether key

    This is a very good idea.
  11. CopperyMarrow15

    Mouse Momentum

    This is annoying to me. I hope it is taken out of the game.
  12. CopperyMarrow15

    Powerable Beacons

    I believe beacons should require power and have two cable plugs like most other single slot items, with the exclusion of the habitat beacon and death points. If your power runs out during an expedition and your beacons are the only way home, the habitat beacon should be visible from anywhere, along with all other beacons. Beacons should simply show up as colored dots with symbols on them, and they should be visible through terrain. (Also, please add the antenna back to the Astroneer to depict that beacons send out signal instead of lights.)