Thomas Failor

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  1. Thomas Failor

    large rover flying away and spinning bug

    Cool video. I have seen this happen before around / above a large Titanium deposit, but have never been able to fix it. Even driving away in the rover sling-shots you back to the center of the mineral deposit. It's as if the game has re-oriented gravity to originate on your planet as a wave from your location. The only thing I've been able to do is walk away and start a new base.
  2. Thomas Failor


    Big +1 on this ask, it would be very cool.
  3. +1 I have to hop-hop-hop to get to Tundra most of the time some way to know when a planet is getting close would be great.
  4. Team, I suffer the same FPS degradation as others have reported, but it's just as bad on Terrain 2.0 as it is on Terrain 1.0 saves. Eventually, after exploring, or putting down tethers, a save becomes so bogged it just isn't playable anymore below 15 fps and I just delete it. Terrain 2.0 is no different, and is directly related to the amount of territory I cover. I just upgraded my GPU to an RTX 2070 (from a GTX 1050) in a ePGU attached via Thunderbolt3 to a Lenovo PC with a 16GB of RAM and a core i5 processor. The new Exotic Tech demo moon exhibits much more of a hitch / lag while running, walking , driving than previous versions did, even with the new hardware upgrade. Overall, 0.10.5 on my new GPU is MUCH faster, 55-60fps where I was pulling 40 max on the GTX 1050. But the Tech Demo Moon runs signifantly worse in terms of lag than the Terrain 1.0 levels do, on the same hardware. I realize I have a CPU bottleneck on my system, but old saves, new game starts on Terrain 1.0 run buttery smooth.
  5. Thomas Failor

    The Crafting Update Feedback Megathread

    I can appreciate all the work that went into the reorganization of the resource / crafting system in Astroneer, but it's changed the way I play the game for the worse I'm afraid. As an example, building the large shuttle is now so tedious and requires so many steps that it's just not 'worth it' in terms of game play. Solution? Slum it on the small shuttle and build what you have to when you get there instead of hauling gear around on the large shuttle like I used to. Example: Titanium Alloy. Ugh, not going through that again. I feel like you've dissuaded the player from using some of the more interesting vehicles / resources in the game just by making the process of crafting the resources so tedious. I don't mind having to go to Arid to get element XYZ but having to take 4 separate steps to concoct it into something usable is a hassle. While we're at it, the small shuttle / solid rocket booster is scientifically inaccurate, did you guys look up how Solid Rocket Booster technology actually works? While it's actually technically correct to use Aluminum and Amonium as components for the booster, the way it works in-game is just not believable. Once you light an SRB there is no 'OFF' button, they are on until they burn out, so being able to turn them on / off again in the game play while moving between planets is pretty goofy and takes away from what you've done here.
  6. Thomas Failor Barren broken gravity

    This happens on Radiated too, eventually just gave up the save and started over.
  7. Thomas Failor

    Space needle

    Even a mobile vehicle mounted observation pole with a single seat attached that could shoot up a couple hundred feet would be very useful. In a low gravity situation a simple gas cylinder 'push' would be enough to travel along a vertical ladder, maybe 'geared' like so.
  8. Thomas Failor

    Discovery of Flight

    Hey Thanks! Wings might be problematic but I don't know if there is an actual density to the atmosphere. But a balloon with some lighter than air gas control and a means of propulsion would be a simple way to get from place to place. The flight / drive mechanics are already there, it's just swapping out the vehicle.
  9. Thomas Failor

    Map / GPS system

    Completely agree, the lack of a map (which is entirely plausible in the game scenario) is annoying unless someone is great with pen / paper or beacons. I've lost more gear this way, can't systematically explore the planets, etc. Building a GPS satellite would a great fix, it could even decay in orbit, etc.
  10. Thomas Failor

    Discovery of Flight

    I couldn't find this suggestion, but a way to move about the planet with a balloon of gas and some propulsion. This may help with some of the dis-satisfaction of losing stuff, dying and then only being able to get back 'close' to it with a shuttle, which isn't always useful. Balloons may have other uses like antennas for radar, reconnaissance, etc.
  11. Thomas Failor

    Domesticating the Worms on Radiated

    I like the idea of some interaction with these beasts. I'm fairly tired of falling into them while running away from a storm or running out of air.
  12. Same here, Win 10, Steam. So annoying I moved my platforms away. Disappeared after restarting.
  13. Had to start my save all over again after 200+ hours because I landed on Radiated to mine titanium, built a rover and wound up blowing away in the wind. When I landed I was pirouetting vertically around a titanium deposit. All wind on the planet ebbed and flowed back to the same spot like I was floating around a sink drain. Gravity was extremely weak, so much so that every movement of the vehicle in trying to escape in any direction launched it into the air. FPS fell to sub 10. Walking was not affected, only vehicle mechanics. Every attempt I made to escape by driving away just sling shotted me back (airborne) back to the same location over the titanium deposit. The only solution was to walk out across the surface or restart.