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About Hyler

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  1. Hyler

    true flat

    Yes, I have some neat ideas about two- or three-story bases, or at least platforms if you're outside, flat walls and ceilings, maybe a vehicle bay or launch pad that's on the roof, etc. It would open a lot of basebuilding possibilities. - g
  2. As the title suggests, the game will not say anything if the save directory is not writeable, and happily pretend it's saving the game when, in reality, data is going to la-la land. The reason this came about is because I used to have my save directory in my Dropbox folder, and I had a soft link to it from where it usually resides, so my saves were synced between computers. Then I switched from Dropbox to Sync, forgot to update my link, and started a new game, and every time a save was triggered, the game displayed the usual "GAME SAVED" screen, etc., and never said anything about a problem. Only later did I discover nothing was happening. Ultimately not a big problem, and my fault entirely, but from a software development perspective, there should be something broadcast to the user about this. Thank you for a great game. - g
  3. Hyler

    Auto starting research chamber

    This would be amazing for eking out more research bytes from the little Research Samples that grow on things. They give more bytes (3x) when researched in a chamber, fit in a Tier 1 slot, and right now are not really worth carrying back to base. But if the Research Chamber worked as proposed, one could conceivably bring a Medium Storage or two filled with them and plop it down and let the chamber do the work. - g
  4. Hyler

    true flat

    Yah, I did play back then, and I know True Flat was a side effect of how terrain was implemented. I guess my post ended up having a slightly different tone than how it sounded in my head. I love the new terrain, and I am very glad things are the way they are, overall. I will take the terrain as it is today, with missing True Flat, than go back to the way it was and suffer all the other issues (and a big one was the way the Terrain Tool just broke on other planets, and making things flat over there was nigh impossible anyway). My intention wasn't to be critical, and I have to admit—I have no idea what the actual numbers are behind how many people want this and that and so on. My head is a little bit of an echo chamber, and I fall in the trap of confirmation bias easily—when I see someone else talking about True Flat, even though that person may be 1 out of a 1,000, I feel like the whole community is on my side. :-) I guess I'm just hoping that True Flat makes it in sooner rather than later, and I'll patiently hold my breath with amicable anxiety to see when, and if, I can use it again. - g
  5. Hyler

    true flat

    I just want to add something that may get missed in the back-and-forth on True Flat (by both sides). For many of us, True Flat was more than a caprice—it was something that added another dimension to the game. That dimension is base design. Right now, limited by the best we can do with the tool mods, we do more base arranging, because it's difficult to execute your vision when the mechanism is not there. With True Flat, another aspect of creativity is unlocked, and that is the part where all of a sudden designing your base to your exact liking becomes a possibility. Slopes, ramps, tiered structures—I know for a fact I've given up on a lot of those when I know the best I can do will be an amorphous blob resembling a platform. I, for one, miss the gameplay element of designing and building my base and its elements exactly how I want them to be. Right now my "designing" consists of flattening a big enough patch of land and sprawling out the platforms so they don't get in the way too much. Gone are the days of carefully sculpting a support wall for your solar cells or turbines, or making a nice flat vehicle dock, or anything like that. We understand that the developers may disagree about how crucial of a gameplay element this is (or not think it's at all, or perhaps only 0.1% of the players care), but like I said above, it certainly added something "else" to the game. Just go to YouTube and watch some old videos showcasing base designs. This is now gone (to a large extent) and I think the game lost something for it. - g
  6. 0.7.0 - Steam - Crash when exiting to Main Menu I'm experiencing the same issue as the above posters. The music stops, the game hangs, and it doesn't seem to consume any notable CPU cycles (0.1%), and neither is the memory usage going up. This is a clean install of Windows 10 Pro 64-bit (from a few days ago), version 1803, build 17134.48. CPU is Core i7-4770K, 16 GB RAM, NVIDIA GeForce 780 Ti (driver version 397.64). This was a clean install, and I reinstalled my Steam library too, on a reformatted hard drive. Let me know if I can provide more information. - g