technopeon

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  1. technopeon

    Steam 1.0.9.0 Windows 10: Crash to desktop

    I looked at all of the bugs and crashes in this forum thread and saw that I was sort of alone with these crashes. Not a lot of other people are having the crashes. I ran some tests on my overclocked system and found the L1 cache in the CPU was causing crashes in the testing software. I disabled my overclock and now Astro is running fine.
  2. technopeon

    Steam 1.0.9.0 Windows 10: Crash to desktop

    I reinstalled Astroneer and got an hour of play time but it crashed again with: -------------------------- Fatal error! -------------------------- in the clipboard, and the attached logs. WTF!!? 046f345f-d49f-43e7-91eb-2d41e5fab3d6.zip
  3. technopeon

    Steam 1.0.9.0 Windows 10: Crash to desktop

    On that last crash I had changed to 1920 x 1080 down from 4k because the previous crash seemed to indicate a crash in the rendering pert of the code. If you would like me to run a more instrumented and/or debug build let me know.
  4. technopeon

    Steam 1.0.9.0 Windows 10: Crash to desktop

    Another crash. I cannot play for more than a few minutes. This is unplayable. Clipboard had: ------------------------------------------------------------ Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xb177ab50 0x000000009D585120 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D5AE852 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D5AFC18 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CFF2615 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CFF2A78 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CFF7E1C Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D0D7227 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D0CFE97 Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000032533DC4 KERNEL32.DLL!UnknownFunction [] 0x0000000034AF3691 ntdll.dll!UnknownFunction [] 0x0000000034AF3691 ntdll.dll!UnknownFunction [] Crash in runnable thread TaskGraphThreadNP 2 ------------------------------------------------------------ Logs attached. unreal-v0-2019.03.04-08.52.40.dmp
  5. technopeon

    Steam 1.0.9.0 Windows 10: Crash to desktop

    Another crash to desktop after only about 10 minutes of game play. Clipboard / copy and paste buffer had: --------------------------------------------------------------------- LowLevelFatalError [File:C:\Depot\AstroRTX\EngMain\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 813] Rendering thread exception: Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x7d6cfb70 0x000000009D84602F Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D87A2FD Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D86E212 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CFF27AE Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CFF29AE Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D978ED6 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D978F68 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D0D7227 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D0CFE97 Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000032533DC4 KERNEL32.DLL!UnknownFunction [] 0x0000000034AF3691 ntdll.dll!UnknownFunction [] 0x0000000034AF3691 ntdll.dll!UnknownFunction [] --------------------------------------------------------------------- Log files attached. e8db40d9-832f-4d3b-a121-406fb2da798d.zip
  6. technopeon

    Steam 1.0.9.0 Windows 10: Crash to desktop

    Oops here's the system spacs: I7-5960X on ASUS Rampage V Etreeme. 32GB 3000MHz RAM EVGA GTX 980 Ti Video Card. Samsung 970 Pro PCIE M.2 booting latest Windows 10. Steam running on 3 SM951 PCIE M.2 SSD's in RAID 0 (Already ordered 4 970's to replace)
  7. Another crash, this time in 1.0.9.0. Logs attached. Clipboard had: ------------------------------------------------- Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x626e2d00 0x000000009CFE8314 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009E2994AF Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CFF2888 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009E29EE1C Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009E29FBB7 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009E0065A9 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009DF31618 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CD08DB9 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CCC0A49 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CCC7DEC Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CCC7E4A Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CCCE423 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009EB9F2E7 Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000032533DC4 KERNEL32.DLL!UnknownFunction [] 0x0000000034AF3691 ntdll.dll!UnknownFunction [] 0x0000000034AF3691 ntdll.dll!UnknownFunction [] ------------------------------------------------- 8b8a2690-a801-419f-9f5f-4dc97ad67bc9.dmp.zip
  8. technopeon

    Why generate solar system at startup?

    To be more clear: You start the game from your windows desktop or from steam then a few screens go by then the solar system gets generated. If you choose new game the game launches right away. If you choose a save game the solar system gets loaded (probably the random number seed is used to regenerate the solar system then the changes the player has done loaded). If you exit a game to the main menu the solar system is generated fresh again. In either case (initial game load and exit to mail menu) you cannot predict if the user will load a new game or a save game, the game should generate the solar system when new game is selected in favor of getting to the main menu faster.
  9. technopeon

    Why generate solar system at startup?

    OK so I tested. When you start a new game the game just launches the new game using what was generated at start up. Still, you don't know at start up whether a player will start a new game or load a save where the solar system is generated again. Why not generate the SS when a player chooses new game and not during load or after an exit to main menu?
  10. So why does the game generate the solar system at start up, and then again on when the player chooses new or load save game? Seems like you could improve the start up load time by not doing that.
  11. technopeon

    1.0.7.0 Steam - Windows 10 - Crash to desktop

    Once again, different clipboard contents. Logs attached. ------------------------------------------------------------------ Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x24a25470 0x000000009FC284E0 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009FC35A82 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009FC36838 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F355C65 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F3560C8 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F35B5EC Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F43A2E7 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F432F97 Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000010123DC4 KERNEL32.DLL!UnknownFunction [] 0x0000000010953691 ntdll.dll!UnknownFunction [] 0x0000000010953691 ntdll.dll!UnknownFunction [] Crash in runnable thread TaskGraphThreadNP 1 ------------------------------------------------------------------ unreal-v0-2019.02.24-18.21.53.zip
  12. Crash to desktop. Log files attached. I7-5960X @4.5GHz 32GB 3000MHz RAM ASUS Rampage V Extreme motherboard. GTX 980 Ti PCIe SSD booting Windows 10 Home Steam installed on a three PCIe SSD Windows software RAID 0 volume. Corsair gaming keyboard and mouse. I have had similar crashes in 1.0.6.0 in this thread: This was in the copy and paste (clipboard) buffer: ------------------------------------------------------------------ Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xf4e05aa0 0x00000000A08E64EC Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000A08E67BB Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000A08EE54B Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F183C81 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F1839C2 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F1AAE20 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F1A2817 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000A006CB3D Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000A05FC1B3 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000A05FD646 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F355DFE Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F355FFE Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F361654 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000A0603040 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000A0603D87 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000A036A3BA Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000A02950B8 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F068E69 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F020A49 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F027D7C Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F027DDA Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009F02E3B3 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000A0F02977 Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000010123DC4 KERNEL32.DLL!UnknownFunction [] 0x0000000010953691 ntdll.dll!UnknownFunction [] 0x0000000010953691 ntdll.dll!UnknownFunction [] ________________________________________________ 9f1223f1-ea0a-4830-9121-4caf6f253b69.dmp.zip
  13. Even with the crashes/freezes I still love the game and the new changes in the release version. Great work guys! If you Devs are looking at my thread, a reply would be reassuring.
  14. "Fatal Error!" in copy/paste buffer. Logs attached. 94946acb-c947-466b-90e5-38800428a464.zip
  15. A crash while using 1.0.7.0 now. Same thing, crash to desktop. Logs attached. copy and paste buffer had: ---------------------------------------------------------- LowLevelFatalError [File:C:\Depot\AstroRTX\EngMain\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 813] Rendering thread exception: LowLevelFatalError [File:C:\Depot\AstroRTX\EngMain\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') 0x00000000823BA388 KERNELBASE.dll!UnknownFunction [] 0x0000000010CF1A1B Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000010CC0CA9 Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000011182A11 Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000011183616 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000001117104E Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000001117B988 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000114A2458 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000114C33F2 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000114C7EB0 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000114BA076 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000114C5E63 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000001125270E Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000114CE2B9 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000114C22B2 Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000010C45DFE Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000010C45FFE Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000115CD046 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000115CD0D8 Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000010D2A2E7 Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000010D22F97 Astro-Win64-Shipping.exe!UnknownFunction [] 0x0000000084083DC4 KERNEL32.DLL!UnknownFunction [] 0x0000000085E53691 ntdll.dll!UnknownFunction [] 0x0000000085E53691 ntdll.dll!UnknownFunction [] ___________________________________ I have updated to the latest drivers for my GTX 980 Ti. I notice that while in Astroneer, my GPU is pegged at 100% in task manager. 761bf83a-2009-494a-9469-53b6fad041f1.zip