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About Scaramanga

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  1. So interesting, found them in a pile nearby, on the other side of my base. How odd.
  2. Changed my suit from one type / color to another and my pack contents disappeared, saving restarting did not fix. Thoughts?
  3. Thanks Joe, It's odd, I'm in the EFT branch and the game menu says I'm running version, but I don't see any of these enhancements, should I be looking for a different version number to download later?
  4. I have no idea what this is about but I love the amount of detail the OP put into reporting the issue. Well played.
  5. Seeing this behavior as well, can only play the game for 5 - 10 minutes before it crashes with no error message. Configuration, all are stock, no overclock: Windows 10 Pro AMD Ryzen 5 2600 RTX 2070 16GB RAM M2 Sata boot drive I am able to recover my last save but the game crashes continuously. Thanks for the help!
  6. Thanks for having a look, didn't want to trash my game if it was designed to be that way. I don't have any idea if the biome designer from System Era has even seen these deformations, but they take away from the uninhabited nature of the game, they look like leftover mining pits, and they're dammed difficult to drive around.
  7. So btw, Steam 1.0.4 Ryzen 5 2600 RTX 2070 16 GB DDR4 After doing some exploring found that these big open pits were only around my initial spawn point / habitat. Time to move! I'll try another new game to see if they happen again? Thanks for all the replies? Pictures attached.
  8. Is this a feature of terrain 2.0 or my particular save or is it a bug for me to find 100m deep huge pits everywhere on the surface of Sylva? Can't drive 50m without falling in to one 100m deep. They are sculpted, perfectly geometric with vertical walls. They look like leftover rock quarries. They're everywhere, what gives?
  9. Hardware config as follows: Core i5 7300U (Lenovo Thinkpad 370) 4 lane PCIe - Thunderbolt 3 16 GB DDR4 Akitio Node Gigabyte RTX 2070 2560x1440p resolution @59Hz This config is CPU bottlenecked but terrain 1.0 plays just fine until you explore too far and it gets progressively slower as you spread out, visit other planets. Particularly bad if you use tethers. Starting a fresh save runs great. Terrain 2.0 is significantly worse, game plays at 60fps but has obvious lags when driving, running even though the CPU is at 40%. It looks beautiful, but the per
  10. Cool video. I have seen this happen before around / above a large Titanium deposit, but have never been able to fix it. Even driving away in the rover sling-shots you back to the center of the mineral deposit. It's as if the game has re-oriented gravity to originate on your planet as a wave from your location. The only thing I've been able to do is walk away and start a new base.
  11. Big +1 on this ask, it would be very cool.
  12. +1 I have to hop-hop-hop to get to Tundra most of the time some way to know when a planet is getting close would be great.
  13. Team, I suffer the same FPS degradation as others have reported, but it's just as bad on Terrain 2.0 as it is on Terrain 1.0 saves. Eventually, after exploring, or putting down tethers, a save becomes so bogged it just isn't playable anymore below 15 fps and I just delete it. Terrain 2.0 is no different, and is directly related to the amount of territory I cover. I just upgraded my GPU to an RTX 2070 (from a GTX 1050) in a ePGU attached via Thunderbolt3 to a Lenovo PC with a 16GB of RAM and a core i5 processor. The new Exotic Tech demo moon exhibits much more of a hitch / la
  14. I can appreciate all the work that went into the reorganization of the resource / crafting system in Astroneer, but it's changed the way I play the game for the worse I'm afraid. As an example, building the large shuttle is now so tedious and requires so many steps that it's just not 'worth it' in terms of game play. Solution? Slum it on the small shuttle and build what you have to when you get there instead of hauling gear around on the large shuttle like I used to. Example: Titanium Alloy. Ugh, not going through that again. I feel like you've dissuaded the player from using so
  15. This happens on Radiated too, eventually just gave up the save and started over.