HamZta

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About HamZta

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  1. So get a Windows Bootcamp on your Mac. It speeds up things. I think actually its intense enough for the devs to provide support for one plattform.
  2. Fire is a great idea. But for Fire the Planet needs oxygen in atmosphere. So a lightning storm could be on a planet where we do not need to farm oxygen, because its in the atmosphere. Thats a win win. Because its easier for the player, so the lightning storm adds some difficult to it. I like!
  3. +1 i wrote this before: in another topic Posted 5 hours ago (edited) · Report post Further gameplay makes it really interessting not to have a minimap. So you have to work with teathers and beacons to move arround the globe. Please make no minimap from the beginning it would ruin the adventure feeling. In more much advanced tech. a Satellite that enables a map (for the actually planet) would be cool. (Map but no objectives). Another GPS Satellite (or upgrade for the Satellite) for the Objects. (Base , Vehicle, other players.) but pls. no map for the wild objects... or re
  4. Damn the holographic Map in Base is a nice idea!!!
  5. I sign this. I lost a hole Convoy with tech because i died in the mountains. I was on the other side of the planet. 6 Hours later i seen the convoy from space and i moved him back to base. That was definitly one of my gameplay moments this year. I was VERY happy and the OMFG!!??!?! its still there moment, freaked me out.
  6. Hi there. 1. Idea - Drones I visited every planet and build bases on every planet. The first stage in investing a planet is that u are rare on ressources or move between planets to get more stuff on it. In the beginning especially when the planet is not that nice to you... you are not able to move alot arround without dying. I would love the idea to stack a drone on a spaceship. (like a battery or store or something). The Drone is drivable but without seat. its only to get an overview of the terrain where u are. Sure it also needs energy. So if its empty u have to wait for the sun or
  7. Please make tutorials and tipps selectable. So that i can disable or skip them on anytime i want. It gives me so much fun to discover everything on my own without a ki who explains everything to me. If this happens i can quit game and think.. its all done.
  8. I just want to thank you for this freakin sandstorm. It adds ALOT atmosphere in the game. Other publishers talking alot. You just did such a great thing. In the storm is so dense.. and if you get out and can see the storm "walking" away .. its freaking awesome. The first moment when i could see storms on the radioactive planet from Space i was just stunning
  9. Hey I had a full base. But i had never the problem to move items by accident. Only for ressources on a stack but thats not worth a feature.
  10. +1. My preferences would be 1) Colorable 2) Label-able <<<< 3) Setting the white symbol on the current blue symbol
  11. +1 from me too. Love it. Did you drive with the rover? Man i felt like in the movie armageddon .. it kicks ass.
  12. Further gameplay makes it really interessting not to have a minimap. So you have to work with teathers and beacons to move arround the globe. Please make no minimap from the beginning it would ruin the adventure feeling. In more much advanced tech. a Satellite that enables a map (for the actually planet) would be cool. (Map but no objectives). Another GPS Satellite (or upgrade for the Satellite) for the Objects. (Base , Vehicle, other players.) but pls. no map for the wild objects... or ressources. Keep the difficult degree like it is or make it selectable. The game would loose alot atmo
  13. Hi there a minor bug is that in the further gameplay i get some "wild vertex" some stretches polygon that covers a large amount of space and is only one sided. Iam sry that i got no screenshot from out. MAY BE its just caused by playing my savegame while the last 2 patches. I got a Geforce 750TI with the latest drivers on win10. In my opinion the buffer process of the landscape changes in time of gameplay. It gets a bit sloppy and buffers later only direct in front of you instead a bigger space arround you. May be because of ressources. On the right side in the screenshot you can see