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About Reudinger

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  1. Hi, just a quick question: Can I take a savegame from singleplayer and use it on a dedicated server or are those two different kinds of savegames? Thanks in advance :D
  2. Hey guys, I was pretty hyped when I saw that an update with dedicated servers came out. I tried setting up my own server on a server I had layin around and faced a few issues on my way. ( It is working now, but there are still a few questions which I could not answer myself yet) I had to set a public IP address in my server config. I mean I have an IPv4 which is not natted, so this should work. But it is not static, so it changes every now and then. I am using a DynDNS Service and have a domain which is automatically pointing at my public IP -> I did not get a connection or even
  3. Has there been anything done regarding the terrain desync bugs in Multiplayer? Cause since release 1.0 This bug renders the game unplayable for us in multiplayer. No later than one hour or so into a new game, clients get some really bad terrain glitches, where terrain which was modified by a client pops back into a kind of messy and glitched version of the original, unaltered version of the terrain. Hopefully shit's gonna get fixed soon...
  4. We still have the very same problem too since release. The cause of the bug is unlikely of a bad internet connection, cause in our case we all play on the same (good enough) connection. I mean I would understand it if the terrain desyncs would not be permanent. When some terrain is modified and the host does not really get it and it pops back once, okay, this can happen due to some laggy connection, but the terrain keeps popping back again and again. So there must be some major glitch somewhere in the netcode. Something which prevents the correct update of terrain data from the client to the h
  5. Oh man, this bug still persists? Meh. I red something somewhere this may have to do with different CPU manufacturers of the host and the Client computers. Are you and your mates all using AMD or Intel, or is it mixed? Knowing this would be interesting. We had this terrain regen issues too, but even stranger was when we flew to other planets, because they seemed to be generated VERY differently on the client machines. I (host) am using a i7 4700k, and my friend I am playing with uses a FX-6300. And as I said, I think I red something about Terrain generation differences between Intel and AMD mac
  6. +1 for this bug. We already encountered the very same bug in 1.0.7 hopefully the devs will fix this in the next version. Seems to be somehow related to early terrain 2.0 issues...
  7. Yeah, I already opened a thread for this bug earlier this week.
  8. This problem still persists in version 1.0.9, but (maybe by coincidence, maybe not) the bug shows itself now after some time (60-120mins into gameplay).
  9. We have some issues with the synchronization of changes in the terrain. Sometimes when the host is using the terrain tool, the changes in the world are not correctly shown at clients. An other example (for possibly the same bug) is when a client edits some terrain, the terrain changes correctly on the host side and a few seconds later the terrain on the client is shown like it was originally. These 2 screenshots show the same area which was modified by the host (first screenshot from host, second from client)
  10. I got the exact same problem. Normally if there are any interaction-bugs with items / rovers, they are normally gone in 30 seconds or so, but this bug is persistent.