termos22

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About termos22

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  • Birthday 12/06/1982

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  1. termos22

    The Rover Update - May 8th, 2018

    This "Research Train" looks nice. When i will have few minutes to play i will expand my rover fleet. Need to specialize them for recon, research, mine resources and dig dirt. For now i have only one and reconfigure it every time i need. Waste of time.... I was waiting for rover fix from DEV'S to be sure that my rovers won't fell down or fly away. Now i think it is safe to build few additional "wheelers".
  2. termos22

    The Rover Update - May 8th, 2018

    Sounds we are gona have a lot of fun .....
  3. termos22

    Update 0.6.5 - March 15th, 2018

    Well it's not so bad... you do not lose any experience. You can claim your gear back in a few minutes, you have unlimited number of astroneers.... We can live with it...
  4. termos22

    [Merged] Vehicle Issues

    you are using Windows or Steam version. If you can't enter your rover just use key combination "left ALT + LMB" on a seat. This will allow you to enter rover in any situation. This was mentioned many times on forum.
  5. termos22

    [Merged] Vehicle Issues

    It is no new bug but another variation of rover interaction with terrain or items issue. We ale know that rovers have a lot of issues. Until DEV's fix physics we can't help. I would try to put more ground under and around the rover. Maybe it will stick to the ground. Personally i did not experience 90% of all issues described in forum. My rover used to sink into ground through too thin ceiling and dropped to cave. To be more specific the small trailer was sinking and it was one trailer hooked to small rover. It pulled whole train under ground. Fortunately oxygen was pumping to my Astroneer so i was able to dig underground and build platform to drive rover to the surface. Every time there is a workaround but it take time. Problem is when your oxygen is running out .... I play on Steam, version 0.6.8 on Win10 64bit.
  6. termos22

    Trapped in a cave

    It is possible that some of tethers are disconnected. You can try to find some oxygen in cave. Than run back to see where tethers failed. Good luck....
  7. If you do not care about resources you can plant dynamite on your shuttle and see what happens... Regardless what happens you can always print new shuttle and habitat. This is the most beautiful feature of this game (not only this game but all virtual world). If something is not ok just tear it down and try to make it again without any cost.
  8. termos22

    Rover bug

    i Assume that you are playing PC version. Try using "Left ALT + LMB". It works much more often. This was posted many times.
  9. termos22

    Why would the Vehicle Bay not print my rover?

    It depends also on power source. If you have insufficient power source, printing time will be extended.
  10. termos22

    He is alive !

    Yes, you have to dig it up. This is currently one of the feature of the game . Rover interaction with terrain and all addons is the main buggy episode of the game. Devs are aware of this and they are working on solution (i really hope they do so). All you can do is to dig around rover to have some space and try to rotate it. Use "E" key on rover (if you play on PC). This should place rover on wheals. I have made this many times, my rover recently felt into cave through too thin ceiling (there was still a ground). I dug into the cave than made an exit tunnel with a ramp. It took some time but it worked, rover saved.
  11. termos22

    An idea for research!

    I think that developers are focusing on fixing game engine, physics and trying to fix current content. This should be working first before they try to add another content. Game community has manyyyyyyyyyyyyyyy different ideas but game mechanics should be patched first. I would also like to see additional content but we need to wait for it bit longer.
  12. I play Minecraft also and i use external program to generate world map. In this case i also create some kind land marks to locate myself in overwhelming world. But in Astroneer planets are smaller areas. Maps or GPS would spoil the fun. Using extended compass would be more fun and quite easy and i think this wouldn't overpower this brilliant invention. Especially since beacons can be easily covered by mountains and planet horizon. Recently i have placed beacon underground few meters from my main base. When i am in base i can't see it but It's visible from space. Nice arrow on compass projected on ground arround my player would be best solution.
  13. During my wander through planet terrain i was thinking about navigation. Than i read few posts regarding maps and GPS. Due to you are alone on distant planet there is no map and you are not able to develop global positioning system but you have simple beacons. The idea is to combine compass with beacons. Allow compass to show destination to beacons. Not all at the same time but to a group of "green beacons" (limit to one color at a time, be able to chose group in compass menu). This would allow to group your waypoints in player style (show your vehicles, home base or important places "red blinking beacons"). How to display all this information? Allow compass to display on ground (after hovering on player, similar to terrain deform tool) a bigger circle with colour arrows on edge. Add a fancy grid to compass circle. Allow to display a distance to beacon next to an arrow. Holding use key during cursor on player there could open a compass menu, allow to chose which color of beacons to display. I think this would be nice alternative to current simple compass but would not create easy to use maps and GPS systems.
  14. termos22

    Exiting Vehicle Problems

    It is no problem when you have it on ceiling. More problematic is when your rover sink underground to the nearest tunnel. Quite often when i'm getting out of the rover it puts my Astroneer half under ground. Can't move. Need to jump to get to top layer of ground. This happens generally with big rover.