Gina

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Everything posted by Gina

  1. This is two part in-depth write up on how to move files between the Windows Store version of Astroneer and the Steam version. You can also use this and omit the parts about Steam if you want to share a file from one Windows player to another. There's a link to a video guide at the bottom of this post. You can run a Powershell command to quickly locate your Windows 10 save files. Press Win + R, type Powershell, enter, copy/paste this, and press enter: explorer ((Get-ChildItem $env:LOCALAPPDATA\Packages\SystemEraSoftworks*\SystemAppData\wgs\ -Recurse -Filter container.*).FullName | Where-Object { Format-Hex $_ | Select-String '\$\.(\d\.){4}' } | Split-Path) To find your Steam file location, press Win + R, copy/paste this, and press enter: C:\Users\%Username%\AppData\Local\Astro\Saved\SaveGames PART 1: Converting or Importing Game Files into Microsoft Open both save file locations shown above in separate windows of your File Explorer If you already have saves in the Microsoft version, take a screen shot or write down the first few characters of each file that's there so they don't mixed up in future steps. Create a "Sacrificial Save" Start a BRAND NEW save in the Microsoft version of your game. Launch off, land, exit your pod, and enter the habitat. Once you enter the habitat, a new file is created in the Microsoft Saves Location, make note of which one it is. Quit the game/Exit to desktop Place a copy of the save you wish to import into the Microsoft Saves Location Right click the "Sacrificial Save" and select Rename. Instead of renaming, copy the save name. Delete the Sacrifice. (RIP) Rename the imported save after the Sacrifice. IMPORTANT: If the file you are converting is from Steam, also delete the ".savegame" extension at the end of the file name. You will be asked to confirm, so confirm the action. This "Sacrifice" process is necessary regardless of whether you're importing a Steam file or a Microsoft file. It's also safer, just take my word. You're done!! Launch the game, you should have a freshly imported/converted save file ready to play. PART 2: Converting or Importing Game Files into Steam Open both save file locations shown above in separate windows of your File Explorer If you have multiple saves in Microsoft and you only want to convert a specific one, you'll need to first identify the save. If you can, identify the save you want by the time stamp on the file If you can't tell by the time stamps open the save you wish to convert in the Win10 version of the game and watch the Windows Saves file location to see which file changes. This is the one you want. Place a copy of the save you wish to import into the Steam Saves Location Right Click the imported save and rename using the same convention as the other Steam saves Alternatively, you can copy/paste this as your file name and use anything you want in front of the dollar sign: IMPORTED_GAME$2019.02.06-12.00.00.savegame You're done!! Launch the game, you should have a freshly imported/converted save file with the name you chose ready to play. Video Guide:
  2. Gina

    Cannot connect to host

    There was an update this week, so make sure everyone involved is on version 1.9.8.0. One common thing that will resolve many issues is rebooting your PC or console. What version of the game are you using? Steam, Microsoft Store/Xbox, or PS4?
  3. Gina

    true flat

    I don't think the devs ever lost sight of how important this aspect of game play is. From the very beginning, the ability to get "true flat" was an accidental feature. Building with the terrain is an integral part of Astroneer so players discovering that they could manipulate it with precision was probably as exciting for the developers as it was for us. If you were fortunate enough to build with true flat, then you were playing during Early Access and probably remember that with each update it was necessary to start a fresh save. In many cases, if you didn't, you'd begin to experience terrain seams and sometimes these seams would do untold damage to the things you built. If you didn't end up with your build being literally torn apart at the seams, then it probably ended up covered in unwelcome trees, grass, and rocks. You may have seen planets that looked like they were split into quarters. Older worlds just didn't last very long, especially considering they more-or-less update the game monthly. Things are quite different now, aside from the loss of flats. When 1.0 first shipped, the mantle layers of Calidor, Vesania, and Glacio didn't have any special decorators in the deep caves. That was added later. There have been events such as the Summer Update that featured a special edition Beach Ball, the Lunar update that added the Lunar Lander and the limited time airbags with fireworks, The Wanderer Update which added a unique discoverable item to each planet and moon, The Groundwork Update which featured "spooky squash" you cold harvest and plant, and currently the Holiday Update where they have added limited time drops/toys to the game. Any one of these things would have spelled disaster in the old terrain system (adding and/or removing features/items to the terrain). This is all possible thanks to "Terrain 2.0". In their efforts to make the game update-able, which they did, they changed the thing that made flat happen. A vocal minority has been calling for its return ever since, and SES has listened. They acknowledged these players and put "True Flat 2.0" on their Development Roadmap. More recently it seems as if they have been actively working on it However, they do have their own plans and priorities for the game, so it makes sense that they didn't stop or delay other areas of development to wedge this in.
  4. Gina

    The Holiday Update - December 16th, 2019

    This was due to SES fixing multiplayer terrain desync in November. It was mentioned in the patch notes, so any update created prior to November 15th is subject to experiencing this.
  5. Gina

    Auto starting research chamber

    I have been playing since 2016 and have never experienced the research chamber automatically grabbing items. I do hope that they will add this in the future though. I would love to fill my Large Silo B's with a dozen research items each and then, as Ron Popeil would say, Set it and forget it! Until then, I will probably continue to get the majority of my research bytes from the tier 1 research samples found on rocks and flora.
  6. Gina

    Problem with retro things

    Have you unlocked any other customizations since 1.0? If so are they accessible?
  7. Steam, Microsoft/Xbox, or PS4?
  8. Gina

    Better rover camera when drilling

    You'll appreciate this:
  9. Gina

    Binding Actions to Mouse Buttons

    You can work around this. If you bind the mouse button to a key on your keyboard, then bind an in-game action to the same key, you can press the mouse button to trigger the action.
  10. Gina

    true flat

    Maybe it's a sign.
  11. Gina

    Please somebody help with this question

    No achievement progress can be made in a Creative Mode save or any save that has ever been converted to/from Creative Mode. You will need to use an Adventure Mode only save to participate in this event, and future events.
  12. Gina

    The Holiday Update - December 16th, 2019

    It is quite beautiful @EmeraldGamerr, you will actually find it on all planets where you can find locate and return toys for the event. There are 4 planets/moons included in the event.
  13. Gina

    Can't land on Glacio

    Not sure if you meant to include a video, but I don't see one. This seems interesting. Consider sending your save file, DxDiag, and any relevant pictures/video you have to Support@SystemEra.net so the devs can take a look at it. You can find your save files here: C:\Users\%Username%\AppData\Local\Astro\Saved\SaveGames
  14. @Aiden Miller your crash reports are automatically submitted to System Era any time you crash. If you believe you have found a reproducible crash, you might be able to email them with a time-stamp for when the crash occurred (include your time zone) and that might help them narrow down which one is related to your specific issue. Regardless, I am sure they will look at it as they do all others. The dev team has been talking about performance upgrades that we should see rolling out over the next two or three updates. One of which is coming later today. 🎉
  15. You all will probably appreciate this news: https://clips.twitch.tv/BelovedFamousChickenPunchTrees
  16. Last night Joe teased some changes to shredding and what is and isn't scrappable. This certainly isn't a new topic of discussion for this forum, we have talked about it many, many, many, many, many, many, many times (I undoubtedly missed some of the many) -- but Joe asked so let's talk! What do you think is small enough to be added to the Shreddable-Items list? What items should not be shreddable? The things that came up right out of the gate when he asked were: Add: + Platforms + Packaged items Don't Add: - Shuttles
  17. Gina

    Praise the Zebra

    May The Lord Leopard bless you and keep you; The Leopard make His sphere shine upon you, And be gracious to you; The Leopard lift up His countenance upon you, And give you many resources. Amen. 🙌 🐆
  18. Printing colored fireworks is something I want, but that also seems problematic. Fireworks are a tier 1 item printed in the backpack and require only 1 resource. The explosive powder makes prefect sense for that recipe. My suggestion in the past has been that the crafting color is planet based, and we can reuse the same planet/color combinations that we saw in the Lunar Update. So all fireworks printed while on Sylva are Red, Desolo - Orange, Calidor - Yellow, Vesania - Green, Novus - Teal, Glacio - Blue, Atrox - Purple. This has the added benefit of encouraging players to visit other planets. I guess the default blue tip with the redish-orange burst version that we have now could be on the Satellite. I am also on board with iconography on beacons. Resource icons, machine icons, and arrows all sound great but scrolling though a seemingly endless list of icons/items is already becoming an issue in the printers. Maybe if we could open a backpack-catalog-style menu on the beacons and select the thing we want, that could be more reasonable.
  19. Gina

    Large storage

    Large Storage and the Large Silos A & B all fit in the Large Shuttle. There are two Tier-3 slots on the back of the shuttle. You can also fit a Tier-2 item in the area next to the seat.
  20. Gina

    Status report on Dedicated Servers?

    ^^ This. Here's some copy-pasta from another recent post with links. The servers were anticipated on November 15th, but on Thursday there was a dev stream on Twitch and we learned that there has been a delay. There will be a closed beta test of the servers in December, and public roll out of servers is expected for early 2020. We also learned that this has something to do with some big changes that have been made during development that have put the option of host-your-own servers back on the table (for PC players). I don't think the self-hosted servers will be releasing at the same time, but they are coming.
  21. Gina

    so Servers this month right?

    The servers were anticipated on November 15th, but on Thursday there was a dev stream on Twitch and we learned that there has been a delay. There will be a closed beta test of the servers in December, and public roll out of servers is expected for early 2020. We also learned that this has something to do with some big changes that have been made during development that have put the option of host-your-own servers back on the table (for PC players). I don't think the self-hosted servers will be releasing at the same time, but they are coming.
  22. Gina

    The Phantom terrain bug

    There's little bit of good news/bad news relating to servers and this bug. The bad news is that servers have been delayed. A closed beta is expected to happen in December, and then we should see a public roll-out of servers in early 2020. The good news is -- the devs have a fix for the multi-player terrain desync issue and it will be implemented in the November 15th update. There might be a bit a trade off for that fix though. In areas where you deformed terrain, such as digging to the core or carving into a mountain, some of that terrain might reappear. Once you remove it, it should no longer be a problem in single player or multi-player.
  23. @Ushot2late, as far as I can tell, this has indeed been addressed. The new medium canister doesn't auto fill/dump when it's attached to a storage, but if you put it directly on a platform it will push/pull cans to/from attached storage. But if you took that Large Silo B from you first picture that's outfitted with medium silos full of canisters and put it on your drill-equipped-rover, it would fill the cans with soil.
  24. The Satellite is an "Alien structure". It uses the same symbols found on the Geometric Triptychs to identify the planets. If you look at the line of triangular platforms on the satellite behind the Odd Stone, you'll see those icons again. Starting from the inside, they are there in the same order as the planets in the Astropedia. Sylva (innermost platform), Desolo, Calidor, Vesania, Novus, Glacio, Atrox (outermost platform). Once you learn which icon is which, you will be able to easily identify the planets viewed in the Odd Stone on the Satellite. There is a client-side bug where clients in a multiplayer game cannot see the icons on the planets or when on a planet's surface -- clients can't see the numbers on the Gateway Chambers. Hopefully we'll see that addressed soon.