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About UndeadDragonKnight

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  1. UndeadDragonKnight

    Update 0.10.5 - November 14, 2018

    You do realize that exotic moon is separate, you have to select the pod next to tutorial.
  2. UndeadDragonKnight

    Tree storage

    I don't know if this is supposed to happen in the game, but if you find a tree, rock, and those cacti-like plants in caves with a research pod on it, you can then take it off and put any one slot or two slot objects on there. I have tested this with resources and a medium storage.
  3. UndeadDragonKnight

    There are times when you do not want to slide / ski

    Why change the sliding when in real life you have no choice when you go down a steep hill walking or running you can still slide. I admit that maybe in 1.0 they should add a traction variable for different places on planets because as far as I can tell there is none, but to me it adds a little fun when something like surprisingly sliding and falling off a cliff happens in game.
  4. UndeadDragonKnight

    Idea Local Multiplayer

    If it's possible, I think it would be a good idea to have LAN multiplayer, but rather than several family members buying the same game, allow one owner host and the others join as temporary assistants. I don't know how the story will be implemented, but if 1.0 is relatively close to game play now, I see no reason why a sibling would have to buy an entire other copy just for multiplayer, kind of like split screen just on two computers, host PC calculates everything while the secondary PC inputs movement and action data.
  5. UndeadDragonKnight - Steam - Planet orbit collision

    The orbit isn't messed up, the planet glitched and split into four slices, a very common but funny glitch.
  6. UndeadDragonKnight

    Single use rocket affects astroneer

    I was trying to fly on the single use rocket by jumping on top of it and activating it, but it just burned out while I was on it, even if it results in the death of several astroneers I would like the rocket force to also affect the astroneer in a realistic way, like flying up a hundred feet and then flipping over and having the astroneer fall. This would have no actual use in game, but it would be fun when there's not much else to do except wait for research.
  7. UndeadDragonKnight

    The Crafting Update - September 6th, 2018

    What did they change/fix in the new update?
  8. UndeadDragonKnight - Can't produce Hydrazine anymore

    It looks like in the patch notes a known issue is putting things in chem lab tray bricks the machine and stops it from working, I could have misunderstood so you should check the bottom of the patch notes and look.
  9. UndeadDragonKnight

    The Crafting Update Feedback Megathread

    That's why you make two thrusters, one to go to another planet, and store the other in your backpack for a return home, worked great for me to go to barren for wolframite, then back to base, then to tundra, however the year long wait for terran to come back into orbit was boring.
  10. UndeadDragonKnight

    The Crafting Update Feedback Megathread

    Well the fact that they are organic instead of direct power makes more sense, as well as providing a fast source of organic on planets with less plant life but plenty of gas pods and spike plants surrounded by Organic.
  11. UndeadDragonKnight

    New survival mode

    To me, it would make sense to make water threw a combination of hydrogen and oxygen, I was sure the new vlog said something about the condenser being used to condense other gases, so that would make sense.
  12. UndeadDragonKnight

    Green Blob

    That's called a broken Terran planet, it happened to me on barren, I bet if you came out of the cave and looked at where Terran is, it would be in four slices.
  13. UndeadDragonKnight

    Remove Multiplayer

    If I had a good internet speed, I would probably play multiplayer, or if my brother gets a laptop with a $25 steam card, either way, multiplayer on exploration games is fun and I don't think they should remove it.
  14. UndeadDragonKnight

    Gravity physics

    In my 65 hrs of game play in astroneer, I have noticed that objects only have gravity and bounce physics when the player is a certain distance away from the object. The reason I know this is true is because of cave exploration on Terran and ramp building. Usually when walking on the ground of the super low level green caves, research falls from the ceiling. Since the green caves are wide open and tall, I assume that those research objects were on the floor above and you just entered there physics bubble, but because they are only at the outer part of this edge, the game temporarily breaks the terrain physics allowing objects to fall through. Another reason I have come to this conclusion of objects having limited physics reach, I was building a ramp into the sky, just big enough for the small rover, and made with about 60+ canisters of dirt, I drove all the way up and got out to start doing more when the rover rolled right off the edge. At first I wasn't worried, but when I walked to the spot where it should have been, it wasn't there. When I found out about the flying seat glitch, I flew all over for fun, and that is when I noticed that my missing rover was floating in the sky, I got it down because the flying seat, which was actually helpful instead of game breaking. I don't know what can be done about this without totally overworking everyone's system by calculating everything on the entire planet at once (PC, X-Box) but I just wanted to suggest that someone finds someway to improve the physics so that rovers are not lost and free research is not raining from the cave system above.
  15. UndeadDragonKnight

    So....the new update

    What do you mean glitch out?