HamZta

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  1. So get a Windows Bootcamp on your Mac. It speeds up things. I think actually its intense enough for the devs to provide support for one plattform.
  2. Fire is a great idea. But for Fire the Planet needs oxygen in atmosphere. So a lightning storm could be on a planet where we do not need to farm oxygen, because its in the atmosphere. Thats a win win. Because its easier for the player, so the lightning storm adds some difficult to it. I like!
  3. +1 i wrote this before: in another topic Posted 5 hours ago (edited) · Report post Further gameplay makes it really interessting not to have a minimap. So you have to work with teathers and beacons to move arround the globe. Please make no minimap from the beginning it would ruin the adventure feeling. In more much advanced tech. a Satellite that enables a map (for the actually planet) would be cool. (Map but no objectives). Another GPS Satellite (or upgrade for the Satellite) for the Objects. (Base , Vehicle, other players.) but pls. no map for the wild objects... or ressources. Keep the difficult degree like it is or make it selectable. The game would loose alot atmosphere if there would be a map from the beginning. A first tech in this direction could be a simple compass or the ability to give beacons a name for the point. And storms, Caves and Hills may disturb the Satellite connection. Edited 5 hours ago by HamZta
  4. Damn the holographic Map in Base is a nice idea!!!
  5. I sign this. I lost a hole Convoy with tech because i died in the mountains. I was on the other side of the planet. 6 Hours later i seen the convoy from space and i moved him back to base. That was definitly one of my gameplay moments this year. I was VERY happy and the OMFG!!??!?! its still there moment, freaked me out.
  6. Hi there. 1. Idea - Drones I visited every planet and build bases on every planet. The first stage in investing a planet is that u are rare on ressources or move between planets to get more stuff on it. In the beginning especially when the planet is not that nice to you... you are not able to move alot arround without dying. I would love the idea to stack a drone on a spaceship. (like a battery or store or something). The Drone is drivable but without seat. its only to get an overview of the terrain where u are. Sure it also needs energy. So if its empty u have to wait for the sun or wind and loose connection until it regain energy. (if u connected a device on it). The question that is still open from where u control the drone. May be from a module that also needs energy. So you loss 4 stacks on spaceship if u fly to a new planet. But especially in the beginning it would be cool just to drive over a new planet. Another option would be a Drone via a DroneSpaceShip. So you can launch it one time (like Nasa did with the explorer) and you can select a planet for a one way ticket. Energy by solar for it and gogogo. The Spacecontrol in the mainbase may be a new building to get control of the drone. But only if the Planet is in range. (Range should be large or upgradeable by antennes) 2. Idea - Meteors Another Event like the Sandstorm could be Meteors. The Timer how often the event triggers should be different by planet. Meteors deform Surface, destroy Structure and may spawn ressources or Tech. On the first Spawnplanet Meteor should be off or totally rare. They also should be variable in density and amount of the meteors. 3. Idea - Different Planets - Different Techs Every planet has its own ressources, tech and vegetation. It would be cool if i get tech from the moon i ll get tech thats very different from my tech of the homeplanet. Same for the ressources so i get totally new options when i get on a new planet or i travel between the planets. Ok this post gets a bit large... but i hope u like this ideas. They bug me while i played my 18 Hours of Astroneer. Regards Manni
  7. Please make tutorials and tipps selectable. So that i can disable or skip them on anytime i want. It gives me so much fun to discover everything on my own without a ki who explains everything to me. If this happens i can quit game and think.. its all done.
  8. I just want to thank you for this freakin sandstorm. It adds ALOT atmosphere in the game. Other publishers talking alot. You just did such a great thing. In the storm is so dense.. and if you get out and can see the storm "walking" away .. its freaking awesome. The first moment when i could see storms on the radioactive planet from Space i was just stunning
  9. Hey I had a full base. But i had never the problem to move items by accident. Only for ressources on a stack but thats not worth a feature.
  10. +1. My preferences would be 1) Colorable 2) Label-able <<<< 3) Setting the white symbol on the current blue symbol
  11. +1 from me too. Love it. Did you drive with the rover? Man i felt like in the movie armageddon .. it kicks ass.
  12. Further gameplay makes it really interessting not to have a minimap. So you have to work with teathers and beacons to move arround the globe. Please make no minimap from the beginning it would ruin the adventure feeling. In more much advanced tech. a Satellite that enables a map (for the actually planet) would be cool. (Map but no objectives). Another GPS Satellite (or upgrade for the Satellite) for the Objects. (Base , Vehicle, other players.) but pls. no map for the wild objects... or ressources. Keep the difficult degree like it is or make it selectable. The game would loose alot atmosphere if there would be a map from the beginning. A first tech in this direction could be a simple compass or the ability to give beacons a name for the point. And storms, Caves and Hills may disturb the Satellite connection.
  13. Hi there a minor bug is that in the further gameplay i get some "wild vertex" some stretches polygon that covers a large amount of space and is only one sided. Iam sry that i got no screenshot from out. MAY BE its just caused by playing my savegame while the last 2 patches. I got a Geforce 750TI with the latest drivers on win10. In my opinion the buffer process of the landscape changes in time of gameplay. It gets a bit sloppy and buffers later only direct in front of you instead a bigger space arround you. May be because of ressources. On the right side in the screenshot you can see what happens there more often. The Surface vertexes are not connected. Thats 1.bug. The 2.bug is when wild vertexes covers spaces. For example i go into a cave and there is one. I cannot see through but i can move through. If i look back its gone, but only from 1 side. Regards Manni