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About technopeon

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  1. Any of my steam friends can join my game even though I selected a solo game. Solo games should not be advertised as joinable. There should be a way to start games in the multiplayer tab for when you want to play multiplayer. Other players (even friends) do all sorts of strange things in my game that I don't like. They mess up my build order, move my base modules around, steal my vehicles, etc...
  2. Ok so I went into Steam and saw that there are other achievements not listed in the game. I have 10 more to go, most of them multiplayer oriented and I haven't played multiplayer yet. The Desolo/Apollo 11 unlocks in the game are still there though. They should probably be removed since you can't earn them anymore.
  3. Here's my game save file in case it helps. THEEAGLESCREWEDME$
  4. I can not unlock the Apollo 11 achievement on Desolo. It is the last achievement I have to go before earning the Solar System Mastery achievement. The lander will take a photo but nothing else happens / don't see any unlocks. I know it says in the Lunar Update that the achievement Apollo 11 achievement was only available until Aug 31, but it either needs to be removed or the unlocks granted still. Running on Windows 10 and Steam I9-9900K RTX 2060 Samsung 970 Pro 512GB PCIe SSD
  5. I looked at all of the bugs and crashes in this forum thread and saw that I was sort of alone with these crashes. Not a lot of other people are having the crashes. I ran some tests on my overclocked system and found the L1 cache in the CPU was causing crashes in the testing software. I disabled my overclock and now Astro is running fine.
  6. I reinstalled Astroneer and got an hour of play time but it crashed again with: -------------------------- Fatal error! -------------------------- in the clipboard, and the attached logs. WTF!!?
  7. On that last crash I had changed to 1920 x 1080 down from 4k because the previous crash seemed to indicate a crash in the rendering pert of the code. If you would like me to run a more instrumented and/or debug build let me know.
  8. Another crash. I cannot play for more than a few minutes. This is unplayable. Clipboard had: ------------------------------------------------------------ Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xb177ab50 0x000000009D585120 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D5AE852 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D5AFC18 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CFF2615 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CFF2A78 Astro-Win64-Shipping.exe!UnknownFunction [] 0x00000000
  9. Another crash to desktop after only about 10 minutes of game play. Clipboard / copy and paste buffer had: --------------------------------------------------------------------- LowLevelFatalError [File:C:\Depot\AstroRTX\EngMain\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 813] Rendering thread exception: Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x7d6cfb70 0x000000009D84602F Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D87A2FD Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009D86E212 Astro-Wi
  10. Oops here's the system spacs: I7-5960X on ASUS Rampage V Etreeme. 32GB 3000MHz RAM EVGA GTX 980 Ti Video Card. Samsung 970 Pro PCIE M.2 booting latest Windows 10. Steam running on 3 SM951 PCIE M.2 SSD's in RAID 0 (Already ordered 4 970's to replace)
  11. Another crash, this time in Logs attached. Clipboard had: ------------------------------------------------- Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x626e2d00 0x000000009CFE8314 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009E2994AF Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009CFF2888 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009E29EE1C Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009E29FBB7 Astro-Win64-Shipping.exe!UnknownFunction [] 0x000000009E0065A9 Astro-Win64-Shipping.exe!Unkn
  12. To be more clear: You start the game from your windows desktop or from steam then a few screens go by then the solar system gets generated. If you choose new game the game launches right away. If you choose a save game the solar system gets loaded (probably the random number seed is used to regenerate the solar system then the changes the player has done loaded). If you exit a game to the main menu the solar system is generated fresh again. In either case (initial game load and exit to mail menu) you cannot predict if the user will load a new game or a save game, the game should generate
  13. OK so I tested. When you start a new game the game just launches the new game using what was generated at start up. Still, you don't know at start up whether a player will start a new game or load a save where the solar system is generated again. Why not generate the SS when a player chooses new game and not during load or after an exit to main menu?
  14. So why does the game generate the solar system at start up, and then again on when the player chooses new or load save game? Seems like you could improve the start up load time by not doing that.