• Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About srMizuki

  • Rank
  • Birthday 05/26/1987

Recent Profile Visitors

238 profile views
  1. Hi @CopperyMarrow15 Lorem ipsum dolor (...) is the text sample used by designers to preview text objects, although words follow a random order, they are based on "de Finibus Bonorum et Malorum" by Cicero... There is an interesting story behind it if you are curious about it. To get it you just need to search on google for a lorem ipsum generator or install some plugin in a software that you use, although some of the software already comes with a lorem ipsum generator, like Illustrator for example. The font I'm using is not the Astroneer font type, it's just a s
  2. Good idea, it will be even more useful when the dedicated servers update comes live. Maybe some restrictions needs to take place here, but that will help to mark places for sure.
  3. That's a good idea, even more if we take into account the dedicated servers update where more players will join the same universe/solar system. It also goes along with the suggestion of @budipurnamasitorus to name beacons.
  4. Thank's @Doge229, not that I would not like for them to build it in to the game, but that's not how thinks usually work and the main idea was just to bring a new respective into it. That said, If they take some notes of what I did that would be awesome. Hi @CopperyMarrow15 well, the software i use is Adobe Photoshop 2017 for the main layout and I also use Adobe Illustrator 2019 to create icons and some other objects. Compared to Microsoft paint, Photoshop can be a little overwhelming, but dot be discouraged by that, start following some tutorials and eventually you will start to get
  5. Hmmm I get it, and I totally can see the Nutrition Labels inspiration in the menus, the dots kind of give it way, and now it kind of makes me want to redo what I've done But anyway, the design I did it was just for fun, and because I like the game of course, so doing something I love to do using a game that I really love to play as a canvas, sounded just like double fun for me XD I didn't even took into account the technical difficulties in implementing something like this And I really thing the menus, how they are just now, woks perfectly, and design-wise that's matters the most.
  6. He appreciated... It's not like is going to do it, or at least not an exact copy... That was not the idea from the beginning... to be honest I was playing at 4am a little stoned I would add... XD and in one time that I restarted the game, I started looking to the menu and I said "ok that's enough! this need to change" and that was it... I tough it was ok and then I've shared... for Adam to replay to me it was more then I was expecting, I do stuff like this all the time and usually is just what it is... a post, some likes, some comments and that's it... But yeah I think - maybe - he will have
  7. Thanks @TMarcher74 , Adam as already seen the concepts I've posted it on a group page in Facebook, he replied there
  8. @TMarcher74, @Marcin7667 andt to all for the nice comments... Maybe system era will hire me after this little effort
  9. Hi, The Touch of Grey Gamer... Glad you enjoyed it I'm not that regular here... but is this a thing? "More acceptance/recognition by SES" I had the idea that they where listening to the community kind of regularly...
  10. Hello guys, So I got bored and I decided to mess around with something that was bugging me about Astroneer since launch, that being the main menu and subjacent menus. I always felt that around all of the interfaces and aesthetics within the game, the main menu was one that felt a little bit off... So I create something that I could visualize as an approach to what I think it could be a more cohesive version on this interface and perhaps give some ideas of improvement (or not xd)... Mostly it was just for fun, it's nice to mess with this kind of stuff in a game that a like so much...
  11. Probably the D-Pad should move to the left side too... I think it would be more intuitive, due to the fact that would relate more to the elements that the D-Pad is actually controlling... I really love the designs of almost all of Astroneer objects, but there are a few of them that bug's me a little bit mostly in the UI/UX aspects... glad that you liked it
  12. Hey guys, I've been for some time bordered with one object of the game, that object being the Research Catalog. So today I've decided to try doing what would say it could be an "improved version of it" (in my perspective anyway...) Maybe it goes a little bit against the overall design in which this type of objects are implemented in the game, but anyway, it was fun to play with it... Please tell me your thoughts.