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epicdude312's Achievements


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  1. The thing about saving in the current game is that it's used as a sort of "autosave" to make you not lose a ton of progress if your game crashes. There's not a conventional autosave feature since that would cause lag spikes regularly when the game saved. So I think the save when entering shelters and vehicles should stay, but there should definitely be a "save without exiting" button in the pause menu.
  2. Apologies for the necropost but apparently this sort of pillar idea with T2 slots is coming in the update this week: The one on the right is functionally identical to this. Congrats on your idea making it in, can't wait to abuse this by adding medium silos and storing over 200 items in a single T3 slot
  3. And then they proceeded to add it. Well I'm not complaining, especially since they almost exactly implemented my Vesania idea.
  4. Right now, when orbiting in the game, you go in a fixed direction above the equator of the planet. Now this works fine and allows you to land pretty much anywhere, but it could honestly be a little better. What I propose is adding a way to control the direction you're orbiting, so you can basically turn the rocket. This would allow you to reach some places easier (especially the poles) and you might not have to wait as long to wait for your base to come into view. Another nice thing would be allowing an option to only show landing pad bubbles - that way if you settled near a natural landing bubble you don't need to worry about clicking the wrong bubble and not landing at your base.
  5. No jetpack, that's coming in the Wanderer Update (presumably 1.2).
  6. Will we have to start a new save game to find the new underground decorations? Or will they appear in old saves? EDIT: I missed a bit of wording in the patch notes, it seems the underground stuff will appear in old save games!
  7. Also don't mind the massive pile of scrap in the background that we totally didn't make using the scrap glitch before it was patched
  8. Summary: 1.0.15 - Steam - Some backpack assets getting stuck in midair Description: I joined my friend (who was hosting) on Calidor where I found that the oxygen/power bars and terrain tool were stuck in place in midair. Although they still functioned, when far away I could not view my oxygen or power levels. AFAIK there is no way to consistently reproduce this. A gateway warp appeared to fix the issue. Here's a screenshot of it in action: Notice my terrain tool and oxygen/power bars to the left of my backpack. Platform: Steam Version / Build Number: 1.0.15 Specifications: OS: Windows 10 Home x64 | v. 1809 | Build 17763.437 CPU: Intel Core i7-8700k 3.7GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: G.SKILL Ripjaws V Series 2x8GB 288-Pin DDR4 SDRAM Drive: WD Blue 250GB Internal SSD
  9. Okay, I think this might've gone too far since you're decompiling the PAK file. Unsurprisingly this is against the EULA as it allows cracked versions of the game -- this is also why there isn't a modding community as you could definitely mod the game with a decompiled PAK. I'm not a dev or a moderator but I just wanted to let you know that this might not be the best idea without permission from the moderators or devs.
  10. This happens because of the same issue that causes underground chambers (not engines!). From what I can tell the game chooses one chamber and puts that at surface height, while all the others have the exact same height. So if the first chamber spawns in a valley, the others might spawn underground; likewise, if it spawns on a mountain then others might spawn floating in the sky. If you look around on your planet you might find a gateway on top of a mountain!
  11. Where's the file location of DefaultGame.ini? It seems like it would be fun to play around with
  12. Right now the cathedral-arch caves on all planets except Sylva and Atrox are kind of...empty. I get why this is the case for both moons and Calidor but I'd love to see the deeper caves on Glacio and Vesania get a bit more interesting. Here's some ideas: - Vesania could have an underground jungle with the planet's signature pink foliage. Maybe even reuse the old Exotic mushroom tree model? - Glacio could have an area with geothermal vents (or geysers I guess) where the geothermal activity has melted the area, exposing rock similar to the Acid Lake biome from the old Tundra.
  13. Nice, we have names for two of the previously unnamed flora! I was going to edit the Gamepedia page but it seems someone already beat me to it. Hopefully future patch notes will end up revealing more names. With respect to the patch, lots of nice bugfixes I'm happy about. Also hopefully my EVGA stream PAX code will work now since it didn't in 1.0.14. New Astronium texture is great btw, matches the ore very well and also mixes both the old green texture and the less-old purple texture.
  14. That's exactly what they mean! "None" was listed under primary and secondary resources, which are unique to the planet (e.g. sphalerite and malachite on Sylva, titanite and hematite on Glacio). Atrox is not so much a mining planet as it is a gas-collecting planet. However, the materials necessary to escape a planet (i.e. make all printers, smelter, small shuttle, and solid fuel thruster, as well as a drill mod to get into harder rock) can be found on all planets. From what I can tell the "difficulty" is based off either what hostile flora spawns there or how drastically large the power requirements for gateways are.
  15. It's actually in the game already! Research and print a buggy from the medium printer. IIRC all materials required can be found on Sylva.