The Ninjaneer

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About The Ninjaneer

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  1. Given the fast drain of energy you can barely drive longer distances, it feels like you are using a NOS boost to drive. Thats where my idea comes in, Use the "old consumption" for standard driving and assing a "boost" mode to shift so you can pull over rocks, move more load, up a steep incline, or simply move faster. Its sometningI noticed a lot when playing on uneven terrain. The wheel power is done and tested for mostly flat surfaces, but it lacks power on inclines, especially with 1 or 2 trailers. Or maybe make it so that on shift, the trailer that are attatched, drive with 90% of the speed of the driving rover. The latter would mostly fix the hangup on rocks as the rear trailer will push you over a hangup now, untill the main rover gets grip again.
  2. The Ninjaneer

    [Merged] Vehicle Issues

    Steering with the new system depletes energy
  3. Eventhough the "active render distance" is pretty short including the activation of debris physics (which I would like to see quadrupled, not initialized floating spikeballs are just awakward). The entire solar system is constantly calculated, every base, every power system, every thing that is running in one way or another. That causes strain on the engine and CPU. I noticed that as I saw clouds being displayed with markers in mid space and I found out that they match up with other planets as they pass by. My 1st save with bases on every planet is at 30-40 FPS My 2nd save with bases on 2 planets is at 60+FPS eventhough the base is massive. Ryzen 5 1500x (3,8GHz) 16 GB 2400 CL15 RAM EVGA GTX 1080ti