MarcusUniversee

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About MarcusUniversee

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  1. MarcusUniversee

    Need A Proper Compass

    I don't understand. The current compass works perfectly fine in navigation. The only issue is that you have to get out of your rover to see the compass. Other than that, there is no issue with the way the compass works. The current compass is not broken. It points north and south like a compass should.
  2. MarcusUniversee

    Add option to reverse mouse camera y-axis

    You can invert the y axis. It is literally the first option
  3. MarcusUniversee

    Turbo Charged Buggy

    Instead of making hydrazine last longer, it would be better to have a larger hydrazine canister
  4. MarcusUniversee

    Elevator

    Sorry, but this is not really something practical to add into the game. It is too big and configure an elevator. Rovers or tractors and paths work just fine
  5. MarcusUniversee

    Clicking research button

    Yes agreed. But a easy way to prevent this would be pressing enter twice
  6. MarcusUniversee

    QUICK BACKPACK CHANGE PLEASE

    Yes. I agree there should be a quicker way to deposit things into storages. But to deposit items from storages into your backpack is very easy and doesn't need to be changed. You simply click on an item then press "F"
  7. I think the current system is fine. The less UI required, the better.
  8. MarcusUniversee

    Recyclable packagers

    Packagers are one of the most useful tools in the game, allowing larger objects to become smaller. This makes the packager extremely useful for the late game, and most scrap or soil is usually spent on graphite for the packager. Now whenever you open a packager, the box just disappears, which is pretty unrealistic and a bit unlike what I would have expected from this game. Just like thrusters and a few other consumable objects, they can be scrapped after use After opening a package, there should be a "package debris," which can be scrapped for a small amount (quarter of a scrap or less). This is a only a minor change and makes sense.
  9. MarcusUniversee

    suggesting launch dialouge

    I agree. This would help with mistakes a lot. But it isn't that hard to get off Novus. All you need is some basic power generation, a few printers, and a minimal amount of resources (aluminum and ammonium). Every planet has the resources to create a small shuttle and a solid fuel thruster.
  10. MarcusUniversee

    Increase the size of the planets and their rotation

    Completely agree. New biomes need to be added. I'm not sure if specifically volcanoes, polar caps, or seas should be added though. Glacio is a polar caps within itself! Biomes should stay accurate to the planet's description I love the need to travel the planet. I actually makes unlocking all the gateway chambers useful! +1
  11. MarcusUniversee

    Astroneer Economics

    First of all, I never found earning bytes too hard or tedious, as going into the caves of glacio is really overpowered. But, I think this sort of idea with bytes from other sources is a great idea. However, earning bytes from mining, items printing, and planet unlocking doesn't make sense. Even if it earns minimal amounts of bytes, it allows a player to idle at their base earning bytes, which defeats the purpose of the game. Achievements would also not make sense because they can only be earned once. I would propose new items or modules that can help you earn bytes faster. As for base building, the problem doesn't have to do with byte collecting. It is the fact that building a large, clean-looking base doesn't bring much benefit besides for show. Putting resources into pits and having modules lying around everywhere works almost just as well as a big base. To solve this problem, one of two things should happen. Either bring some sort of storms or weather back (so everything should be on a platform), or add complex automation or machines (so it would help a lot to have an organized base). As for the purple things (gateways), I completely agree that unlocking all of them can be very painstaking. So far, there is not much of a need to teleport to different locations on a planet; only one is needed to get to bases on other planets. I wouldn't exactly put in a byte incentive (though it is possible), but maybe a benefit to being able to teleport everywhere. For advanced items suck as the large rover and rtg, it makes perfect sense to have these as non-necessities and just optional things not needed to beat the game. As seen in multiple "exploration/sandbox" type games (e.g. Subnautica, Minecraft, etc.), only the bare necessities are required to actually beat the game. And just like the exploration type games I just mentioned, basebuilding as well as other things are completely optional, and really only for late game. This reply may have sounded negative, but that is because I couldn't really think of any other way to earn bytes. I am 100% down for different forms of bytes collection. I am just not sure how it should be done.
  12. MarcusUniversee

    Recently unlocked gateway chamber showing as dim node

    after powering there are now two odd stones
  13. MarcusUniversee

    Recently unlocked gateway chamber showing as dim node

    I walked back to the south pole where my shuttle was from one of the gateway chambers that were not bugged. This is what I see. A unpowered but also powered gateway chamber.
  14. MarcusUniversee

    Planes !

    As space is the core of this game, planes don't really add much benefit or reason.
  15. I got and just posted about this same issue. I am on steam so this must be a bug that can happen to any platform.